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authorTulir Asokan <tulir@maunium.net>2018-03-22 23:46:43 +0200
committerTulir Asokan <tulir@maunium.net>2018-03-22 23:46:43 +0200
commit373b25c01cc94afff3abb0fe98af31aa52a40568 (patch)
treecfe9591ca6f51a4f934cfda609deda0e4a951480 /matrix/rooms
parent20a1a31fa85d71f6fc36b7c895aa80646c8f7fb3 (diff)
Rename matrix/room/ to matrix/rooms/
Diffstat (limited to 'matrix/rooms')
-rw-r--r--matrix/rooms/doc.go2
-rw-r--r--matrix/rooms/member.go67
-rw-r--r--matrix/rooms/room.go240
3 files changed, 309 insertions, 0 deletions
diff --git a/matrix/rooms/doc.go b/matrix/rooms/doc.go
new file mode 100644
index 0000000..2a4ff4b
--- /dev/null
+++ b/matrix/rooms/doc.go
@@ -0,0 +1,2 @@
+// Package rooms contains a representation for Matrix rooms and utilities to parse state events.
+package rooms
diff --git a/matrix/rooms/member.go b/matrix/rooms/member.go
new file mode 100644
index 0000000..4af20a6
--- /dev/null
+++ b/matrix/rooms/member.go
@@ -0,0 +1,67 @@
+// gomuks - A terminal Matrix client written in Go.
+// Copyright (C) 2018 Tulir Asokan
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+package rooms
+
+import (
+ "maunium.net/go/gomatrix"
+)
+
+type Membership string
+
+// The allowed membership states as specified in spec section 10.5.5.
+const (
+ MembershipJoin Membership = "join"
+ MembershipLeave Membership = "leave"
+ MembershipInvite Membership = "invite"
+ MembershipKnock Membership = "knock"
+)
+
+// Member represents a member in a room.
+type Member struct {
+ // The MXID of the member.
+ UserID string `json:"-"`
+ // The membership status. Defaults to leave.
+ Membership Membership `json:"membership"`
+ // The display name of the user. Defaults to the user ID.
+ DisplayName string `json:"displayname"`
+ // The avatar URL of the user. Defaults to an empty string.
+ AvatarURL string `json:"avatar_url"`
+}
+
+// eventToRoomMember converts a m.room.member state event into a Member object.
+func eventToRoomMember(userID string, event *gomatrix.Event) *Member {
+ if event == nil {
+ return &Member{
+ UserID: userID,
+ Membership: MembershipLeave,
+ }
+ }
+ membership, _ := event.Content["membership"].(string)
+ avatarURL, _ := event.Content["avatar_url"].(string)
+
+ displayName, _ := event.Content["displayname"].(string)
+ if len(displayName) == 0 {
+ displayName = userID
+ }
+
+ return &Member{
+ UserID: userID,
+ Membership: Membership(membership),
+ DisplayName: displayName,
+ AvatarURL: avatarURL,
+ }
+}
diff --git a/matrix/rooms/room.go b/matrix/rooms/room.go
new file mode 100644
index 0000000..4166fd7
--- /dev/null
+++ b/matrix/rooms/room.go
@@ -0,0 +1,240 @@
+// gomuks - A terminal Matrix client written in Go.
+// Copyright (C) 2018 Tulir Asokan
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+package rooms
+
+import (
+ "fmt"
+ "sync"
+
+ "maunium.net/go/gomatrix"
+)
+
+// Room represents a single Matrix room.
+type Room struct {
+ *gomatrix.Room
+
+ // The first batch of events that has been fetched for this room.
+ // Used for fetching additional history.
+ PrevBatch string
+ // The MXID of the user whose session this room was created for.
+ SessionUserID string
+ // MXID -> Member cache calculated from membership events.
+ memberCache map[string]*Member
+ // The first non-SessionUserID member in the room. Calculated at the same time as memberCache.
+ firstMemberCache string
+ // The name of the room. Calculated from the state event name, canonical_alias or alias or the member cache.
+ nameCache string
+ // The topic of the room. Directly fetched from the m.room.topic state event.
+ topicCache string
+
+ // fetchHistoryLock is used to make sure multiple goroutines don't fetch history for this room at the same time.
+ fetchHistoryLock *sync.Mutex `json:"-"`
+}
+
+func (room *Room) LockHistory() {
+ if room.fetchHistoryLock == nil {
+ room.fetchHistoryLock = &sync.Mutex{}
+ }
+ room.fetchHistoryLock.Lock()
+}
+
+func (room *Room) UnlockHistory() {
+ if room.fetchHistoryLock != nil {
+ room.fetchHistoryLock.Unlock()
+ }
+}
+
+// UpdateState updates the room's current state with the given Event. This will clobber events based
+// on the type/state_key combination.
+func (room *Room) UpdateState(event *gomatrix.Event) {
+ _, exists := room.State[event.Type]
+ if !exists {
+ room.State[event.Type] = make(map[string]*gomatrix.Event)
+ }
+ switch event.Type {
+ case "m.room.member":
+ room.memberCache = nil
+ room.firstMemberCache = ""
+ fallthrough
+ case "m.room.name":
+ fallthrough
+ case "m.room.canonical_alias":
+ fallthrough
+ case "m.room.alias":
+ room.nameCache = ""
+ case "m.room.topic":
+ room.topicCache = ""
+ }
+ room.State[event.Type][*event.StateKey] = event
+}
+
+// GetStateEvent returns the state event for the given type/state_key combo, or nil.
