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Diffstat (limited to 'vendor/maunium.net/go/tcell/console_win.go')
-rw-r--r--vendor/maunium.net/go/tcell/console_win.go1030
1 files changed, 1030 insertions, 0 deletions
diff --git a/vendor/maunium.net/go/tcell/console_win.go b/vendor/maunium.net/go/tcell/console_win.go
new file mode 100644
index 0000000..21a235d
--- /dev/null
+++ b/vendor/maunium.net/go/tcell/console_win.go
@@ -0,0 +1,1030 @@
+// +build windows
+
+// Copyright 2016 The TCell Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use file except in compliance with the License.
+// You may obtain a copy of the license at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package tcell
+
+import (
+ "errors"
+ "sync"
+ "syscall"
+ "unicode/utf16"
+ "unsafe"
+)
+
+type cScreen struct {
+ in syscall.Handle
+ out syscall.Handle
+ cancelflag syscall.Handle
+ title syscall.Handle
+ scandone chan struct{}
+ evch chan Event
+ quit chan struct{}
+ curx int
+ cury int
+ style Style
+ clear bool
+ fini bool
+
+ w int
+ h int
+
+ oscreen consoleInfo
+ ocursor cursorInfo
+ oimode uint32
+ oomode uint32
+ cells CellBuffer
+ colors map[Color]Color
+
+ sync.Mutex
+}
+
+var winLock sync.Mutex
+
+var winPalette = []Color{
+ ColorBlack,
+ ColorMaroon,
+ ColorGreen,
+ ColorNavy,
+ ColorOlive,
+ ColorPurple,
+ ColorTeal,
+ ColorSilver,
+ ColorGray,
+ ColorRed,
+ ColorLime,
+ ColorBlue,
+ ColorYellow,
+ ColorFuchsia,
+ ColorAqua,
+ ColorWhite,
+}
+
+var winColors = map[Color]Color{
+ ColorBlack: ColorBlack,
+ ColorMaroon: ColorMaroon,
+ ColorGreen: ColorGreen,
+ ColorNavy: ColorNavy,
+ ColorOlive: ColorOlive,
+ ColorPurple: ColorPurple,
+ ColorTeal: ColorTeal,
+ ColorSilver: ColorSilver,
+ ColorGray: ColorGray,
+ ColorRed: ColorRed,
+ ColorLime: ColorLime,
+ ColorBlue: ColorBlue,
+ ColorYellow: ColorYellow,
+ ColorFuchsia: ColorFuchsia,
+ ColorAqua: ColorAqua,
+ ColorWhite: ColorWhite,
+}
+
+var k32 = syscall.NewLazyDLL("kernel32.dll")
+
+// We have to bring in the kernel32.dll directly, so we can get access to some
+// system calls that the core Go API lacks.
+//
+// Note that Windows appends some functions with W to indicate that wide
+// characters (Unicode) are in use. The documentation refers to them
+// without this suffix, as the resolution is made via preprocessor.
+var (
+ procReadConsoleInput = k32.NewProc("ReadConsoleInputW")
+ procWaitForMultipleObjects = k32.NewProc("WaitForMultipleObjects")
+ procCreateEvent = k32.NewProc("CreateEventW")
+ procSetEvent = k32.NewProc("SetEvent")
+ procGetConsoleCursorInfo = k32.NewProc("GetConsoleCursorInfo")
+ procSetConsoleCursorInfo = k32.NewProc("SetConsoleCursorInfo")
+ procSetConsoleCursorPosition = k32.NewProc("SetConsoleCursorPosition")
+ procSetConsoleMode = k32.NewProc("SetConsoleMode")
+ procGetConsoleMode = k32.NewProc("GetConsoleMode")
+ procGetConsoleScreenBufferInfo = k32.NewProc("GetConsoleScreenBufferInfo")
+ procFillConsoleOutputAttribute = k32.NewProc("FillConsoleOutputAttribute")
+ procFillConsoleOutputCharacter = k32.NewProc("FillConsoleOutputCharacterW")
+ procSetConsoleWindowInfo = k32.NewProc("SetConsoleWindowInfo")
+ procSetConsoleScreenBufferSize = k32.NewProc("SetConsoleScreenBufferSize")
+ procSetConsoleTextAttribute = k32.NewProc("SetConsoleTextAttribute")
+ procSetConsoleTitle = k32.NewProc("SetConsoleTitleW")
+)
+
+const (
+ w32Infinite = ^uintptr(0)
+ w32WaitObject0 = uintptr(0)
+)
+
+// NewConsoleScreen returns a Screen for the Windows console associated
+// with the current process. The Screen makes use of the Windows Console
+// API to display content and read events.
