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authorTulir Asokan <tulir@maunium.net>2019-06-15 01:11:51 +0300
committerTulir Asokan <tulir@maunium.net>2019-06-15 01:11:54 +0300
commita55ea42d7f5900bd5fc8fad047040c7865824f33 (patch)
tree2b5ee3f3087751471903a21e99ca7a68fc97b928 /matrix/rooms
parenta4ac699c930e783175b6451a5becd7b70835aefb (diff)
Unbreak things
Diffstat (limited to 'matrix/rooms')
-rw-r--r--matrix/rooms/room.go215
-rw-r--r--matrix/rooms/roomcache.go305
2 files changed, 460 insertions, 60 deletions
diff --git a/matrix/rooms/room.go b/matrix/rooms/room.go
index 717636b..87c3780 100644
--- a/matrix/rooms/room.go
+++ b/matrix/rooms/room.go
@@ -17,6 +17,7 @@
package rooms
import (
+ "compress/gzip"
"encoding/gob"
"fmt"
"os"
@@ -31,17 +32,20 @@ import (
)
func init() {
- gob.Register([]interface{}{})
gob.Register(map[string]interface{}{})
+ gob.Register([]interface{}{})
+ gob.Register(&Room{})
+ gob.Register(0)
}
type RoomNameSource int
const (
- ExplicitRoomName RoomNameSource = iota
- CanonicalAliasRoomName
- AliasRoomName
+ UnknownRoomName RoomNameSource = iota
MemberRoomName
+ AliasRoomName
+ CanonicalAliasRoomName
+ ExplicitRoomName
)
// RoomTag is a tag given to a specific room.
@@ -60,7 +64,8 @@ type UnreadMessage struct {
// Room represents a single Matrix room.
type Room struct {
- *mautrix.Room
+ // The room ID.
+ ID string
// Whether or not the user has left the room.
HasLeft bool
@@ -79,19 +84,22 @@ type Room struct {
// Whether or not this room is marked as a direct chat.
IsDirect bool
- // List of tags given to this room
+ // List of tags given to this room.
RawTags []RoomTag
// Timestamp of previously received actual message.
LastReceivedMessage time.Time
+ // Room state cache.
+ state map[mautrix.EventType]map[string]*mautrix.Event
// MXID -> Member cache calculated from membership events.
memberCache map[string]*mautrix.Member
- // The first non-SessionUserID member in the room. Calculated at
+ // The first two non-SessionUserID members in the room. Calculated at
// the same time as memberCache.
- firstMemberCache *mautrix.Member
+ firstMemberCache *mautrix.Member
+ secondMemberCache *mautrix.Member
// The name of the room. Calculated from the state event name,
// canonical_alias or alias or the member cache.
- nameCache string
+ NameCache string
// The event type from which the name cache was calculated from.
nameCacheSource RoomNameSource
// The topic of the room. Directly fetched from the m.room.topic state event.
@@ -101,31 +109,98 @@ type Room struct {
// The list of aliases. Directly fetched from the m.room.aliases state event.
aliasesCache []string
+ // Path for state store file.
+ path string
+ // Room cache object
+ cache *RoomCache
+ // Lock for state and other room stuff.
lock sync.RWMutex
+
+ // Room state cache linked list.
