blob: f4a1feccf1a69ac4eabbdf7c2d82c96778dfacd3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
#include "../../../include/RenderBackend/OpenGL/CompiledShader.hpp"
#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
using namespace std;
namespace amalgine
{
CompiledVertexShader::CompiledVertexShader(u32 _shaderId) :
shaderId(_shaderId)
{
}
CompiledVertexShader::~CompiledVertexShader()
{
glDeleteShader(shaderId);
}
u32 CompiledVertexShader::getShaderId() const
{
return shaderId;
}
CompiledPixelShader::CompiledPixelShader(u32 _shaderId, unordered_map<string, i32> &&_pixelAttributes) :
shaderId(_shaderId),
pixelAttributes(_pixelAttributes)
{
}
CompiledPixelShader::~CompiledPixelShader()
{
glDeleteShader(shaderId);
}
u32 CompiledPixelShader::getShaderId() const
{
return shaderId;
}
}
|