+func NewConsoleScreen() (Screen, error) {
+ return &cScreen{}, nil
+}
+
+func (s *cScreen) Init() error {
+ s.evch = make(chan Event, 10)
+ s.quit = make(chan struct{})
+ s.scandone = make(chan struct{})
+
+ in, e := syscall.Open("CONIN$", syscall.O_RDWR, 0)
+ if e != nil {
+ return e
+ }
+ s.in = in
+ out, e := syscall.Open("CONOUT$", syscall.O_RDWR, 0)
+ if e != nil {
+ syscall.Close(s.in)
+ return e
+ }
+ s.out = out
+
+ cf, _, e := procCreateEvent.Call(
+ uintptr(0),
+ uintptr(1),
+ uintptr(0),
+ uintptr(0))
+ if cf == uintptr(0) {
+ return e
+ }
+ s.cancelflag = syscall.Handle(cf)
+
+ s.Lock()
+
+ s.curx = -1
+ s.cury = -1
+ s.style = StyleDefault
+ s.getCursorInfo(&s.ocursor)
+ s.getConsoleInfo(&s.oscreen)
+ s.getOutMode(&s.oomode)
+ s.getInMode(&s.oimode)
+ s.resize()
+
+ s.fini = false
+ s.setInMode(modeResizeEn)
+ s.setOutMode(0)
+ s.clearScreen(s.style)
+ s.hideCursor()
+ s.Unlock()
+ go s.scanInput()
+
+ return nil
+}
+
+func (s *cScreen) CharacterSet() string {
+ // We are always UTF-16LE on Windows
+ return "UTF-16LE"
+}
+
+func (s *cScreen) EnableMouse() {
+ s.setInMode(modeResizeEn | modeMouseEn)
+}
+
+func (s *cScreen) DisableMouse() {
+ s.setInMode(modeResizeEn)
+}
+
+func (s *cScreen) SetTitle(title string) {
+ procSetConsoleTitle.Call(uintptr(unsafe.Pointer(syscall.StringToUTF16Ptr(title))))
+}
+
+func (s *cScreen) Fini() {
+ s.Lock()
+ s.style = StyleDefault
+ s.curx = -1
+ s.cury = -1
+ s.fini = true
+ s.Unlock()
+ s.setCursorInfo(&s.ocursor)
+ s.setInMode(s.oimode)
+ s.setOutMode(s.oomode)
+ s.setBufferSize(int(s.oscreen.size.x), int(s.oscreen.size.y))
+ s.clearScreen(StyleDefault)
+ s.setCursorPos(0, 0)
+ procSetConsoleTextAttribute.Call(
+ uintptr(s.out),
+ uintptr(s.mapStyle(StyleDefault)))
+
+ close(s.quit)
+ procSetEvent.Call(uintptr(s.cancelflag))
+ // Block until scanInput returns; this prevents a race condition on Win 8+
+ // which causes syscall.Close to block until another keypress is read.
