diff options
author | Tulir Asokan <tulir@maunium.net> | 2019-01-11 23:28:47 +0200 |
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committer | Tulir Asokan <tulir@maunium.net> | 2019-01-11 23:28:47 +0200 |
commit | 331597b9f8a7942cbcb233a328301e4d5bf94fb0 (patch) | |
tree | 5ec624585ebf66c63549a098acb6f7421f1193a7 /vendor/maunium.net/go/mautrix/room.go | |
parent | 2fc3378b717f40f37f3a188b68407887242d9c06 (diff) |
Switch to Go modules and make other changes
Diffstat (limited to 'vendor/maunium.net/go/mautrix/room.go')
-rw-r--r-- | vendor/maunium.net/go/mautrix/room.go | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/vendor/maunium.net/go/mautrix/room.go b/vendor/maunium.net/go/mautrix/room.go deleted file mode 100644 index 086e259..0000000 --- a/vendor/maunium.net/go/mautrix/room.go +++ /dev/null @@ -1,44 +0,0 @@ -package mautrix - -// Room represents a single Matrix room. -type Room struct { - ID string - State map[EventType]map[string]*Event -} - -// UpdateState updates the room's current state with the given Event. This will clobber events based -// on the type/state_key combination. -func (room Room) UpdateState(event *Event) { - _, exists := room.State[event.Type] - if !exists { - room.State[event.Type] = make(map[string]*Event) - } - room.State[event.Type][*event.StateKey] = event -} - -// GetStateEvent returns the state event for the given type/state_key combo, or nil. -func (room Room) GetStateEvent(eventType EventType, stateKey string) *Event { - stateEventMap, _ := room.State[eventType] - event, _ := stateEventMap[stateKey] - return event -} - -// GetMembershipState returns the membership state of the given user ID in this room. If there is -// no entry for this member, 'leave' is returned for consistency with left users. -func (room Room) GetMembershipState(userID string) Membership { - state := MembershipLeave - event := room.GetStateEvent(StateMember, userID) - if event != nil { - state = event.Content.Membership - } - return state -} - -// NewRoom creates a new Room with the given ID -func NewRoom(roomID string) *Room { - // Init the State map and return a pointer to the Room - return &Room{ - ID: roomID, - State: make(map[EventType]map[string]*Event), - } -} |