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#version 330 core

in vec3 position;
in vec2 texcoord_vert;

out vec2 texcoord_frag;

uniform mat4 proj;
uniform mat4 view;
uniform mat4 model;

void main() {
    texcoord_frag = texcoord_vert;
    gl_Position = proj * view * model * vec4(position, 1.0);
}