+ <-s.scandone
+ syscall.Close(s.in)
+ syscall.Close(s.out)
+}
+
+func (s *cScreen) PostEventWait(ev Event) {
+ s.evch <- ev
+}
+
+func (s *cScreen) PostEvent(ev Event) error {
+ select {
+ case s.evch <- ev:
+ return nil
+ default:
+ return ErrEventQFull
+ }
+}
+
+func (s *cScreen) PollEvent() Event {
+ select {
+ case <-s.quit:
+ return nil
+ case ev := <-s.evch:
+ return ev
+ }
+}
+
+type cursorInfo struct {
+ size uint32
+ visible uint32
+}
+
+type coord struct {
+ x int16
+ y int16
+}
+
+func (c coord) uintptr() uintptr {
+ // little endian, put x first
+ return uintptr(c.x) | (uintptr(c.y) << 16)
+}
+
+type rect struct {
+ left int16
+ top int16
+ right int16
+ bottom int16
+}
+
+func (s *cScreen) showCursor() {
+ s.setCursorInfo(&cursorInfo{size: 100, visible: 1})
+}
+
+func (s *cScreen) hideCursor() {
+ s.setCursorInfo(&cursorInfo{size: 1, visible: 0})
+}
+
+func (s *cScreen) ShowCursor(x, y int) {
+ s.Lock()
+ if !s.fini {
+ s.curx = x
+ s.cury = y
+ }
+ s.doCursor()
+ s.Unlock()
+}
+
+func (s *cScreen) doCursor() {
+ x, y := s.curx, s.cury
+
+ if x < 0 || y < 0 || x >= s.w || y >= s.h {
+ s.setCursorPos(0, 0)
+ s.hideCursor()
+ } else {
+ s.setCursorPos(x, y)
+ s.showCursor()
+ }
+}
+
+func (s *cScreen) HideCursor() {
+ s.ShowCursor(-1, -1)
+}
+
+type charInfo struct {
+ ch uint16
+ attr uint16
+}
+
+type inputRecord struct {
+ typ uint16
+ _ uint16
+ data [16]byte
+}
+
+const (
+ keyEvent uint16 = 1
+ mouseEvent uint16 = 2
+ resizeEvent uint16 = 4
+ menuEvent uint16 = 8 // don't use
+ focusEvent uint16 = 16 // don't use
+)
+
+type mouseRecord struct {
+ x int16
+ y int16
+ btns uint32
+ mod uint32
+ flags uint32
+}
+
+const (
+ mouseDoubleClick uint32 = 0x2
+ mouseHWheeled uint32 = 0x8
+ mouseVWheeled uint32 = 0x4
+ mouseMoved uint32 = 0x1
+)
+
+type resizeRecord struct {
+ x int16
+ y int16
+}
+
+type keyRecord struct {
+ isdown int32
+ repeat uint16
+ kcode uint16
+ scode uint16
+ ch uint16
+ mod uint32
+}
+
+const (
+ // Constants per Microsoft. We don't put the modifiers
+ // here.
+ vkCancel = 0x03
+ vkBack = 0x08 // Backspace
+ vkTab = 0x09
+ vkClear = 0x0c
+ vkReturn = 0x0d
+ vkPause = 0x13
+ vkEscape = 0x1b
+ vkSpace = 0x20
+ vkPrior = 0x21 // PgUp
+ vkNext = 0x22 // PgDn
+ vkEnd = 0x23
+ vkHome = 0x24
+ vkLeft = 0x25
+ vkUp = 0x26
+ vkRight = 0x27
+ vkDown = 0x28
+ vkPrint = 0x2a
+ vkPrtScr = 0x2c
+ vkInsert = 0x2d
+ vkDelete = 0x2e
+ vkHelp = 0x2f
+ vkF1 = 0x70
+ vkF2 = 0x71
+ vkF3 = 0x72
+ vkF4 = 0x73
+ vkF5 = 0x74
+ vkF6 = 0x75
+ vkF7 = 0x76
+ vkF8 = 0x77
+ vkF9 = 0x78
+ vkF10 = 0x79
+ vkF11 = 0x7a
+ vkF12 = 0x7b
+ vkF13 = 0x7c
+ vkF14 = 0x7d
+ vkF15 = 0x7e
+ vkF16 = 0x7f
