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#pragma once
#include "../../types.hpp"
#include "../../utils.hpp"
#include <vector>
namespace amalgine
{
class DeviceMemory;
class ShaderProgram;
class DeviceFrame
{
DISABLE_COPY(DeviceFrame)
public:
DeviceFrame();
~DeviceFrame();
DeviceMemory* alloc();
void draw(ShaderProgram *shader);
private:
u32 vertexArrayObjectId;
std::vector<DeviceMemory*> buffers;
};
}
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