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authorTulir Asokan <tulir@maunium.net>2018-05-25 22:44:12 +0300
committerTulir Asokan <tulir@maunium.net>2018-05-25 22:44:12 +0300
commit7b8229dab12ddfe34b91a6eccce7744db17d398a (patch)
treeb569a2c085e2cbaab1975497500a1dd9001e7ba8 /vendor/github.com/lucasb-eyer/go-colorful/colorgens.go
parenta76ce88a30e8c09603350a88827cf24239e8e44a (diff)
Update dependencies
Diffstat (limited to 'vendor/github.com/lucasb-eyer/go-colorful/colorgens.go')
-rw-r--r--vendor/github.com/lucasb-eyer/go-colorful/colorgens.go45
1 files changed, 23 insertions, 22 deletions
diff --git a/vendor/github.com/lucasb-eyer/go-colorful/colorgens.go b/vendor/github.com/lucasb-eyer/go-colorful/colorgens.go
index 1c5e4ca..2e2e49e 100644
--- a/vendor/github.com/lucasb-eyer/go-colorful/colorgens.go
+++ b/vendor/github.com/lucasb-eyer/go-colorful/colorgens.go
@@ -3,52 +3,53 @@
package colorful
import (
- "math/rand"
+ "math/rand"
)
// Creates a random dark, "warm" color through a restricted HSV space.
func FastWarmColor() Color {
- return Hsv(
- rand.Float64() * 360.0,
- 0.5 + rand.Float64()*0.3,
- 0.3 + rand.Float64()*0.3)
+ return Hsv(
+ rand.Float64()*360.0,
+ 0.5+rand.Float64()*0.3,
+ 0.3+rand.Float64()*0.3)
}
// Creates a random dark, "warm" color through restricted HCL space.
// This is slower than FastWarmColor but will likely give you colors which have
// the same "warmness" if you run it many times.
func WarmColor() (c Color) {
- for c = randomWarm() ; !c.IsValid() ; c = randomWarm() {}
- return
+ for c = randomWarm(); !c.IsValid(); c = randomWarm() {
+ }
+ return
}
func randomWarm() Color {
- return Hcl(
- rand.Float64() * 360.0,
- 0.1 + rand.Float64()*0.3,
- 0.2 + rand.Float64()*0.3)
+ return Hcl(
+ rand.Float64()*360.0,
+ 0.1+rand.Float64()*0.3,
+ 0.2+rand.Float64()*0.3)
}
// Creates a random bright, "pimpy" color through a restricted HSV space.
func FastHappyColor() Color {
- return Hsv(
- rand.Float64() * 360.0,
- 0.7 + rand.Float64()*0.3,
- 0.6 + rand.Float64()*0.3)
+ return Hsv(
+ rand.Float64()*360.0,
+ 0.7+rand.Float64()*0.3,
+ 0.6+rand.Float64()*0.3)
}
// Creates a random bright, "pimpy" color through restricted HCL space.
// This is slower than FastHappyColor but will likely give you colors which
// have the same "brightness" if you run it many times.
func HappyColor() (c Color) {
- for c = randomPimp() ; !c.IsValid() ; c = randomPimp() {}
- return
+ for c = randomPimp(); !c.IsValid(); c = randomPimp() {
+ }
+ return
}
func randomPimp() Color {
- return Hcl(
- rand.Float64() * 360.0,
- 0.5 + rand.Float64()*0.3,
- 0.5 + rand.Float64()*0.3)
+ return Hcl(
+ rand.Float64()*360.0,
+ 0.5+rand.Float64()*0.3,
+ 0.5+rand.Float64()*0.3)
}
-