+ vkF17 = 0x80
+ vkF18 = 0x81
+ vkF19 = 0x82
+ vkF20 = 0x83
+ vkF21 = 0x84
+ vkF22 = 0x85
+ vkF23 = 0x86
+ vkF24 = 0x87
+)
+
+var vkKeys = map[uint16]Key{
+ vkCancel: KeyCancel,
+ vkBack: KeyBackspace,
+ vkTab: KeyTab,
+ vkClear: KeyClear,
+ vkPause: KeyPause,
+ vkPrint: KeyPrint,
+ vkPrtScr: KeyPrint,
+ vkPrior: KeyPgUp,
+ vkNext: KeyPgDn,
+ vkReturn: KeyEnter,
+ vkEnd: KeyEnd,
+ vkHome: KeyHome,
+ vkLeft: KeyLeft,
+ vkUp: KeyUp,
+ vkRight: KeyRight,
+ vkDown: KeyDown,
+ vkInsert: KeyInsert,
+ vkDelete: KeyDelete,
+ vkHelp: KeyHelp,
+ vkF1: KeyF1,
+ vkF2: KeyF2,
+ vkF3: KeyF3,
+ vkF4: KeyF4,
+ vkF5: KeyF5,
+ vkF6: KeyF6,
+ vkF7: KeyF7,
+ vkF8: KeyF8,
+ vkF9: KeyF9,
+ vkF10: KeyF10,
+ vkF11: KeyF11,
+ vkF12: KeyF12,
+ vkF13: KeyF13,
+ vkF14: KeyF14,
+ vkF15: KeyF15,
+ vkF16: KeyF16,
+ vkF17: KeyF17,
+ vkF18: KeyF18,
+ vkF19: KeyF19,
+ vkF20: KeyF20,
+ vkF21: KeyF21,
+ vkF22: KeyF22,
+ vkF23: KeyF23,
+ vkF24: KeyF24,
+}
+
+// NB: All Windows platforms are little endian. We assume this
+// never, ever change. The following code is endian safe. and does
+// not use unsafe pointers.
+func getu32(v []byte) uint32 {
+ return uint32(v[0]) + (uint32(v[1]) << 8) + (uint32(v[2]) << 16) + (uint32(v[3]) << 24)
+}
+func geti32(v []byte) int32 {
+ return int32(getu32(v))
+}
+func getu16(v []byte) uint16 {
+ return uint16(v[0]) + (uint16(v[1]) << 8)
+}
+func geti16(v []byte) int16 {
+ return int16(getu16(v))
+}
+
+// Convert windows dwControlKeyState to modifier mask
+func mod2mask(cks uint32) ModMask {
+ mm := ModNone
+ // Left or right control
+ if (cks & (0x0008 | 0x0004)) != 0 {
+ mm |= ModCtrl
+ }
+ // Left or right alt
+ if (cks & (0x0002 | 0x0001)) != 0 {
+ mm |= ModAlt
+ }
+ // Any shift
+ if (cks & 0x0010) != 0 {
+ mm |= ModShift
+ }
+ return mm
+}
+
+func mrec2btns(mbtns, flags uint32) ButtonMask {
+ btns := ButtonNone
+ if mbtns&0x1 != 0 {
+ btns |= Button1
+ }
+ if mbtns&0x2 != 0 {
+ btns |= Button2
+ }
+ if mbtns&0x4 != 0 {
+ btns |= Button3
+ }
+ if mbtns&0x8 != 0 {
+ btns |= Button4
+ }
+ if mbtns&0x10 != 0 {
+ btns |= Button5
+ }
+ if mbtns&0x20 != 0 {
+ btns |= Button6
+ }
+ if mbtns&0x40 != 0 {
+ btns |= Button7
+ }
+ if mbtns&0x80 != 0 {
+ btns |= Button8
+ }
+
+ if flags&mouseVWheeled != 0 {
+ if mbtns&0x80000000 == 0 {
+ btns |= WheelUp
+ } else {
+ btns |= WheelDown
+ }
+ }
+ if flags&mouseHWheeled != 0 {
+ if mbtns&0x80000000 == 0 {
+ btns |= WheelRight
+ } else {
+ btns |= WheelLeft
+ }
+ }
+ return btns
+}
+
+func (s *cScreen) getConsoleInput() error {
+ // cancelFlag comes first as WaitForMultipleObjects returns the lowest index
+ // in the event that both events are signalled.