+ prev *Room
+ next *Room
+ touch int64
}
-func (room *Room) Load(path string) error {
- file, err := os.OpenFile(path, os.O_RDONLY, 0600)
- if err != nil {
- return err
+func debugPrintError(fn func() error, message string) {
+ if err := fn(); err != nil {
+ debug.Printf("%s: %v", message, err)
+ }
+}
+
+func (room *Room) Loaded() bool {
+ return room.state != nil
+}
+
+func (room *Room) Load() {
+ if room.Loaded() {
+ return
}
- defer file.Close()
- dec := gob.NewDecoder(file)
+ room.cache.TouchNode(room)
room.lock.Lock()
- defer room.lock.Unlock()
- return dec.Decode(room)
+ room.load()
+ room.lock.Unlock()
}
-func (room *Room) Save(path string) error {
- file, err := os.OpenFile(path, os.O_WRONLY|os.O_CREATE, 0600)
+func (room *Room) load() {
+ if room.Loaded() {
+ return
+ }
+ debug.Print("Loading state for room", room.ID)
+ room.state = make(map[mautrix.EventType]map[string]*mautrix.Event)
+ file, err := os.OpenFile(room.path, os.O_RDONLY, 0600)
if err != nil {
- return err
+ if !os.IsNotExist(err) {
+ debug.Print("Failed to open room state file for reading:", err)
+ } else {
+ debug.Print("Room state file for", room.ID, "does not exist")
+ }
+ return
}
- defer file.Close()
- enc := gob.NewEncoder(file)
+ defer debugPrintError(file.Close, "Failed to close room state file after reading")
+ cmpReader, err := gzip.NewReader(file)
+ if err != nil {
+ debug.Print("Failed to open room state gzip reader:", err)
+ return
+ }
+ defer debugPrintError(cmpReader.Close, "Failed to close room state gzip reader")
+ dec := gob.NewDecoder(cmpReader)
+ if err = dec.Decode(&room.state); err != nil {
+ debug.Print("Failed to decode room state:", err)
+ }
+}
+
+func (room *Room) Unload() {
+ debug.Print("Unloading", room.ID)
+ room.Save()
+ room.state = nil
+ room.aliasesCache = nil
+ room.topicCache = ""
+ room.canonicalAliasCache = ""
+ room.firstMemberCache = nil
+ room.secondMemberCache = nil
+}
+
+func (room *Room) Save() {
+ if !room.Loaded() {
+ debug.Print("Failed to save room state: room not loaded")
+ return
+ }
+ debug.Print("Saving state for room", room.ID)
+ file, err := os.OpenFile(room.path, os.O_WRONLY|os.O_CREATE, 0600)
+ if err != nil {
+ debug.Print("Failed to open room state file for writing:", err)
+ return
+ }
+ defer debugPrintError(file.Close, "Failed to close room state file after writing")
+ cmpWriter := gzip.NewWriter(file)
+ defer debugPrintError(cmpWriter.Close, "Failed to close room state gzip writer")
+ enc := gob.NewEncoder(cmpWriter)
room.lock.RLock()
defer room.lock.RUnlock()
- return enc.Encode(room)
+ if err := enc.Encode(&room.state); err != nil {
+ debug.Print("Failed to encode room state:", err)
+ }
}
// MarkRead clears the new message statuses on this room.
@@ -220,30 +295,32 @@ func (room *Room) Tags() []RoomTag {
// UpdateState updates the room's current state with the given Event. This will clobber events based
// on the type/state_key combination.
func (room *Room) UpdateState(event *mautrix.Event) {
+ room.Load()
room.lock.Lock()
defer room.lock.Unlock()
- _, exists := room.State[event.Type]
+ _, exists := room.state[event.Type]
if !exists {
- room.State[event.Type] = make(map[string]*mautrix.Event)
+ room.state[event.Type] = make(map[string]*mautrix.Event)
}
switch event.Type {
case mautrix.StateRoomName:
- room.nameCache = ""
+ room.NameCache = ""
case mautrix.StateCanonicalAlias:
- if room.nameCacheSource >= CanonicalAliasRoomName {
- room.nameCache = ""
+ if room.nameCacheSource <= CanonicalAliasRoomName {
+ room.NameCache = ""
}
room.canonicalAliasCache = ""
case mautrix.StateAliases:
- if room.nameCacheSource >= AliasRoomName {
- room.nameCache = ""
+ if room.nameCacheSource <= AliasRoomName {
+ room.NameCache = ""
}
room.aliasesCache = nil
case mautrix.StateMember:
room.memberCache = nil
room.firstMemberCache = nil
- if room.nameCacheSource >= MemberRoomName {
- room.nameCache = ""
+ room.secondMemberCache = nil
+ if room.nameCacheSource <= MemberRoomName {
+ room.NameCache = ""
}
case mautrix.StateTopic:
room.topicCache = ""
@@ -258,24 +335,25 @@ func (room *Room) UpdateState(event *mautrix.Event) {
}
if event.StateKey == nil {
- room.State[event.Type][""] = event
+ room.state[event.Type][""] = event
} else {
- room.State[event.Type][*event.StateKey] = event
+ room.state[event.Type][*event.StateKey] = event
}
}
// GetStateEvent returns the state event for the given type/state_key combo, or nil.
