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#pragma once
#include "../../DataView.hpp"
#include "../../utils.hpp"
#include "../../Triangle.hpp"
#include "../../Vec.hpp"
namespace amalgine {
enum class DeviceMemoryType {
NONE,
VEC2,
VEC3
};
class DeviceMemory
{
DISABLE_COPY(DeviceMemory)
friend class DeviceFrame;
friend class ShaderProgram;
public:
enum class StorageType
{
// Uploaded once, drawn many times
STATIC,
// Created once, changed from time to time but drawn many times more than that
DYNAMIC,
// Uploaded once, drawn once (for example data that is changed every frame)
STREAM
};
enum class PrimitiveType
{
TRIANGLE
};
//void copy(const DataView<f32> &data, StorageType storageType, PrimitiveType primitiveType = PrimitiveType::TRIANGLE);
void copy(const DataView<vec2f> &texture_coords, StorageType storageType);
void copy(const DataView<Triangle2D> &triangles, StorageType storageType);
void copy(const DataView<Triangle3D> &triangles, StorageType storageType);
void draw();
DeviceMemoryType get_type() const { return type; }
private:
DeviceMemory();
~DeviceMemory();
void use() const;
private:
u32 vertexBufferObjectId;
u32 primitiveType;
u32 numVertices;
DeviceMemoryType type;
};
}
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