diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-05-15 01:56:06 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-05-15 01:56:06 +0200 |
commit | cd05828923f5241b1d71ad211cce5c8605de38fd (patch) | |
tree | 6b3eb544e41f4d12a88ec56e0d34e3726c941b66 /flag.glsl |
lole
Diffstat (limited to 'flag.glsl')
-rw-r--r-- | flag.glsl | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/flag.glsl b/flag.glsl new file mode 100644 index 0000000..f52c2f2 --- /dev/null +++ b/flag.glsl @@ -0,0 +1,21 @@ +uniform sampler2D texture; +uniform float iTime; + +void main() { + vec2 uv = gl_TexCoord[0].xy; + float sine = sin(uv.x*24.0 - iTime*7.0); + float offset = sine*0.04; + uv.x -= 0.25; + uv.x += offset*0.5*uv.x; + uv.y += offset*uv.x*2.0 - 0.25; + + vec4 col = texture2D(texture, uv*2.0); + //col.rgb *= (1.0 + (0.0 + 0.5*(offset+0.04)*50.0)); + col.rgb *= 0.9; + col.rgb += 0.1 * -sine; + + if(uv.x < 0.0 || uv.x > 0.5 || uv.y < 0.0 || uv.y > 0.5) + col.a = 0.0; + + gl_FragColor = col; +}
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