func (room *Room) GetStateEvent(eventType mautrix.EventType, stateKey string) *mautrix.Event {
+ room.Load()
room.lock.RLock()
defer room.lock.RUnlock()
- stateEventMap, _ := room.State[eventType]
+ stateEventMap, _ := room.state[eventType]
event, _ := stateEventMap[stateKey]
return event
}
// getStateEvents returns the state events for the given type.
func (room *Room) getStateEvents(eventType mautrix.EventType) map[string]*mautrix.Event {
- stateEventMap, _ := room.State[eventType]
+ stateEventMap, _ := room.state[eventType]
return stateEventMap
}
@@ -323,7 +401,7 @@ func (room *Room) GetAliases() []string {
func (room *Room) updateNameFromNameEvent() {
nameEvt := room.GetStateEvent(mautrix.StateRoomName, "")
if nameEvt != nil {
- room.nameCache = nameEvt.Content.Name
+ room.NameCache = nameEvt.Content.Name
}
}
@@ -336,7 +414,7 @@ func (room *Room) updateNameFromAliases() {
aliases := room.GetAliases()
if len(aliases) > 0 {
sort.Sort(sort.StringSlice(aliases))
- room.nameCache = aliases[0]
+ room.NameCache = aliases[0]
}
}
@@ -351,33 +429,40 @@ func (room *Room) updateNameFromAliases() {
func (room *Room) updateNameFromMembers() {
members := room.GetMembers()
if len(members) <= 1 {
- room.nameCache = "Empty room"
+ room.NameCache = "Empty room"
} else if room.firstMemberCache == nil {
- room.nameCache = "Room"
+ room.NameCache = "Room"
} else if len(members) == 2 {
- room.nameCache = room.firstMemberCache.Displayname
+ room.NameCache = room.firstMemberCache.Displayname
+ } else if len(members) == 3 && room.secondMemberCache != nil {
+ room.NameCache = fmt.Sprintf("%s and %s", room.firstMemberCache.Displayname, room.secondMemberCache.Displayname)
} else {
- firstMember := room.firstMemberCache.Displayname
- room.nameCache = fmt.Sprintf("%s and %d others", firstMember, len(members)-2)
+ members := room.firstMemberCache.Displayname
+ count := len(members) - 2
+ if room.secondMemberCache != nil {
+ members += ", " + room.secondMemberCache.Displayname
+ count--
+ }
+ room.NameCache = fmt.Sprintf("%s and %d others", members, count)
}
}
// updateNameCache updates the room display name based on the room state in the order
// specified in spec section 11.2.2.5.
func (room *Room) updateNameCache() {
- if len(room.nameCache) == 0 {
+ if len(room.NameCache) == 0 {
room.updateNameFromNameEvent()
room.nameCacheSource = ExplicitRoomName
}
- if len(room.nameCache) == 0 {
- room.nameCache = room.GetCanonicalAlias()
+ if len(room.NameCache) == 0 {
+ room.NameCache = room.GetCanonicalAlias()
room.nameCacheSource = CanonicalAliasRoomName
}
- if len(room.nameCache) == 0 {
+ if len(room.NameCache) == 0 {
room.updateNameFromAliases()
room.nameCacheSource = AliasRoomName
}
- if len(room.nameCache) == 0 {
+ if len(room.NameCache) == 0 {
room.updateNameFromMembers()
room.nameCacheSource = MemberRoomName
}
@@ -389,15 +474,19 @@ func (room *Room) updateNameCache() {
// If the cache is empty, it is updated first.
