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#pragma once
#include "Shader.hpp"
namespace amalgine {
class CompiledVertexShader;
using VertexShaderMainFunc = std::function<ShaderVec4()>;
class VertexShader : public Shader
{
DISABLE_COPY(VertexShader)
friend class ShaderProgram;
public:
VertexShader();
void defineMain(VertexShaderMainFunc mainFunc);
Result<CompiledVertexShader*> compile();
};
}
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