+ waitObjects := []syscall.Handle{s.cancelflag, s.in}
+ // As arrays are contiguous in memory, a pointer to the first object is the
+ // same as a pointer to the array itself.
+ pWaitObjects := unsafe.Pointer(&waitObjects[0])
+
+ rv, _, er := procWaitForMultipleObjects.Call(
+ uintptr(len(waitObjects)),
+ uintptr(pWaitObjects),
+ uintptr(0),
+ w32Infinite)
+ // WaitForMultipleObjects returns WAIT_OBJECT_0 + the index.
+ switch rv {
+ case w32WaitObject0: // s.cancelFlag
+ return errors.New("cancelled")
+ case w32WaitObject0 + 1: // s.in
+ rec := &inputRecord{}
+ var nrec int32
+ rv, _, er := procReadConsoleInput.Call(
+ uintptr(s.in),
+ uintptr(unsafe.Pointer(rec)),
+ uintptr(1),
+ uintptr(unsafe.Pointer(&nrec)))
+ if rv == 0 {
+ return er
+ }
+ if nrec != 1 {
+ return nil
+ }
+ switch rec.typ {
+ case keyEvent:
+ krec := &keyRecord{}
+ krec.isdown = geti32(rec.data[0:])
+ krec.repeat = getu16(rec.data[4:])
+ krec.kcode = getu16(rec.data[6:])
+ krec.scode = getu16(rec.data[8:])
+ krec.ch = getu16(rec.data[10:])
+ krec.mod = getu32(rec.data[12:])
+
+ if krec.isdown == 0 || krec.repeat < 1 {
+ // its a key release event, ignore it
+ return nil
+ }
+ if krec.ch != 0 {
+ // synthesized key code
+ for krec.repeat > 0 {
+ s.PostEvent(NewEventKey(KeyRune, rune(krec.ch),
+ mod2mask(krec.mod)))
+ krec.repeat--
+ }
+ return nil
+ }
+ key := KeyNUL // impossible on Windows
+ ok := false
+ if key, ok = vkKeys[krec.kcode]; !ok {
+ return nil
+ }
+ for krec.repeat > 0 {
+ s.PostEvent(NewEventKey(key, rune(krec.ch),
+ mod2mask(krec.mod)))
+ krec.repeat--
+ }
+
+ case mouseEvent:
+ var mrec mouseRecord
+ mrec.x = geti16(rec.data[0:])
+ mrec.y = geti16(rec.data[2:])
+ mrec.btns = getu32(rec.data[4:])
+ mrec.mod = getu32(rec.data[8:])
+ mrec.flags = getu32(rec.data[12:])
+ btns := mrec2btns(mrec.btns, mrec.flags)
+ // we ignore double click, events are delivered normally
+ s.PostEvent(NewEventMouse(int(mrec.x), int(mrec.y), btns,
+ mod2mask(mrec.mod)))
+
+ case resizeEvent:
+ var rrec resizeRecord
+ rrec.x = geti16(rec.data[0:])
+ rrec.y = geti16(rec.data[2:])
+ s.PostEvent(NewEventResize(int(rrec.x), int(rrec.y)))
+
+ default:
+ }
+ default:
+ return er
+ }
+
+ return nil
+}
+
+func (s *cScreen) scanInput() {
+ for {
+ if e := s.getConsoleInput(); e != nil {
+ close(s.scandone)
+ return
+ }
+ }
+}
+
+// Windows console can display 8 characters, in either low or high intensity
+func (s *cScreen) Colors() int {
+ return 16
+}
+
