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// gomuks - A terminal Matrix client written in Go.
// Copyright (C) 2018 Tulir Asokan
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package rooms
import (
"maunium.net/go/gomatrix"
)
// Membership is an enum specifying the membership state of a room member.
type Membership string
// The allowed membership states as specified in spec section 10.5.5.
const (
MembershipJoin Membership = "join"
MembershipLeave Membership = "leave"
MembershipInvite Membership = "invite"
MembershipKnock Membership = "knock"
)
// Member represents a member in a room.
type Member struct {
// The MXID of the member.
UserID string `json:"-"`
// The membership status. Defaults to leave.
Membership Membership `json:"membership"`
// The display name of the user. Defaults to the user ID.
DisplayName string `json:"displayname"`
// The avatar URL of the user. Defaults to an empty string.
AvatarURL string `json:"avatar_url"`
}
// eventToRoomMember converts a m.room.member state event into a Member object.
func eventToRoomMember(userID string, event *gomatrix.Event) *Member {
if event == nil {
return &Member{
UserID: userID,
Membership: MembershipLeave,
}
}
membership, _ := event.Content["membership"].(string)
avatarURL, _ := event.Content["avatar_url"].(string)
displayName, _ := event.Content["displayname"].(string)
if len(displayName) == 0 {
displayName = userID
}
return &Member{
UserID: userID,
Membership: Membership(membership),
DisplayName: displayName,
AvatarURL: avatarURL,
}
}
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