func (room *Room) GetTitle() string {
room.updateNameCache()
- return room.nameCache
+ return room.NameCache
}
// createMemberCache caches all member events into a easily processable MXID -> *Member map.
func (room *Room) createMemberCache() map[string]*mautrix.Member {
+ if len(room.memberCache) > 0 {
+ return room.memberCache
+ }
cache := make(map[string]*mautrix.Member)
room.lock.RLock()
events := room.getStateEvents(mautrix.StateMember)
room.firstMemberCache = nil
+ room.secondMemberCache = nil
if events != nil {
for userID, event := range events {
member := &event.Content.Member
@@ -405,8 +494,12 @@ func (room *Room) createMemberCache() map[string]*mautrix.Member {
if len(member.Displayname) == 0 {
member.Displayname = userID
}
- if room.firstMemberCache == nil && userID != room.SessionUserID {
- room.firstMemberCache = member
+ if userID != room.SessionUserID {
+ if room.firstMemberCache == nil {
+ room.firstMemberCache = member
+ } else if room.secondMemberCache == nil {
+ room.secondMemberCache = member
+ }
}
if member.Membership == mautrix.MembershipJoin || member.Membership == mautrix.MembershipInvite {
cache[userID] = member
@@ -425,18 +518,16 @@ func (room *Room) createMemberCache() map[string]*mautrix.Member {
// The members are returned from the cache.
// If the cache is empty, it is updated first.
func (room *Room) GetMembers() map[string]*mautrix.Member {
- if len(room.memberCache) == 0 || room.firstMemberCache == nil {
- room.createMemberCache()
- }
+ room.Load()
+ room.createMemberCache()
return room.memberCache
}
// GetMember returns the member with the given MXID.
// If the member doesn't exist, nil is returned.
func (room *Room) GetMember(userID string) *mautrix.Member {
- if len(room.memberCache) == 0 {
- room.createMemberCache()
- }
+ room.Load()
+ room.createMemberCache()
room.lock.RLock()
member, _ := room.memberCache[userID]
room.lock.RUnlock()
@@ -449,9 +540,13 @@ func (room *Room) GetSessionOwner() string {
}
// NewRoom creates a new Room with the given ID
-func NewRoom(roomID, owner string) *Room {
+func NewRoom(roomID string, cache *RoomCache) *Room {
return &Room{
- Room: mautrix.NewRoom(roomID),
- SessionUserID: owner,
+ ID: roomID,
+ state: make(map[mautrix.EventType]map[string]*mautrix.Event),
+ path: cache.roomPath(roomID),
+ cache: cache,
+
+ SessionUserID: cache.getOwner(),
}
}
diff --git a/matrix/rooms/roomcache.go b/matrix/rooms/roomcache.go
new file mode 100644
index 0000000..03e3ad8
--- /dev/null
+++ b/matrix/rooms/roomcache.go
@@ -0,0 +1,305 @@
+// gomuks - A terminal Matrix client written in Go.
+// Copyright (C) 2019 Tulir Asokan
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU Affero General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Affero General Public License for more details.
+//
+// You should have received a copy of the GNU Affero General Public License
+// along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+package rooms
+
+import (
+ "compress/gzip"
+ "encoding/gob"
+ "os"
+ "path/filepath"
+ "time"
+
+ "github.com/pkg/errors"
+ sync "github.com/sasha-s/go-deadlock"
+
+ "maunium.net/go/gomuks/debug"
+)
+
+// RoomCache contains room state info in a hashmap and linked list.