+var vgaColors = map[Color]uint16{
+ ColorBlack: 0,
+ ColorMaroon: 0x4,
+ ColorGreen: 0x2,
+ ColorNavy: 0x1,
+ ColorOlive: 0x6,
+ ColorPurple: 0x5,
+ ColorTeal: 0x3,
+ ColorSilver: 0x7,
+ ColorGrey: 0x8,
+ ColorRed: 0xc,
+ ColorLime: 0xa,
+ ColorBlue: 0x9,
+ ColorYellow: 0xe,
+ ColorFuchsia: 0xd,
+ ColorAqua: 0xb,
+ ColorWhite: 0xf,
+}
+
+// Windows uses RGB signals
+func mapColor2RGB(c Color) uint16 {
+ winLock.Lock()
+ if v, ok := winColors[c]; ok {
+ c = v
+ } else {
+ v = FindColor(c, winPalette)
+ winColors[c] = v
+ c = v
+ }
+ winLock.Unlock()
+
+ if vc, ok := vgaColors[c]; ok {
+ return vc
+ }
+ return 0
+}
+
+// Map a tcell style to Windows attributes
+func (s *cScreen) mapStyle(style Style) uint16 {
+ f, b, a := style.Decompose()
+ fa := s.oscreen.attrs & 0xf
+ ba := (s.oscreen.attrs) >> 4 & 0xf
+ if f != ColorDefault {
+ fa = mapColor2RGB(f)
+ }
+ if b != ColorDefault {
+ ba = mapColor2RGB(b)
+ }
+ var attr uint16
+ // We simulate reverse by doing the color swap ourselves.
+ // Apparently windows cannot really do this except in DBCS
+ // views.
+ if a&AttrReverse != 0 {
+ attr = ba
+ attr |= (fa << 4)
+ } else {
+ attr = fa
+ attr |= (ba << 4)
+ }
+ if a&AttrBold != 0 {
+ attr |= 0x8
+ }
+ if a&AttrDim != 0 {
+ attr &^= 0x8
+ }
+ if a&AttrUnderline != 0 {
+ // Best effort -- doesn't seem to work though.
+ attr |= 0x8000
+ }
+ // Blink is unsupported
+ return attr
+}
+
+func (s *cScreen) SetCell(x, y int, style Style, ch ...rune) {
+ if len(ch) > 0 {
+ s.SetContent(x, y, ch[0], ch[1:], style)
+ } else {
+ s.SetContent(x, y, ' ', nil, style)
+ }
+}
+
+func (s *cScreen) SetContent(x, y int, mainc rune, combc []rune, style Style) {
+ s.Lock()
+ if !s.fini {
+ s.cells.SetContent(x, y, mainc, combc, style)
+ }
+ s.Unlock()
+}
+
+func (s *cScreen) GetContent(x, y int) (rune, []rune, Style, int) {
+ s.Lock()
+ mainc, combc, style, width := s.cells.GetContent(x, y)
+ s.Unlock()
+ return mainc, combc, style, width
+}
+
+func (s *cScreen) writeString(x, y int, style Style, ch []uint16) {
+ // we assume the caller has hidden the cursor
+ if len(ch) == 0 {
+ return
+ }
+ nw := uint32(len(ch))
+ procSetConsoleTextAttribute.Call(
+ uintptr(s.out),
+ uintptr(s.mapStyle(style)))
+ s.setCursorPos(x, y)
+ syscall.WriteConsole(s.out, &ch[0], nw, &nw, nil)
+}
+
+func (s *cScreen) draw() {
+ // allocate a scratch line bit enough for no combining chars.
+ // if you have combining characters, you may pay for extra allocs.
