diff options
author | dec05eba <dec05eba@protonmail.com> | 2018-05-07 06:34:22 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2018-05-07 06:34:24 +0200 |
commit | 9ebc3e3f5cf4847239d04cf5b3b01d0b1855a039 (patch) | |
tree | 7a421d42e8945a1718b9c54f474acbb2d2478c28 /shaders | |
parent | 7a2cb2c4b81a8a0696d3a11ce8781542f181bb12 (diff) |
Continue text edit, add avatar (image, but not way to change avatar)
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/circleMask.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/shaders/circleMask.glsl b/shaders/circleMask.glsl new file mode 100644 index 0000000..7595ea9 --- /dev/null +++ b/shaders/circleMask.glsl @@ -0,0 +1,10 @@ +uniform sampler2D texture; + +void main() +{ + vec4 pixel = texture2D(texture, gl_TexCoord[0].xy); + vec2 pixelOffset = gl_TexCoord[0].xy - vec2(0.5, 0.5); + float dist = sqrt(dot(pixelOffset, pixelOffset)); + dist = smoothstep(0.47, 0.5, dist); + gl_FragColor = gl_Color * pixel * vec4(1.0, 1.0, 1.0, 1.0 - dist); +} |