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#pragma once
#include "Message.hpp"
#include "types.hpp"
#include "../include/Cache.hpp"
#include "../include/Scrollbar.hpp"
#include <SFML/Graphics/RenderTexture.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Window/Event.hpp>
#include <odhtdb/Hash.hpp>
#include <odhtdb/Signature.hpp>
#include <stdexcept>
#include <mutex>
namespace dchat
{
class Channel;
class MessageBoard
{
friend class Channel;
public:
MessageBoard(Channel *channel);
~MessageBoard();
void processEvent(const sf::Event &event, Cache &cache);
void draw(sf::RenderWindow &window, Cache &cache);
Message* getLatestMessage();
const std::vector<Message*>& getMessages() const;
private:
usize findPositionToInsertMessageByTimestamp(Message *message);
void updateStaticContentTexture(const sf::Vector2u &newSize);
bool addMessage(Message *message, const odhtdb::Hash &id);
void deleteMessage(const odhtdb::Hash &id, const odhtdb::Signature::PublicKey &requestedByUser);
void drawDefault(sf::RenderWindow &window, Cache &cache);
void drawSimple(sf::RenderWindow &window, Cache &cache);
private:
Channel *channel;
bool dirty;
std::vector<Message*> messages;
odhtdb::MapHash<Message*> messageIdMap;
double scroll;
double scrollSpeed;
double totalHeight;
sf::Clock frameTimer;
bool scrollToBottom;
sf::Vector2f backgroundSizeWithoutPadding;
sf::Vector2f backgroundSize;
sf::Vector2f backgroundPos;
std::mutex messageProcessMutex;
usize visibleMessageStartIndex;
usize visibleMessageEndIndex;
Scrollbar scrollbar;
};
}
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