+type RoomCache struct {
+ sync.Mutex
+
+ listPath string
+ directory string
+ maxSize int
+ maxAge int64
+ getOwner func() string
+
+ Map map[string]*Room
+ head *Room
+ tail *Room
+ size int
+}
+
+func NewRoomCache(listPath, directory string, maxSize int, maxAge int64, getOwner func() string) *RoomCache {
+ return &RoomCache{
+ listPath: listPath,
+ directory: directory,
+ maxSize: maxSize,
+ maxAge: maxAge,
+ getOwner: getOwner,
+
+ Map: make(map[string]*Room),
+ }
+}
+
+func (cache *RoomCache) LoadList() error {
+ cache.Lock()
+ defer cache.Unlock()
+
+ // Open room list file
+ file, err := os.OpenFile(cache.listPath, os.O_RDONLY, 0600)
+ if err != nil {
+ if os.IsNotExist(err) {
+ return nil
+ }
+ return errors.Wrap(err, "failed to open room list file for reading")
+ }
+ defer debugPrintError(file.Close, "Failed to close room list file after reading")
+
+ // Open gzip reader for room list file
+ cmpReader, err := gzip.NewReader(file)
+ if err != nil {
+ return errors.Wrap(err, "failed to read gzip room list")
+ }
+ defer debugPrintError(cmpReader.Close, "Failed to close room list gzip reader")
+
+ // Open gob decoder for gzip reader
+ dec := gob.NewDecoder(cmpReader)
+ // Read number of items in list
+ var size int
+ err = dec.Decode(&size)
+ if err != nil {
+ return errors.Wrap(err, "failed to read size of room list")
+ }
+
+ // Read list
+ cache.Map = make(map[string]*Room, size)
+ for i := 0; i < size; i++ {
+ room := &Room{}
+ err = dec.Decode(room)
+ if err != nil {
+ debug.Printf("Failed to decode %dth room list entry: %v", i+1, err)
+ continue
+ }
+ room.path = cache.roomPath(room.ID)
+ room.cache = cache
+ cache.Map[room.ID] = room
+ }
+ return nil
+}
+
+func (cache *RoomCache) SaveLoadedRooms() {
+ cache.Lock()
+ defer cache.Unlock()
+ cache.clean()
+ for node := cache.head; node != nil; node = node.prev {
+ node.Save()
+ }
+}
+
+func (cache *RoomCache) SaveList() error {
+ cache.Lock()
+ defer cache.Unlock()
+
+ debug.Print("Saving room list...")
+ // Open room list file
+ file, err := os.OpenFile(cache.listPath, os.O_WRONLY|os.O_CREATE, 0600)
+ if err != nil {
+ return errors.Wrap(err, "failed to open room list file for writing")
+ }
+ defer debugPrintError(file.Close, "Failed to close room list file after writing")
+
+ // Open gzip writer for room list file
+ cmpWriter := gzip.NewWriter(file)
+ defer debugPrintError(cmpWriter.Close, "Failed to close room list gzip writer")
+
+ // Open gob encoder for gzip writer
+ enc := gob.NewEncoder(cmpWriter)
+ // Write number of items in list
+ err = enc.Encode(len(cache.Map))
+ if err != nil {
+ return errors.Wrap(err, "failed to write size of room list")
+ }
+
+ // Write list
+ for _, node := range cache.Map {
+ err = enc.Encode(node)
+ if err != nil {
+ debug.Printf("Failed to encode room list entry of %s: %v", node.ID, err)
+ }
+ }
+ debug.Print("Room list saved to", cache.listPath, len(cache.Map), cache.size)
+ return nil
+}
+
+func (cache *RoomCache) Touch(roomID string) {
