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#pragma once
#include "../../types.hpp"
#include "../../utils.hpp"
namespace amalgine
{
class Image;
class Texture2D
{
DISABLE_COPY(Texture2D)
public:
Texture2D();
// Not thread safe
Texture2D(Image *image);
~Texture2D();
Texture2D(Texture2D &&other);
Texture2D& operator=(Texture2D &&other);
i32 get_texture_id() const { return texture_id; }
private:
i32 texture_id;
u32 texture_ref;
};
}
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