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#pragma once
#include "types.hpp"
#include <string>
#include <vector>
#include <SFML/Window/Event.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <functional>
namespace dchat
{
class ContextMenuItem;
using MenuItemClickCallbackFunc = std::function<void(ContextMenuItem *menuItem)>;
class ContextMenuItem
{
public:
ContextMenuItem(const std::string &text, MenuItemClickCallbackFunc clickCallbackFunc);
sf::Text text;
MenuItemClickCallbackFunc clickCallbackFunc;
};
class ContextMenu
{
public:
ContextMenu();
void addItem(const ContextMenuItem &item);
void setPosition(const sf::Vector2f &position);
void setVisible(bool visible);
ContextMenuItem& getItemByIndex(usize index);
void processEvent(const sf::Event &event);
void draw(sf::RenderWindow &window);
private:
std::vector<ContextMenuItem> menuItems;
sf::Vector2f position;
int focusedItem;
int pressedItem;
bool visible;
};
}
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