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authorTulir Asokan <tulir@maunium.net>2019-01-11 23:28:47 +0200
committerTulir Asokan <tulir@maunium.net>2019-01-11 23:28:47 +0200
commit331597b9f8a7942cbcb233a328301e4d5bf94fb0 (patch)
tree5ec624585ebf66c63549a098acb6f7421f1193a7 /vendor/maunium.net/go/tview/flex.go
parent2fc3378b717f40f37f3a188b68407887242d9c06 (diff)
Switch to Go modules and make other changes
Diffstat (limited to 'vendor/maunium.net/go/tview/flex.go')
-rw-r--r--vendor/maunium.net/go/tview/flex.go186
1 files changed, 0 insertions, 186 deletions
diff --git a/vendor/maunium.net/go/tview/flex.go b/vendor/maunium.net/go/tview/flex.go
deleted file mode 100644
index bc1cfe1..0000000
--- a/vendor/maunium.net/go/tview/flex.go
+++ /dev/null
@@ -1,186 +0,0 @@
-package tview
-
-import (
- "maunium.net/go/tcell"
-)
-
-// Configuration values.
-const (
- FlexRow = iota
- FlexColumn
-)
-
-// flexItem holds layout options for one item.
-type flexItem struct {
- Item Primitive // The item to be positioned. May be nil for an empty item.
- FixedSize int // The item's fixed size which may not be changed, 0 if it has no fixed size.
- Proportion int // The item's proportion.
- Focus bool // Whether or not this item attracts the layout's focus.
-}
-
-// Flex is a basic implementation of the Flexbox layout. The contained
-// primitives are arranged horizontally or vertically. The way they are
-// distributed along that dimension depends on their layout settings, which is
-// either a fixed length or a proportional length. See AddItem() for details.
-//
-// See https://github.com/rivo/tview/wiki/Flex for an example.
-type Flex struct {
- *Box
-
- // The items to be positioned.
- items []*flexItem
-
- // FlexRow or FlexColumn.
- direction int
-
- // If set to true, will use the entire screen as its available space instead
- // its box dimensions.
- fullScreen bool
-}
-
-// NewFlex returns a new flexbox layout container with no primitives and its
-// direction set to FlexColumn. To add primitives to this layout, see AddItem().
-// To change the direction, see SetDirection().
-func NewFlex() *Flex {
- f := &Flex{
- Box: NewBox(),
- direction: FlexColumn,
- }
- f.focus = f
- return f
-}
-
-// SetDirection sets the direction in which the contained primitives are
-// distributed. This can be either FlexColumn (default) or FlexRow.
-func (f *Flex) SetDirection(direction int) *Flex {
- f.direction = direction
- return f
-}
-
-// SetFullScreen sets the flag which, when true, causes the flex layout to use
-// the entire screen space instead of whatever size it is currently assigned to.
-func (f *Flex) SetFullScreen(fullScreen bool) *Flex {
- f.fullScreen = fullScreen
- return f
-}
-
-// AddItem adds a new item to the container. The "fixedSize" argument is a width
-// or height that may not be changed by the layout algorithm. A value of 0 means
-// that its size is flexible and may be changed. The "proportion" argument
-// defines the relative size of the item compared to other flexible-size items.
-// For example, items with a proportion of 2 will be twice as large as items
-// with a proportion of 1. The proportion must be at least 1 if fixedSize == 0
-// (ignored otherwise).
-//
-// If "focus" is set to true, the item will receive focus when the Flex
-// primitive receives focus. If multiple items have the "focus" flag set to
-// true, the first one will receive focus.
-//
-// You can provide a nil value for the primitive. This will still consume screen
-// space but nothing will be drawn.
-func (f *Flex) AddItem(item Primitive, fixedSize, proportion int, focus bool) *Flex {
- f.items = append(f.items, &flexItem{Item: item, FixedSize: fixedSize, Proportion: proportion, Focus: focus})
- return f
-}
-
-// RemoveItem removes all items for the given primitive from the container,
-// keeping the order of the remaining items intact.
-func (f *Flex) RemoveItem(p Primitive) *Flex {
- for index := len(f.items) - 1; index >= 0; index-- {
- if f.items[index].Item == p {
- f.items = append(f.items[:index], f.items[index+1:]...)
- }
- }
- return f
-}
-
-// ResizeItem sets a new size for the item(s) with the given primitive. If there
-// are multiple Flex items with the same primitive, they will all receive the
-// same size. For details regarding the size parameters, see AddItem().
-func (f *Flex) ResizeItem(p Primitive, fixedSize, proportion int) *Flex {
- for _, item := range f.items {
- if item.Item == p {
- item.FixedSize = fixedSize
- item.Proportion = proportion
- }
- }
- return f
-}
-
-// Draw draws this primitive onto the screen.
-func (f *Flex) Draw(screen tcell.Screen) {
- f.Box.Draw(screen)
-
- // Calculate size and position of the items.
-
- // Do we use the entire screen?
- if f.fullScreen {
- width, height := screen.Size()
- f.SetRect(0, 0, width, height)
- }
-
- // How much space can we distribute?
- x, y, width, height := f.GetInnerRect()
- var proportionSum int
- distSize := width
- if f.direction == FlexRow {
- distSize = height
- }
- for _, item := range f.items {
- if item.FixedSize > 0 {
- distSize -= item.FixedSize
- } else {
- proportionSum += item.Proportion
- }
- }
-
- // Calculate positions and draw items.
- pos := x
- if f.direction == FlexRow {
- pos = y
- }
- for _, item := range f.items {
- size := item.FixedSize
- if size <= 0 {
- size = distSize * item.Proportion / proportionSum
- distSize -= size
- proportionSum -= item.Proportion
- }
- if item.Item != nil {
- if f.direction == FlexColumn {
- item.Item.SetRect(pos, y, size, height)
- } else {
- item.Item.SetRect(x, pos, width, size)
- }
- }
- pos += size
-
- if item.Item != nil {
- if item.Item.GetFocusable().HasFocus() {
- defer item.Item.Draw(screen)
- } else {
- item.Item.Draw(screen)
- }
- }
- }
-}
-
-// Focus is called when this primitive receives focus.
-func (f *Flex) Focus(delegate func(p Primitive)) {
- for _, item := range f.items {
- if item.Item != nil && item.Focus {
- delegate(item.Item)
- return
- }
- }
-}
-
-// HasFocus returns whether or not this primitive has focus.
-func (f *Flex) HasFocus() bool {
- for _, item := range f.items {
- if item.Item != nil && item.Item.GetFocusable().HasFocus() {
- return true
- }
- }
- return false
-}