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-rw-r--r--src/Channel.cpp5
-rw-r--r--src/Text.cpp6
-rw-r--r--src/main.cpp10
3 files changed, 14 insertions, 7 deletions
diff --git a/src/Channel.cpp b/src/Channel.cpp
index 347a6a6..d7d6dc5 100644
--- a/src/Channel.cpp
+++ b/src/Channel.cpp
@@ -44,11 +44,6 @@ namespace dchat
Message *message = new Message(&localOfflineUser, u8"Message after big emoji");
messageBoard.addMessage(message);
}
-
- {
- Message *message = new Message(&localOfflineUser, u8"aaa\n[emoji](https://discordemoji.com/assets/emoji/Feels3DMan.gif)\nbbb");
- messageBoard.addMessage(message);
- }
}
Channel::~Channel()
diff --git a/src/Text.cpp b/src/Text.cpp
index fc3effe..fa46277 100644
--- a/src/Text.cpp
+++ b/src/Text.cpp
@@ -318,7 +318,11 @@ namespace dchat
pos.y += floor(vspace); // Origin is at bottom left, we want it to be at top left
// TODO: Do not use maxWidth here. Max width might be set to 99999 and actual text width might be 200. Text width should be calculated instead
- if(pos.x + maxWidth <= 0.0f || pos.x >= maxWidth || pos.y + totalHeight <= 0.0f || pos.y >= target.getSize().y) return;
+ //sf::FloatRect targetRect(0.0f, 0.0f, maxWidth, target.getSize().y);
+ //sf::FloatRect textRect(pos.x, pos.y, maxWidth, )
+ //colRect.contains()
+ //if(pos.x + maxWidth <= 0.0f || pos.x >= maxWidth || pos.y + totalHeight <= 0.0f || pos.y >= target.getSize().y) return;
+ if(pos.y + totalHeight <= 0.0f || pos.y >= target.getSize().y) return;
states.transform.translate(pos);
states.texture = &font.getTexture(characterSize);
diff --git a/src/main.cpp b/src/main.cpp
index 6d9a9c0..3cebfe7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -45,7 +45,15 @@ int main(int argc, char **argv)
window.close();
else if(event.type == sf::Event::Resized)
{
- sf::View view(sf::FloatRect(0.0f, 0.0f, event.size.width, event.size.height));
+ sf::FloatRect viewRect(0.0f, 0.0f, event.size.width, event.size.height);
+ const int minWidth = 800;
+ if(event.size.width < minWidth)
+ {
+ viewRect.width = minWidth;
+ window.setSize(sf::Vector2u(minWidth, event.size.height));
+ }
+
+ sf::View view(viewRect);
window.setView(view);
}
channel.processEvent(event);