+ cache.Lock()
+ node, ok := cache.Map[roomID]
+ if !ok || node == nil {
+ cache.Unlock()
+ return
+ }
+ cache.touch(node)
+ cache.Unlock()
+}
+
+func (cache *RoomCache) TouchNode(node *Room) {
+ cache.Lock()
+ cache.touch(node)
+ cache.Unlock()
+}
+
+func (cache *RoomCache) touch(node *Room) {
+ if node == cache.head {
+ return
+ }
+ debug.Print("Touching", node.ID)
+ cache.llPop(node)
+ cache.llPush(node)
+ node.touch = time.Now().Unix()
+}
+
+func (cache *RoomCache) Get(roomID string) *Room {
+ cache.Lock()
+ node := cache.get(roomID)
+ cache.Unlock()
+ return node
+}
+
+func (cache *RoomCache) GetOrCreate(roomID string) *Room {
+ cache.Lock()
+ node := cache.get(roomID)
+ if node == nil {
+ node = cache.newRoom(roomID)
+ cache.llPush(node)
+ }
+ cache.Unlock()
+ return node
+}
+
+func (cache *RoomCache) get(roomID string) *Room {
+ node, ok := cache.Map[roomID]
+ if ok && node != nil && node.Loaded() {
+ cache.touch(node)
+ return node
+ }
+ return nil
+}
+func (cache *RoomCache) Put(room *Room) {
+ cache.Lock()
+ node := cache.get(room.ID)
+ if node != nil {
+ cache.touch(node)
+ } else {
+ cache.Map[room.ID] = room
+ if room.Loaded() {
+ cache.llPush(room)
+ }
+ node = room
+ }
+ cache.Unlock()
+ node.Save()
+}
+
+func (cache *RoomCache) roomPath(roomID string) string {
+ return filepath.Join(cache.directory, roomID+".gob.gz")
+}
+
+func (cache *RoomCache) Load(roomID string) *Room {
+ cache.Lock()
+ defer cache.Unlock()
+ node, ok := cache.Map[roomID]
+ if ok {
+ return node
+ }
+
+ node = NewRoom(roomID, cache)
+ node.Load()
+ return node
+}
+
+func (cache *RoomCache) llPop(node *Room) {
+ if node.prev == nil && node.next == nil {
+ return
+ }
+ if node.prev != nil {
+ node.prev.next = node.next
+ }
+ if node.next != nil {
+ node.next.prev = node.prev
+ }
+ if node == cache.tail {
+ cache.tail = node.next
+ }
+ if node == cache.head {
+ cache.head = node.prev
+ }
+ node.next = nil
+ node.prev = nil
+ cache.size--
+}
+
+func (cache *RoomCache) llPush(node *Room) {
+ if node.next != nil || node.prev != nil {
+ debug.PrintStack()
+ debug.Print("Tried to llPush node that is already in stack")
+ return
+ }
+ if node == cache.head {
+ return
+ }
+ if cache.head != nil {
+ cache.head.next = node
+ }
+ node.prev = cache.head
+ node.next = nil
+ cache.head = node
+ if cache.tail == nil {
+ cache.tail = node
+ }
+ cache.size++
+ cache.clean()
+}
+
+func (cache *RoomCache) clean() {
+ origSize := cache.size
+ maxTS := time.Now().Unix() - cache.maxAge
+ for cache.size > cache.maxSize {
+ if cache.tail.touch > maxTS {
+ break
+ }
+ cache.tail.Unload()
+ cache.llPop(cache.tail)
+ }
+ if cleaned := origSize - cache.size; cleaned > 0 {
+ debug.Print("Cleaned", cleaned, "rooms")
+ }
+}
+
+func (cache *RoomCache) Unload(node *Room) {
+ cache.Lock()
+ defer cache.Unlock()
+ cache.llPop(node)
+ node.Unload()
+}
+
+func (cache *RoomCache) newRoom(roomID string) *Room {
+ node := NewRoom(roomID, cache)
+ cache.Map[node.ID] = node
+ return node
+}