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// Copyright 2015 The TCell Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use file except in compliance with the License.
// You may obtain a copy of the license at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package tcell
import (
"time"
)
// EventMouse is a mouse event. It is sent on either mouse up or mouse down
// events. It is also sent on mouse motion events - if the terminal supports
// it. We make every effort to ensure that mouse release events are delivered.
// Hence, click drag can be identified by a motion event with the mouse down,
// without any intervening button release. On some terminals only the initiating
// press and terminating release event will be delivered.
//
// Mouse wheel events, when reported, may appear on their own as individual
// impulses; that is, there will normally not be a release event delivered
// for mouse wheel movements.
//
// Most terminals cannot report the state of more than one button at a time --
// and some cannot report motion events unless a button is pressed.
//
// Applications can inspect the time between events to resolve double or
// triple clicks.
type EventMouse struct {
t time.Time
btn ButtonMask
mod ModMask
motion bool
x int
y int
}
// When returns the time when this EventMouse was created.
func (ev *EventMouse) When() time.Time {
return ev.t
}
// Buttons returns the list of buttons that were pressed or wheel motions.
func (ev *EventMouse) Buttons() ButtonMask {
return ev.btn
}
// Modifiers returns a list of keyboard modifiers that were pressed
// with the mouse button(s).
func (ev *EventMouse) Modifiers() ModMask {
return ev.mod
}
// Position returns the mouse position in character cells. The origin
// 0, 0 is at the upper left corner.
func (ev *EventMouse) Position() (int, int) {
return ev.x, ev.y
}
// HasMotion returns whether the mouse event was a mouse motion event or not
func (ev *EventMouse) HasMotion() bool {
return ev.motion
}
// NewEventMouse is used to create a new mouse event. Applications
// shouldn't need to use this; its mostly for screen implementors.
func NewEventMouse(x, y int, btn ButtonMask, mod ModMask, motion bool) *EventMouse {
return &EventMouse{t: time.Now(), x: x, y: y, btn: btn, mod: mod, motion: motion}
}
// ButtonMask is a mask of mouse buttons and wheel events. Mouse button presses
// are normally delivered as both press and release events. Mouse wheel events
// are normally just single impulse events. Windows supports up to eight
// separate buttons plus all four wheel directions, but XTerm can only support
// mouse buttons 1-3 and wheel up/down. Its not unheard of for terminals
// to support only one or two buttons (think Macs). Old terminals, and true
// emulations (such as vt100) won't support mice at all, of course.
type ButtonMask int16
// These are the actual button values.
const (
Button1 ButtonMask = 1 << iota // Usually left mouse button.
Button2 // Usually the middle mouse button.
Button3 // Usually the right mouse button.
Button4 // Often a side button (thumb/next).
Button5 // Often a side button (thumb/prev).
Button6
Button7
Button8
WheelUp // Wheel motion up/away from user.
WheelDown // Wheel motion down/towards user.
WheelLeft // Wheel motion to left.
WheelRight // Wheel motion to right.
ButtonNone ButtonMask = 0 // No button or wheel events.
)
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