diff options
-rw-r--r-- | matrix/matrix.go | 26 | ||||
-rw-r--r-- | matrix/rooms/room.go | 3 | ||||
-rw-r--r-- | matrix/sync.go | 51 | ||||
-rw-r--r-- | matrix/sync_test.go | 2 | ||||
-rw-r--r-- | ui/view-main.go | 3 |
5 files changed, 52 insertions, 33 deletions
diff --git a/matrix/matrix.go b/matrix/matrix.go index ee5d9bd..655e272 100644 --- a/matrix/matrix.go +++ b/matrix/matrix.go @@ -217,7 +217,10 @@ func (c *Container) Start() { } // HandleMessage is the event handler for the m.room.message timeline event. -func (c *Container) HandleMessage(evt *gomatrix.Event) { +func (c *Container) HandleMessage(source EventSource, evt *gomatrix.Event) { + if source == EventSourceLeave { + return + } mainView := c.ui.MainView() roomView := mainView.GetRoom(evt.RoomID) @@ -240,7 +243,7 @@ func (c *Container) HandleMessage(evt *gomatrix.Event) { } // HandlePushRules is the event handler for the m.push_rules account data event. -func (c *Container) HandlePushRules(evt *gomatrix.Event) { +func (c *Container) HandlePushRules(source EventSource, evt *gomatrix.Event) { debug.Print("Received updated push rules") var err error c.config.Session.PushRules, err = pushrules.EventToPushRules(evt) @@ -250,7 +253,7 @@ func (c *Container) HandlePushRules(evt *gomatrix.Event) { } // HandleTag is the event handler for the m.tag account data event. -func (c *Container) HandleTag(evt *gomatrix.Event) { +func (c *Container) HandleTag(source EventSource, evt *gomatrix.Event) { room := c.config.Session.GetRoom(evt.RoomID) tags, _ := evt.Content["tags"].(map[string]interface{}) @@ -292,11 +295,13 @@ func (c *Container) processOwnMembershipChange(evt *gomatrix.Event) { } // HandleMembership is the event handler for the m.room.membership state event. -func (c *Container) HandleMembership(evt *gomatrix.Event) { - if evt.StateKey != nil && *evt.StateKey == c.config.Session.UserID { +func (c *Container) HandleMembership(source EventSource, evt *gomatrix.Event) { + if !c.config.Session.InitialSyncDone && source == EventSourceLeave { + return + } else if evt.StateKey != nil && *evt.StateKey == c.config.Session.UserID { c.processOwnMembershipChange(evt) - } else if !c.config.Session.InitialSyncDone /*&& evt.Timestamp < time.Now().Add(-1*time.Hour).Unix()*/ { - // We don't care about other users' membership events in the initial sync. + } else if !c.config.Session.InitialSyncDone || source == EventSourceLeave { + // We don't care about other users' membership events in the initial sync or chats we've left. return } @@ -308,11 +313,6 @@ func (c *Container) HandleMembership(evt *gomatrix.Event) { message := mainView.ParseEvent(roomView, evt) if message != nil { - // TODO this shouldn't be necessary - //roomView.MxRoom().UpdateState(evt) - // TODO This should probably also be in a different place - //roomView.UpdateUserList() - roomView.AddMessage(message, ifc.AppendMessage) // We don't want notifications at startup. if c.syncer.FirstSyncDone { @@ -324,7 +324,7 @@ func (c *Container) HandleMembership(evt *gomatrix.Event) { } // HandleTyping is the event handler for the m.typing event. -func (c *Container) HandleTyping(evt *gomatrix.Event) { +func (c *Container) HandleTyping(source EventSource, evt *gomatrix.Event) { users := evt.Content["user_ids"].([]interface{}) strUsers := make([]string, len(users)) diff --git a/matrix/rooms/room.go b/matrix/rooms/room.go index 95349c3..808eecb 100644 --- a/matrix/rooms/room.go +++ b/matrix/rooms/room.go @@ -47,6 +47,9 @@ type RoomTag struct { type Room struct { *gomatrix.Room + // Whether or not the user has left the room. + HasLeft bool + // The first batch of events that has been fetched for this room. // Used for fetching additional history. PrevBatch string diff --git a/matrix/sync.go b/matrix/sync.go index 8ff3d39..e2d38df 100644 --- a/matrix/sync.go +++ b/matrix/sync.go @@ -31,12 +31,24 @@ type SyncerSession interface { GetUserID() string } +type EventSource int + +const ( + EventSourcePresence EventSource = iota + EventSourceAccountData + EventSourceJoin + EventSourceInvite + EventSourceLeave +) + +type EventHandler func(source EventSource, event *gomatrix.Event) + // GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively // replace parts of this default syncer (e.g. the ProcessResponse method). The default syncer uses the observer // pattern to notify callers about incoming events. See GomuksSyncer.OnEventType for more information. type GomuksSyncer struct { Session SyncerSession - listeners map[string][]gomatrix.OnEventListener // event type to listeners array + listeners map[string][]EventHandler // event type to listeners array FirstSyncDone bool InitDoneCallback