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#pragma once
#include "StringView.hpp"
#include "Text.hpp"
#include "Cache.hpp"
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/System/Clock.hpp>
#include <string>
#include <unordered_map>
namespace dchat
{
class Channel;
class Chatbar
{
public:
Chatbar();
bool isFocused() const;
void processEvent(const sf::Event &event, Cache &cache, Channel *channel);
void draw(sf::RenderWindow &window, Cache &cache);
static float getHeight();
static bool addBind(const std::string &key, const std::string &value, bool updateFile = true);
static bool removeBind(const std::string &key, bool updateFile = true);
static const std::unordered_map<std::string, std::string>& getBinds();
private:
void processChatCommand(const StringView &cmd);
private:
Text text;
sf::RectangleShape background;
sf::RectangleShape inputBackground;
bool focused;
};
}
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