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-rw-r--r--room.go175
1 files changed, 175 insertions, 0 deletions
diff --git a/room.go b/room.go
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+// gomuks - A terminal Matrix client written in Go.
+// Copyright (C) 2018 Tulir Asokan
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+package main
+
+import (
+ "maunium.net/go/gomatrix"
+)
+
+// Room represents a single Matrix room.
+type Room struct {
+ *gomatrix.Room
+
+ PrevBatch string
+ memberCache map[string]*RoomMember
+ nameCache string
+ topicCache string
+}
+
+// UpdateState updates the room's current state with the given Event. This will clobber events based
+// on the type/state_key combination.
+func (room *Room) UpdateState(event *gomatrix.Event) {
+ _, exists := room.State[event.Type]
+ if !exists {
+ room.State[event.Type] = make(map[string]*gomatrix.Event)
+ }
+ switch event.Type {
+ case "m.room.member":
+ room.memberCache = nil
+ case "m.room.name":
+ case "m.room.canonical_alias":
+ case "m.room.alias":
+ room.nameCache = ""
+ case "m.room.topic":
+ room.topicCache = ""
+ }
+ room.State[event.Type][*event.StateKey] = event
+}
+
+// GetStateEvent returns the state event for the given type/state_key combo, or nil.
+func (room *Room) GetStateEvent(eventType string, stateKey string) *gomatrix.Event {
+ stateEventMap, _ := room.State[eventType]
+ event, _ := stateEventMap[stateKey]
+ return event
+}
+
+// GetStateEvents returns the state events for the given type.
+func (room *Room) GetStateEvents(eventType string) map[string]*gomatrix.Event {
+ stateEventMap, _ := room.State[eventType]
+ return stateEventMap
+}
+
+// GetTopic returns the topic of the room.
+func (room *Room) GetTopic() string {
+ if len(room.topicCache) == 0 {
+ topicEvt := room.GetStateEvent("m.room.topic", "")
+ if topicEvt != nil {
+ room.topicCache, _ = topicEvt.Content["topic"].(string)
+ }
+ }
+ return room.topicCache
+}
+
+// GetTitle returns the display title of the room.
+func (room *Room) GetTitle() string {
+ if len(room.nameCache) == 0 {
+ nameEvt := room.GetStateEvent("m.room.name", "")
+ if nameEvt != nil {
+ room.nameCache, _ = nameEvt.Content["name"].(string)
+ }
+ }
+ if len(room.nameCache) == 0 {
+ canonicalAliasEvt := room.GetStateEvent("m.room.canonical_alias", "")
+ if canonicalAliasEvt != nil {
+ room.nameCache, _ = canonicalAliasEvt.Content["alias"].(string)
+ }
+ }
+ if len(room.nameCache) == 0 {
+ // TODO the spec says clients should not use m.room.aliases for room names.
+ // However, Riot also uses m.room.aliases, so this is here now.
+ aliasEvents := room.GetStateEvents("m.room.aliases")
+ for _, event := range aliasEvents {
+ aliases, _ := event.Content["aliases"].([]interface{})
+ if len(aliases) > 0 {
+ room.nameCache, _ = aliases[0].(string)
+ break
+ }
+ }
+ }
+ if len(room.nameCache) == 0 {
+ // TODO follow other title rules in spec
+ room.nameCache = room.ID
+ }
+ return room.nameCache
+}
+
+type RoomMember struct {
+ UserID string `json:"-"`
+ Membership string `json:"membership"`
+ DisplayName string `json:"displayname"`
+ AvatarURL string `json:"avatar_url"`
+}
+
+func eventToRoomMember(userID string, event *gomatrix.Event) *RoomMember {
+ if event == nil {
+ return &RoomMember{
+ UserID: userID,
+ Membership: "leave",
+ }
+ }
+ membership, _ := event.Content["membership"].(string)
+ avatarURL, _ := event.Content["avatar_url"].(string)
+
+ displayName, _ := event.Content["displayname"].(string)
+ if len(displayName) == 0 {
+ displayName = userID
+ }
+
+ return &RoomMember{
+ UserID: userID,
+ Membership: membership,
+ DisplayName: displayName,
+ AvatarURL: avatarURL,
+ }
+}
+
+func (room *Room) createMemberCache() map[string]*RoomMember {
+ cache := make(map[string]*RoomMember)
+ events := room.GetStateEvents("m.room.member")
+ if events != nil {
+ for userID, event := range events {
+ member := eventToRoomMember(userID, event)
+ if member.Membership != "leave" {
+ cache[member.UserID] = member
+ }
+ }
+ }
+ room.memberCache = cache
+ return cache
+}
+
+func (room *Room) GetMembers() map[string]*RoomMember {
+ if len(room.memberCache) == 0 {
+ room.createMemberCache()
+ }
+ return room.memberCache
+}
+
+func (room *Room) GetMember(userID string) *RoomMember {
+ if len(room.memberCache) == 0 {
+ room.createMemberCache()
+ }
+ member, _ := room.memberCache[userID]
+ return member
+}
+
+// NewRoom creates a new Room with the given ID
+func NewRoom(roomID string) *Room {
+ return &Room{
+ Room: gomatrix.NewRoom(roomID),
+ }
+}