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Diffstat (limited to 'matrix/sync.go')
-rw-r--r--matrix/sync.go72
1 files changed, 38 insertions, 34 deletions
diff --git a/matrix/sync.go b/matrix/sync.go
index ed9d137..8004297 100644
--- a/matrix/sync.go
+++ b/matrix/sync.go
@@ -23,6 +23,7 @@ import (
"sync"
"time"
+ ifc "maunium.net/go/gomuks/interface"
"maunium.net/go/mautrix"
"maunium.net/go/mautrix/event"
"maunium.net/go/mautrix/id"
@@ -31,13 +32,6 @@ import (
"maunium.net/go/gomuks/matrix/rooms"
)
-type SyncerSession interface {
- GetRoom(id id.RoomID) *rooms.Room
- GetUserID() id.UserID
- DisableUnloading()
- EnableUnloading()
-}
-
type EventSource int
const (
@@ -90,20 +84,19 @@ func (es EventSource) String() string {
type EventHandler func(source EventSource, event *event.Event)
-// GomuksSyncer is the default syncing implementation. You can either write your own syncer, or selectively
-// replace parts of this default syncer (e.g. the ProcessResponse method). The default syncer uses the observer
-// pattern to notify callers about incoming events. See GomuksSyncer.OnEventType for more information.
type GomuksSyncer struct {
- Session SyncerSession
- listeners map[event.Type][]EventHandler // event type to listeners array
- FirstSyncDone bool
- InitDoneCallback func()
+ rooms *rooms.RoomCache
+ listeners map[event.Type][]EventHandler // event type to listeners array
+ FirstSyncDone bool
+ InitDoneCallback func()
+ FirstDoneCallback func()
+ Progress ifc.SyncingModal
}
// NewGomuksSyncer returns an instantiated GomuksSyncer
-func NewGomuksSyncer(session SyncerSession) *GomuksSyncer {
+func NewGomuksSyncer(rooms *rooms.RoomCache) *GomuksSyncer {
return &GomuksSyncer{
- Session: session,
+ rooms: rooms,
listeners: make(map[event.Type][]EventHandler),
FirstSyncDone: false,
}
@@ -112,43 +105,54 @@ func NewGomuksSyncer(session SyncerSession) *GomuksSyncer {
// ProcessResponse processes a Matrix sync response.
func (s *GomuksSyncer) ProcessResponse(res *mautrix.RespSync, since string) (err error) {
if since == "" {
- s.Session.DisableUnloading()
+ s.rooms.DisableUnloading()
}
debug.Print("Received sync response")
+ steps := len(res.Rooms.Join) + len(res.Rooms.Invite) + len(res.Rooms.Leave)
+ s.Progress.SetSteps(steps + 2)
+ s.Progress.SetMessage("Processing global events")
s.processSyncEvents(nil, res.Presence.Events, EventSourcePresence)
+ s.Progress.Step()
s.processSyncEvents(nil, res.AccountData.Events, EventSourceAccountData)
+ s.Progress.Step()
wait := &sync.WaitGroup{}
- wait.Add(len(res.Rooms.Join))
+ wait.Add(steps)
+ callback := func() {
+ wait.Done()
+ s.Progress.Step()
+ }
+
+ s.Progress.SetMessage("Processing room events")
for roomID, roomData := range res.Rooms.Join {
- go s.processJoinedRoom(roomID, roomData, wait)
+ go s.processJoinedRoom(roomID, roomData, callback)
}
- wait.Add(len(res.Rooms.Invite))
for roomID, roomData := range res.Rooms.Invite {
- go s.processInvitedRoom(roomID, roomData, wait)
+ go s.processInvitedRoom(roomID, roomData, callback)
}
- wait.Add(len(res.Rooms.Leave))
for roomID, roomData := range res.Rooms.Leave {
- go s.processLeftRoom(roomID, roomData, wait)
+ go s.processLeftRoom(roomID, roomData, callback)
}
wait.Wait()
if since == "" && s.InitDoneCallback != nil {
s.InitDoneCallback()
- s.Session.EnableUnloading()
+ s.rooms.EnableUnloading()
+ }
+ if !s.FirstSyncDone && s.FirstDoneCallback != nil {
+ s.FirstDoneCallback()
}
s.FirstSyncDone = true
-
return
}
-func (s *GomuksSyncer) processJoinedRoom(roomID id.RoomID, roomData mautrix.SyncJoinedRoom, wait *sync.WaitGroup) {
+func (s *GomuksSyncer) processJoinedRoom(roomID id.RoomID, roomData mautrix.SyncJoinedRoom, callback func()) {
defer debug.Recover()
- room := s.Session.GetRoom(roomID)
+ room := s.rooms.GetOrCreate(roomID)
room.UpdateSummary(roomData.Summary)
s.processSyncEvents(room, roomData.State.Events, EventSourceJoin|EventSourceState)
s.processSyncEvents(room, roomData.Timeline.Events, EventSourceJoin|EventSourceTimeline)
@@ -159,20 +163,20 @@ func (s *GomuksSyncer) processJoinedRoom(roomID id.RoomID, roomData mautrix.Sync
room.PrevBatch = roomData.Timeline.PrevBatch
}
room.LastPrevBatch = roomData.Timeline.PrevBatch
- wait.Done()
+ callback()
}
-func (s *GomuksSyncer) processInvitedRoom(roomID id.RoomID, roomData mautrix.SyncInvitedRoom, wait *sync.WaitGroup) {
+func (s *GomuksSyncer) processInvitedRoom(roomID id.RoomID, roomData mautrix.SyncInvitedRoom, callback func()) {
defer debug.Recover()
- room := s.Session.GetRoom(roomID)
+ room := s.rooms.GetOrCreate(roomID)
room.UpdateSummary(roomData.Summary)
s.processSyncEvents(room, roomData.State.Events, EventSourceInvite|EventSourceState)
- wait.Done()
+ callback()
}
-func (s *GomuksSyncer) processLeftRoom(roomID id.RoomID, roomData mautrix.SyncLeftRoom, wait *sync.WaitGroup) {
+func (s *GomuksSyncer) processLeftRoom(roomID id.RoomID, roomData mautrix.SyncLeftRoom, callback func()) {
defer debug.Recover()
- room := s.Session.GetRoom(roomID)
+ room := s.rooms.GetOrCreate(roomID)
room.HasLeft = true
room.UpdateSummary(roomData.Summary)
s.processSyncEvents(room, roomData.State.Events, EventSourceLeave|EventSourceState)
@@ -182,7 +186,7 @@ func (s *GomuksSyncer) processLeftRoom(roomID id.RoomID, roomData mautrix.SyncLe
room.PrevBatch = roomData.Timeline.PrevBatch
}
room.LastPrevBatch = roomData.Timeline.PrevBatch
- wait.Done()
+ callback()
}
func (s *GomuksSyncer) processSyncEvents(room *rooms.Room, events []*event.Event, source EventSource) {