+ if s.clear {
+ s.clearScreen(s.style)
+ s.clear = false
+ s.cells.Invalidate()
+ }
+ buf := make([]uint16, 0, s.w)
+ wcs := buf[:]
+ lstyle := Style(-1) // invalid attribute
+
+ lx, ly := -1, -1
+ ra := make([]rune, 1)
+
+ for y := 0; y < int(s.h); y++ {
+ for x := 0; x < int(s.w); x++ {
+ mainc, combc, style, width := s.cells.GetContent(x, y)
+ dirty := s.cells.Dirty(x, y)
+ if style == StyleDefault {
+ style = s.style
+ }
+
+ if !dirty || style != lstyle {
+ // write out any data queued thus far
+ // because we are going to skip over some
+ // cells, or because we need to change styles
+ s.writeString(lx, ly, lstyle, wcs)
+ wcs = buf[0:0]
+ lstyle = Style(-1)
+ if !dirty {
+ continue
+ }
+ }
+ if x > s.w-width {
+ mainc = ' '
+ combc = nil
+ width = 1
+ }
+ if len(wcs) == 0 {
+ lstyle = style
+ lx = x
+ ly = y
+ }
+ ra[0] = mainc
+ wcs = append(wcs, utf16.Encode(ra)...)
+ if len(combc) != 0 {
+ wcs = append(wcs, utf16.Encode(combc)...)
+ }
+ s.cells.SetDirty(x, y, false)
+ x += width - 1
+ }
+ s.writeString(lx, ly, lstyle, wcs)
+ wcs = buf[0:0]
+ lstyle = Style(-1)
+ }
+}
+
+func (s *cScreen) Show() {
+ s.Lock()
+ if !s.fini {
+ s.hideCursor()
+ s.resize()
+ s.draw()
+ s.doCursor()
+ }
+ s.Unlock()
+}
+
+func (s *cScreen) Sync() {
+ s.Lock()
+ if !s.fini {
+ s.cells.Invalidate()
+ s.hideCursor()
+ s.resize()
+ s.draw()
+ s.doCursor()
+ }
+ s.Unlock()
+}
+
+type consoleInfo struct {
+ size coord
+ pos coord
+ attrs uint16
+ win rect
+ maxsz coord
+}
+
+func (s *cScreen) getConsoleInfo(info *consoleInfo) {
+ procGetConsoleScreenBufferInfo.Call(
+ uintptr(s.out),
+ uintptr(unsafe.Pointer(info)))
+}
+
+func (s *cScreen) getCursorInfo(info *cursorInfo) {
+ procGetConsoleCursorInfo.Call(
+ uintptr(s.out),
+ uintptr(unsafe.Pointer(info)))
+}
+
+func (s *cScreen) setCursorInfo(info *cursorInfo) {
+ procSetConsoleCursorInfo.Call(
+ uintptr(s.out),
+ uintptr(unsafe.Pointer(info)))
+}
+
+func (s *cScreen) setCursorPos(x, y int) {
+ procSetConsoleCursorPosition.Call(
+ uintptr(s.out),
+ coord{int16(x), int16(y)}.uintptr())
+}
+
+func (s *cScreen) setBufferSize(x, y int) {
+ procSetConsoleScreenBufferSize.Call(
+ uintptr(s.out),
+ coord{int16(x), int16(y)}.uintptr())
+}
+
+func (s *cScreen) Size() (int, int) {
+ s.Lock()
+ w, h := s.w, s.h
+ s.Unlock()
+
+ return w, h
+}
+
+func (s *cScreen) resize() {
+ info := consoleInfo{}
+ s.getConsoleInfo(&info)
+
+ w := int((info.win.right - info.win.left) + 1)
+ h := int((info.win.bottom - info.win.top) + 1)
+
+ if s.w == w && s.h == h {
+ return
+ }
+
+ s.cells.Resize(w, h)
+ s.w = w
+ s.h = h
+
+ r := rect{0, 0, int16(w - 1), int16(h - 1)}
+ procSetConsoleWindowInfo.Call(
+ uintptr(s.out),
+ uintptr(1),
+ uintptr(unsafe.Pointer(&r)))
+
+ s.setBufferSize(w, h)
+
