aboutsummaryrefslogtreecommitdiff
path: root/src/RenderBackend/OpenGL/VertexShader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/RenderBackend/OpenGL/VertexShader.cpp')
-rw-r--r--src/RenderBackend/OpenGL/VertexShader.cpp45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/RenderBackend/OpenGL/VertexShader.cpp b/src/RenderBackend/OpenGL/VertexShader.cpp
deleted file mode 100644
index 19705b6..0000000
--- a/src/RenderBackend/OpenGL/VertexShader.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-#include "../../../include/RenderBackend/OpenGL/VertexShader.hpp"
-#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
-#include "../../../include/RenderBackend/OpenGL/CompiledShader.hpp"
-
-namespace amalgine {
- VertexShader::VertexShader()
- {
- glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs);
- }
-
- void VertexShader::defineMain(VertexShaderMainFunc mainFunc)
- {
- if(mainFuncDefined)
- throw ShaderFunctionAlreadyDefined("main");
-
- writeBody("void main() {\n");
- ShaderVec4 glPosition = mainFunc();
- mainFuncDefined = true;
- writeBody("gl_Position = ");
- writeBody(glPosition.getOutput());
- writeBody(";\n}\n\n");
- }
-
- Result<CompiledVertexShader*> VertexShader::compile()
- {
- GLuint vertexShaderId = glCreateShader(GL_VERTEX_SHADER);
- std::string verterShaderSource = build();
- const char *verterShaderSourcePtr = verterShaderSource.c_str();
- printf("Vertex shader:\n%s\n", verterShaderSourcePtr);
- glShaderSource(vertexShaderId, 1, &verterShaderSourcePtr, NULL);
- glCompileShader(vertexShaderId);
-
- GLint status;
- glGetShaderiv(vertexShaderId, GL_COMPILE_STATUS, &status);
- std::string compileLog = getShaderCompileLog((u32)vertexShaderId);
- if(status == GL_TRUE)
- {
- if(!compileLog.empty())
- printf("Vertex shader compile log:\n%s", compileLog.c_str());
- return Result<CompiledVertexShader*>::Ok(new CompiledVertexShader(vertexShaderId));
- }
- else
- return Result<CompiledVertexShader*>::Err(compileLog);
- }
-}