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#pragma once
#include "../../Result.hpp"
#include "../../types.hpp"
#include "../../utils.hpp"
#include "../../Vec.hpp"
#include "Uniform.hpp"
#include "DeviceMemory.hpp"
#include <vector>
#include <memory>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
namespace amalgine {
class Shader;
class ShaderProgram
{
DISABLE_COPY(ShaderProgram)
public:
~ShaderProgram();
static Result<std::unique_ptr<ShaderProgram>> build(const std::vector<Shader*> &shaders);
Result<Uniform> get_uniform_by_name(const char *name);
int set_input_data(const char *name, const DeviceMemory &data);
void use();
private:
ShaderProgram(u32 shader_program_id);
private:
u32 program_id;
};
}
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