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-rw-r--r--src/RenderBackend/OpenGL/DeviceMemory.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/RenderBackend/OpenGL/DeviceMemory.cpp b/src/RenderBackend/OpenGL/DeviceMemory.cpp
index faf2943..fb9dec5 100644
--- a/src/RenderBackend/OpenGL/DeviceMemory.cpp
+++ b/src/RenderBackend/OpenGL/DeviceMemory.cpp
@@ -49,7 +49,7 @@ namespace amalgine
// TODO: Bind vao here?
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjectId);
}
-
+ /*
void DeviceMemory::copy(const DataView<f32> &data, StorageType storageType, PrimitiveType primitiveType)
{
glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjectId);
@@ -57,11 +57,19 @@ namespace amalgine
this->primitiveType = getOpenglPrimitiveType(primitiveType);
numVertices = getPrimitiveTypePointsPerVertices(primitiveType);
}
+ */
+ void DeviceMemory::copy(const DataView<Triangle2D> &triangles, StorageType storageType)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, vertexBufferObjectId);
+ glBufferData(GL_ARRAY_BUFFER, triangles.getByteSize(), triangles.data, getOpenglStorageType(storageType));
+ primitiveType = GL_TRIANGLES;
+ numVertices = triangles.size * 3;
+ }
void DeviceMemory::draw()
{
if(primitiveType == 0)
throw DeviceMemoryEmpty("Unable to draw buffer as no data has been copied to device memory");
- glDrawArrays(primitiveType, 0, 3);
+ glDrawArrays(primitiveType, 0, numVertices);
}
}