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#include "../include/RoomSidePanel.hpp"
#include "../include/RoomTopPanel.hpp"
#include "../include/ResourceCache.hpp"
#include "../include/Settings.hpp"
#include "../include/ColorScheme.hpp"
#include "../include/Room.hpp"
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Window/Mouse.hpp>
#include <dchat/Room.hpp>
#include <vector>
#include <cmath>
using namespace std;
namespace dchat
{
static sf::Vector2f position;
const float WIDTH = 300.0f;
const unsigned int FONT_SIZE = 20;
const float PADDING_BOTTOM = 10.0f;
const float CHANNEL_NAME_BOX_HEIGHT_RATIO = 1.5f;
void RoomSidePanel::draw(sf::RenderWindow &window)
{
std::shared_ptr<Rooms> rooms = getRooms();
if(!rooms) return;
float posY = RoomTopPanel::getHeight();
auto windowSize = window.getSize();
sf::RectangleShape rect(sf::Vector2f(getWidth(), windowSize.y));
rect.setPosition(0.0f, 0.0f);
rect.setFillColor(ColorScheme::getPanelColor());
window.draw(rect);
const sf::Font *font = ResourceCache::getFont("fonts/Nunito-Regular.ttf");
const float fontSize = FONT_SIZE * Settings::getScaling();
const float fontHeight = font->getLineSpacing(fontSize);
const float channelBoxHeight = floor(fontHeight * CHANNEL_NAME_BOX_HEIGHT_RATIO);
auto mousePos = sf::Mouse::getPosition(window);
position.y = posY;
for(auto &it : rooms->getRooms())
{
const std::shared_ptr<Room> room = it.second;
sf::FloatRect box(0.0f, position.y, getWidth(), channelBoxHeight);
if(room == getCurrentRoom())
{
rect.setFillColor(ColorScheme::getBackgroundColor() + sf::Color(15, 15, 15));
rect.setSize(sf::Vector2f(box.width, box.height));
rect.setPosition(sf::Vector2f(0.0f, position.y));
window.draw(rect);
}
else if(box.contains(mousePos.x, mousePos.y))
{
rect.setFillColor(ColorScheme::getBackgroundColor() + sf::Color(5, 5, 5));
rect.setSize(sf::Vector2f(box.width, box.height));
rect.setPosition(sf::Vector2f(0.0f, position.y));
window.draw(rect);
if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left))
{
setCurrentRoom(room);
}
}
// TODO: Remove this shit
sf::String str = "# ";
str += sf::String::fromUtf8(room->name.begin(), room->name.end());
sf::Text text(str, *font, fontSize);
text.setPosition(sf::Vector2f(position.x, floor(position.y + channelBoxHeight * 0.5f - fontHeight * 0.5f)));
text.setFillColor(ColorScheme::getTextRegularColor());
window.draw(text);
position.y += floor(fontHeight + PADDING_BOTTOM);
}
}
float RoomSidePanel::getWidth()
{
return floor(WIDTH * Settings::getScaling());
}
float RoomSidePanel::getHeight()
{
return position.y;
}
}
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