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-rw-r--r--matrix/sync.go126
1 files changed, 126 insertions, 0 deletions
diff --git a/matrix/sync.go b/matrix/sync.go
new file mode 100644
index 0000000..ab5d047
--- /dev/null
+++ b/matrix/sync.go
@@ -0,0 +1,126 @@
+package matrix
+
+import (
+ "encoding/json"
+ "fmt"
+ "runtime/debug"
+ "time"
+
+ "maunium.net/go/gomatrix"
+ "maunium.net/go/gomuks/config"
+)
+
+// GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively
+// replace parts of this default syncer (e.g. the ProcessResponse method). The default syncer uses the observer
+// pattern to notify callers about incoming events. See GomuksSyncer.OnEventType for more information.
+type GomuksSyncer struct {
+ Session *config.Session
+ listeners map[string][]gomatrix.OnEventListener // event type to listeners array
+}
+
+// NewGomuksSyncer returns an instantiated GomuksSyncer
+func NewGomuksSyncer(session *config.Session) *GomuksSyncer {
+ return &GomuksSyncer{
+ Session: session,
+ listeners: make(map[string][]gomatrix.OnEventListener),
+ }
+}
+
+func (s *GomuksSyncer) ProcessResponse(res *gomatrix.RespSync, since string) (err error) {
+ if !s.shouldProcessResponse(res, since) {
+ return
+ }
+ // gdebug.Print("Processing sync response", since, res)
+
+ defer func() {
+ if r := recover(); r != nil {
+ err = fmt.Errorf("ProcessResponse panicked! userID=%s since=%s panic=%s\n%s", s.Session.MXID, since, r, debug.Stack())
+ }
+ }()
+
+ for _, event := range res.Presence.Events {
+ s.notifyListeners(event)
+ }
+ for roomID, roomData := range res.Rooms.Join {
+ room := s.Session.GetRoom(roomID)
+ for _, event := range roomData.State.Events {
+ event.RoomID = roomID
+ room.UpdateState(event)
+ s.notifyListeners(event)
+ }
+ for _, event := range roomData.Timeline.Events {
+ event.RoomID = roomID
+ s.notifyListeners(event)
+ }
+ for _, event := range roomData.Ephemeral.Events {
+ event.RoomID = roomID
+ s.notifyListeners(event)
+ }
+
+ if len(room.PrevBatch) == 0 {
+ room.PrevBatch = roomData.Timeline.PrevBatch
+ }
+ }
+ for roomID, roomData := range res.Rooms.Invite {
+ room := s.Session.GetRoom(roomID)
+ for _, event := range roomData.State.Events {
+ event.RoomID = roomID
+ room.UpdateState(event)
+ s.notifyListeners(event)
+ }
+ }
+ for roomID, roomData := range res.Rooms.Leave {
+ room := s.Session.GetRoom(roomID)
+ for _, event := range roomData.Timeline.Events {
+ if event.StateKey != nil {
+ event.RoomID = roomID
+ room.UpdateState(event)
+ s.notifyListeners(event)
+ }
+ }
+
+ if len(room.PrevBatch) == 0 {
+ room.PrevBatch = roomData.Timeline.PrevBatch
+ }
+ }
+ return
+}
+
+// OnEventType allows callers to be notified when there are new events for the given event type.
+// There are no duplicate checks.
+func (s *GomuksSyncer) OnEventType(eventType string, callback gomatrix.OnEventListener) {
+ _, exists := s.listeners[eventType]
+ if !exists {
+ s.listeners[eventType] = []gomatrix.OnEventListener{}
+ }
+ s.listeners[eventType] = append(s.listeners[eventType], callback)
+}
+
+// shouldProcessResponse returns true if the response should be processed. May modify the response to remove
+// stuff that shouldn't be processed.
+func (s *GomuksSyncer) shouldProcessResponse(resp *gomatrix.RespSync, since string) bool {
+ if since == "" {
+ return false
+ }
+ return true
+}
+
+func (s *GomuksSyncer) notifyListeners(event *gomatrix.Event) {
+ listeners, exists := s.listeners[event.Type]
+ if !exists {
+ return
+ }
+ for _, fn := range listeners {
+ fn(event)
+ }
+}
+
+// OnFailedSync always returns a 10 second wait period between failed /syncs, never a fatal error.
+func (s *GomuksSyncer) OnFailedSync(res *gomatrix.RespSync, err error) (time.Duration, error) {
+ return 10 * time.Second, nil
+}
+
+// GetFilterJSON returns a filter with a timeline limit of 50.
+func (s *GomuksSyncer) GetFilterJSON(userID string) json.RawMessage {
+ return json.RawMessage(`{"room":{"timeline":{"limit":50}}}`)
+}