+ s.PostEvent(NewEventResize(w, h))
+}
+
+func (s *cScreen) Clear() {
+ s.Fill(' ', s.style)
+}
+
+func (s *cScreen) Fill(r rune, style Style) {
+ s.Lock()
+ if !s.fini {
+ s.cells.Fill(r, style)
+ s.clear = true
+ }
+ s.Unlock()
+}
+
+func (s *cScreen) clearScreen(style Style) {
+ pos := coord{0, 0}
+ attr := s.mapStyle(style)
+ x, y := s.w, s.h
+ scratch := uint32(0)
+ count := uint32(x * y)
+
+ procFillConsoleOutputAttribute.Call(
+ uintptr(s.out),
+ uintptr(attr),
+ uintptr(count),
+ pos.uintptr(),
+ uintptr(unsafe.Pointer(&scratch)))
+ procFillConsoleOutputCharacter.Call(
+ uintptr(s.out),
+ uintptr(' '),
+ uintptr(count),
+ pos.uintptr(),
+ uintptr(unsafe.Pointer(&scratch)))
+}
+
+const (
+ modeMouseEn uint32 = 0x0010
+ modeResizeEn uint32 = 0x0008
+ modeWrapEOL uint32 = 0x0002
+ modeCooked uint32 = 0x0001
+)
+
+func (s *cScreen) setInMode(mode uint32) error {
+ rv, _, err := procSetConsoleMode.Call(
+ uintptr(s.in),
+ uintptr(mode))
+ if rv == 0 {
+ return err
+ }
+ return nil
+}
+
+func (s *cScreen) setOutMode(mode uint32) error {
+ rv, _, err := procSetConsoleMode.Call(
+ uintptr(s.out),
+ uintptr(mode))
+ if rv == 0 {
+ return err
+ }
+ return nil
+}
+
+func (s *cScreen) getInMode(v *uint32) {
+ procGetConsoleMode.Call(
+ uintptr(s.in),
+ uintptr(unsafe.Pointer(v)))
+}
+
+func (s *cScreen) getOutMode(v *uint32) {
+ procGetConsoleMode.Call(
+ uintptr(s.out),
+ uintptr(unsafe.Pointer(v)))
+}
+
+func (s *cScreen) SetStyle(style Style) {
+ s.Lock()
+ s.style = style
+ s.Unlock()
+}
+
+// No fallback rune support, since we have Unicode. Yay!
+
+func (s *cScreen) RegisterRuneFallback(r rune, subst string) {
+}
+
+func (s *cScreen) UnregisterRuneFallback(r rune) {
+}
+
+func (s *cScreen) CanDisplay(r rune, checkFallbacks bool) bool {
+ // We presume we can display anything -- we're Unicode.
+ // (Sadly this not precisely true. Combinings are especially
+ // poorly supported under Windows.)
+ return true
+}
+
+func (s *cScreen) HasMouse() bool {
+ return true
+}
+
+func (s *cScreen) Resize(int, int, int, int) {}
+
+func (s *cScreen) HasKey(k Key) bool {
+ // Microsoft has codes for some keys, but they are unusual,
+ // so we don't include them. We include all the typical
+ // 101, 105 key layout keys.
+ valid := map[Key]bool{
+ KeyBackspace: true,
+ KeyTab: true,
+ KeyEscape: true,
+ KeyPause: true,
+ KeyPrint: true,
+ KeyPgUp: true,
+ KeyPgDn: true,
+ KeyEnter: true,
+ KeyEnd: true,
+ KeyHome: true,
+ KeyLeft: true,
+ KeyUp: true,
+ KeyRight: true,
+ KeyDown: true,
+ KeyInsert: true,
+ KeyDelete: true,
+ KeyF1: true,
+ KeyF2: true,
+ KeyF3: true,
+ KeyF4: true,
+ KeyF5: true,
+ KeyF6: true,
+ KeyF7: true,
+ KeyF8: true,
+ KeyF9: true,
+ KeyF10: true,
+ KeyF11: true,
+ KeyF12: true,
+ KeyRune: true,
+ }
+
+ return valid[k]
+}