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-rw-r--r--vendor/maunium.net/go/gomatrix/store.go65
1 files changed, 65 insertions, 0 deletions
diff --git a/vendor/maunium.net/go/gomatrix/store.go b/vendor/maunium.net/go/gomatrix/store.go
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+++ b/vendor/maunium.net/go/gomatrix/store.go
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+package gomatrix
+
+// Storer is an interface which must be satisfied to store client data.
+//
+// You can either write a struct which persists this data to disk, or you can use the
+// provided "InMemoryStore" which just keeps data around in-memory which is lost on
+// restarts.
+type Storer interface {
+ SaveFilterID(userID, filterID string)
+ LoadFilterID(userID string) string
+ SaveNextBatch(userID, nextBatchToken string)
+ LoadNextBatch(userID string) string
+ SaveRoom(room *Room)
+ LoadRoom(roomID string) *Room
+}
+
+// InMemoryStore implements the Storer interface.
+//
+// Everything is persisted in-memory as maps. It is not safe to load/save filter IDs
+// or next batch tokens on any goroutine other than the syncing goroutine: the one
+// which called Client.Sync().
+type InMemoryStore struct {
+ Filters map[string]string
+ NextBatch map[string]string
+ Rooms map[string]*Room
+}
+
+// SaveFilterID to memory.
+func (s *InMemoryStore) SaveFilterID(userID, filterID string) {
+ s.Filters[userID] = filterID
+}
+
+// LoadFilterID from memory.
+func (s *InMemoryStore) LoadFilterID(userID string) string {
+ return s.Filters[userID]
+}
+
+// SaveNextBatch to memory.
+func (s *InMemoryStore) SaveNextBatch(userID, nextBatchToken string) {
+ s.NextBatch[userID] = nextBatchToken
+}
+
+// LoadNextBatch from memory.
+func (s *InMemoryStore) LoadNextBatch(userID string) string {
+ return s.NextBatch[userID]
+}
+
+// SaveRoom to memory.
+func (s *InMemoryStore) SaveRoom(room *Room) {
+ s.Rooms[room.ID] = room
+}
+
+// LoadRoom from memory.
+func (s *InMemoryStore) LoadRoom(roomID string) *Room {
+ return s.Rooms[roomID]
+}
+
+// NewInMemoryStore constructs a new InMemoryStore.
+func NewInMemoryStore() *InMemoryStore {
+ return &InMemoryStore{
+ Filters: make(map[string]string),
+ NextBatch: make(map[string]string),
+ Rooms: make(map[string]*Room),
+ }
+}