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#pragma once

#include "ChatWindow.hpp"
#include "LoginWindow.hpp"
#include "WindowNotification.hpp"
#include <gtkmm/window.h>
#include <gtkmm/stack.h>
#include <gtkmm/overlay.h>
#include <dchat/Room.hpp>
#include <mutex>
#include <random>
#include <vector>
#include <future>
#include <glibmm/dispatcher.h>

namespace dchat
{
    class Window : public Gtk::Window
    {
    public:
        Window();
        virtual ~Window();

        void refresh();

        std::shared_ptr<Rooms> rooms;
        WindowNotification *windowNotification;
    private:
        using DispatcherHandler = std::function<void()>;
        bool drawBackground(const Cairo::RefPtr<Cairo::Context> &cairo);
        void dispatchFunction(DispatcherHandler func);
    private:
        class OverlayDrawable : public Gtk::Overlay
        {
        public:
            void draw(const Cairo::RefPtr<Cairo::Context> &cairo) { Gtk::Overlay::draw(cairo); }
        };

        std::thread::id mainThreadId;
        std::mutex databaseCallbackMutex;
        OverlayDrawable overlay;
        Gtk::Stack stack;
        LoginWindow loginWindow;
        ChatWindow chatWindow;

        struct Node
        {
            double radius;
            double originalPosX;
            double originalPosY;

            double currentPosX;
            double currentPosY;

            double targetPosX;
            double targetPosY;
        };

        std::mt19937 backgroundRng;
        std::vector<Node> backgroundNodes;
        int prevTimeMillis;
        sigc::connection drawBackgroundConnection;

        Glib::Dispatcher dispatcher;
        std::recursive_mutex dispatcherMutex;
        std::vector<DispatcherHandler> dispatcherHandlers;
        bool needUpdate;
    };
}