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#include "../include/ResourceCache.hpp"
#include <unordered_map>
using namespace std;
namespace dchat
{
unordered_map<string, sf::Font*> fonts;
unordered_map<string, sf::Texture*> textures;
const sf::Font& ResourceCache::getFont(const string &filepath)
{
auto it = fonts.find(filepath);
if(it != fonts.end())
return *it->second;
sf::Font *font = new sf::Font();
if(!font->loadFromFile(filepath))
{
delete font;
string errMsg = "Failed to load font: ";
errMsg += filepath;
throw FailedToLoadResourceException(errMsg);
}
fonts[filepath] = font;
return *font;
}
sf::Texture* ResourceCache::getTexture(const string &filepath)
{
auto it = textures.find(filepath);
if(it != textures.end())
return it->second;
sf::Texture *texture = new sf::Texture();
if(!texture->loadFromFile(filepath))
{
delete texture;
string errMsg = "Failed to load texture: ";
errMsg += filepath;
throw FailedToLoadResourceException(errMsg);
}
texture->setSmooth(true);
texture->generateMipmap();
textures[filepath] = texture;
return texture;
}
}
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