func() } @@ -45,22 +57,22 @@ type GomuksSyncer struct { func NewGomuksSyncer(session SyncerSession) *GomuksSyncer { return &GomuksSyncer{ Session: session, - listeners: make(map[string][]gomatrix.OnEventListener), + listeners: make(map[string][]EventHandler), FirstSyncDone: false, } } // ProcessResponse processes a Matrix sync response. func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (err error) { - s.processSyncEvents(nil, res.Presence.Events, false, false) - s.processSyncEvents(nil, res.AccountData.Events, false, false) + s.processSyncEvents(nil, res.Presence.Events, EventSourcePresence, false, false) + s.processSyncEvents(nil, res.AccountData.Events, EventSourceAccountData, false, false) for roomID, roomData := range res.Rooms.Join { room := s.Session.GetRoom(roomID) - s.processSyncEvents(room, roomData.State.Events, true, false) - s.processSyncEvents(room, roomData.Timeline.Events, false, false) - s.processSyncEvents(room, roomData.Ephemeral.Events, false, false) - s.processSyncEvents(room, roomData.AccountData.Events, false, false) + s.processSyncEvents(room, roomData.State.Events, EventSourceJoin, true, false) + s.processSyncEvents(room, roomData.Timeline.Events, EventSourceJoin, false, false) + s.processSyncEvents(room, roomData.Ephemeral.Events, EventSourceJoin, false, false) + s.processSyncEvents(room, roomData.AccountData.Events, EventSourceJoin, false, false) if len(room.PrevBatch) == 0 { room.PrevBatch = roomData.Timeline.PrevBatch @@ -69,13 +81,14 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er for roomID, roomData := range res.Rooms.Invite { room := s.Session.GetRoom(roomID) - s.processSyncEvents(room, roomData.State.Events, true, false) + s.processSyncEvents(room, roomData.State.Events, EventSourceInvite, true, false) } for roomID, roomData := range res.Rooms.Leave { room := s.Session.GetRoom(roomID) - s.processSyncEvents(room, roomData.State.Events, true, true) - s.processSyncEvents(room, roomData.Timeline.Events, false, false) + room.HasLeft = true + s.processSyncEvents(room, roomData.State.Events, EventSourceLeave, true, true) + s.processSyncEvents(room, roomData.Timeline.Events, EventSourceLeave, false, false) if len(room.PrevBatch) == 0 { room.PrevBatch = roomData.Timeline.PrevBatch @@ -90,41 +103,41 @@ func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (er return } -func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, isState bool, checkStateKey bool) { +func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*gomatrix.Event, source EventSource, isState bool, checkStateKey bool) { for _, event := range events { if !checkStateKey || event.StateKey != nil { - s.processSyncEvent(room, event, isState) + s.processSyncEvent(room, event, source, isState) } } } -func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, isState bool) { +func (s *GomuksSyncer) processSyncEvent(room *rooms.Room, event *gomatrix.Event, source EventSource, isState bool) { if room != nil { event.RoomID = room.ID } if isState { room.UpdateState(event) } - s.notifyListeners(event) + s.notifyListeners(source, event) } // OnEventType allows callers to be notified when there are new events for the given event type. // There are no duplicate checks. -func (s *GomuksSyncer) OnEventType(eventType string, callback gomatrix.OnEventListener) { +func (s *GomuksSyncer) OnEventType(eventType string, callback EventHandler) { _, exists := s.listeners[eventType] if !exists { - s.listeners[eventType] = []gomatrix.OnEventListener{} + s.listeners[eventType] = []EventHandler{} } s.listeners[eventType] = append(s.listeners[eventType], callback) } -func (s *GomuksSyncer) notifyListeners(event *gomatrix.Event) { +func (s *GomuksSyncer) notifyListeners(source EventSource, event *gomatrix.Event) { listeners, exists := s.listeners[event.Type] if !exists { return } for _, fn := range listeners { - fn(event) + fn(source, event) } } diff --git a/matrix/sync_test.go b/matrix/sync_test.go index 14f8969..56f62f9 100644 --- a/matrix/sync_test.go +++ b/matrix/sync_test.go @@ -177,7 +177,7 @@ type mockListener struct { received []*gomatrix.Event } -func (ml *mockListener) receive(evt *gomatrix.Event) { +func (ml *mockListener) receive(source matrix.EventSource, evt *gomatrix.Event) { ml.received = append(ml.received, evt) } diff --git a/ui/view-main.go b/ui/view-main.go index b7bbf6d..8d6941f 100644 --- a/ui/view-main.go +++ b/ui/view-main.go @@ -358,6 +358,9 @@ func (view *MainView) SetRooms(rooms map[string]*rooms.Room) { view.roomView.Clear() view.rooms = make(map[string]*RoomView) for _, room := range rooms { + if room.HasLeft { + continue + } view.roomList.Add(room) view.addRoomPage(room) } |