+func (room *Room) GetStateEvent(eventType string, stateKey string) *gomatrix.Event {
+ stateEventMap, _ := room.State[eventType]
+ event, _ := stateEventMap[stateKey]
+ return event
+}
+
+// GetStateEvents returns the state events for the given type.
+func (room *Room) GetStateEvents(eventType string) map[string]*gomatrix.Event {
+ stateEventMap, _ := room.State[eventType]
+ return stateEventMap
+}
+
+// GetTopic returns the topic of the room.
+func (room *Room) GetTopic() string {
+ if len(room.topicCache) == 0 {
+ topicEvt := room.GetStateEvent("m.room.topic", "")
+ if topicEvt != nil {
+ room.topicCache, _ = topicEvt.Content["topic"].(string)
+ }
+ }
+ return room.topicCache
+}
+
+// updateNameFromNameEvent updates the room display name to be the name set in the name event.
+func (room *Room) updateNameFromNameEvent() {
+ nameEvt := room.GetStateEvent("m.room.name", "")
+ if nameEvt != nil {
+ room.nameCache, _ = nameEvt.Content["name"].(string)
+ }
+}
+
+// updateNameFromCanonicalAlias updates the room display name to be the canonical alias of the room.
+func (room *Room) updateNameFromCanonicalAlias() {
+ canonicalAliasEvt := room.GetStateEvent("m.room.canonical_alias", "")
+ if canonicalAliasEvt != nil {
+ room.nameCache, _ = canonicalAliasEvt.Content["alias"].(string)
+ }
+}
+
+// updateNameFromAliases updates the room display name to be the first room alias it finds.
+//
+// Deprecated: the Client-Server API recommends against using aliases as display name.
+func (room *Room) updateNameFromAliases() {
+ // TODO the spec says clients should not use m.room.aliases for room names.
+ // However, Riot also uses m.room.aliases, so this is here now.
+ aliasEvents := room.GetStateEvents("m.room.aliases")
+ for _, event := range aliasEvents {
+ aliases, _ := event.Content["aliases"].([]interface{})
+ if len(aliases) > 0 {
+ room.nameCache, _ = aliases[0].(string)
+ break
+ }
+ }
+}
+
+// updateNameFromMembers updates the room display name based on the members in this room.
+//
+// The room name depends on the number of users:
+// Less than two users -> "Empty room"
+// Exactly two users -> The display name of the other user.
+// More than two users -> The display name of one of the other users, followed
+// by "and X others", where X is the number of users
+// excluding the local user and the named user.
+func (room *Room) updateNameFromMembers() {
+ members := room.GetMembers()
+ if len(members) <= 1 {
+ room.nameCache = "Empty room"
+ } else if len(members) == 2 {
+ room.nameCache = members[room.firstMemberCache].DisplayName
+ } else {
+ firstMember := members[room.firstMemberCache].DisplayName
+ room.nameCache = fmt.Sprintf("%s and %d others", firstMember, len(members)-2)
+ }
+}
+
+// updateNameCache updates the room display name based on the room state in the order
+// specified in spec section 11.2.2.5.
+func (room *Room) updateNameCache() {
+ if len(room.nameCache) == 0 {
+ room.updateNameFromNameEvent()
+ }
+ if len(room.nameCache) == 0 {
+ room.updateNameFromCanonicalAlias()
+ }
+ if len(room.nameCache) == 0 {
+ room.updateNameFromAliases()
+ }
+ if len(room.nameCache) == 0 {
+ room.updateNameFromMembers()
+ }
+}
+
+// GetTitle returns the display name of the room.
+//
+// The display name is returned from the cache.
+// If the cache is empty, it is updated first.
+func (room *Room) GetTitle() string {
+ room.updateNameCache()
+ return room.nameCache
+}
+
+// createMemberCache caches all member events into a easily processable MXID -> *Member map.
+func (room *Room) createMemberCache() map[string]*Member {
+ cache := make(map[string]*Member)
+ events := room.GetStateEvents("m.room.member")
+ room.firstMemberCache = ""
+ if events != nil {
+ for userID, event := range events {
+ if len(room.firstMemberCache) == 0 && userID != room.SessionUserID {
+ room.firstMemberCache = userID
+ }
+ member := eventToRoomMember(userID, event)
+ if member.Membership != "leave" {
+ cache[member.UserID] = member
+ }
+ }
+ }
+ room.memberCache = cache
+ return cache
+}
+
+// GetMembers returns the members in this room.
+//
+// The members are returned from the cache.
+// If the cache is empty, it is updated first.
+func (room *Room) GetMembers() map[string]*Member {
+ if len(room.memberCache) == 0 {
+ room.createMemberCache()
+ }
+ return room.memberCache
+}
+
+// GetMember returns the member with the given MXID.
+// If the member doesn't exist, nil is returned.
+func (room *Room) GetMember(userID string) *Member {
+ if len(room.memberCache) == 0 {
+ room.createMemberCache()
+ }
+ member, _ := room.memberCache[userID]
+ return member
+}
+
+// GetSessionOwner returns the Member instance of the user whose session this room was created for.
+func (room *Room) GetSessionOwner() *Member {
+ return room.GetMember(room.SessionUserID)
+}
+
+// NewRoom creates a new Room with the given ID
+func NewRoom(roomID, owner string) *Room {
+ return &Room{
+ Room: gomatrix.NewRoom(roomID),
+ fetchHistoryLock: &sync.Mutex{},
+ SessionUserID: owner,
+ }
+}