aboutsummaryrefslogtreecommitdiff
path: root/vendor/maunium.net/go/tview/application.go
blob: ae4d7f89b65e19c0ef53c0e52404cd6fb884de53 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
package tview

import (
	"sync"

	"maunium.net/go/tcell"
)

// The size of the event/update/redraw channels.
const queueSize = 100

// Application represents the top node of an application.
//
// It is not strictly required to use this class as none of the other classes
// depend on it. However, it provides useful tools to set up an application and
// plays nicely with all widgets.
//
// The following command displays a primitive p on the screen until Ctrl-C is
// pressed:
//
//   if err := tview.NewApplication().SetRoot(p, true).Run(); err != nil {
//       panic(err)
//   }
type Application struct {
	sync.RWMutex

	// The application's screen.
	screen tcell.Screen

	// Indicates whether the application's screen is currently active. This is
	// false during suspended mode.
	running bool

	// The primitive which currently has the keyboard focus.
	focus Primitive

	// The root primitive to be seen on the screen.
	root Primitive

	// Whether or not the application resizes the root primitive.
	rootFullscreen bool

	// An optional capture function which receives a key event and returns the
	// event to be forwarded to the default input handler (nil if nothing should
	// be forwarded).
	inputCapture func(event *tcell.EventKey) *tcell.EventKey

	// An optional capture function which receives a mouse event and returns the
	// event to be forwarded to the default input handler (nil if nothing should
	// be forwarded).
	mouseCapture func(event *tcell.EventMouse) *tcell.EventMouse

	pasteCapture func(event *tcell.EventPaste) *tcell.EventPaste

	// An optional callback function which is invoked just before the root
	// primitive is drawn.
	beforeDraw func(screen tcell.Screen) bool

	// An optional callback function which is invoked after the root primitive
	// was drawn.
	afterDraw func(screen tcell.Screen)

	// Used to send screen events from separate goroutine to main event loop
	events chan tcell.Event

	// Functions queued from goroutines, used to serialize updates to primitives.
	updates chan func()

	// A channel which signals the end of the suspended mode.
	suspendToken chan struct{}
}

// NewApplication creates and returns a new application.
func NewApplication() *Application {
	return &Application{
		events:       make(chan tcell.Event, queueSize),
		updates:      make(chan func(), queueSize),
		suspendToken: make(chan struct{}, 1),
	}
}

// SetInputCapture sets a function which captures all key events before they are
// forwarded to the key event handler of the primitive which currently has
// focus. This function can then choose to forward that key event (or a
// different one) by returning it or stop the key event processing by returning
// nil.
//
// Note that this also affects the default event handling of the application
// itself: Such a handler can intercept the Ctrl-C event which closes the
// applicatoon.
func (a *Application) SetInputCapture(capture func(event *tcell.EventKey) *tcell.EventKey) *Application {
	a.inputCapture = capture
	return a
}

// GetInputCapture returns the function installed with SetInputCapture() or nil
// if no such function has been installed.
func (a *Application) GetInputCapture() func(event *tcell.EventKey) *tcell.EventKey {
	return a.inputCapture
}

// SetMouseCapture sets a function which captures all mouse events before they are
// forwarded to the mouse event handler of the primitive which currently has
// focus. This function can then choose to forward that mouse event (or a
// different one) by returning it or stop the key event processing by returning
// nil.
func (a *Application) SetMouseCapture(capture func(event *tcell.EventMouse) *tcell.EventMouse) *Application {
	a.mouseCapture = capture
	return a
}

// GetMouseCapture returns the function installed with SetMouseCapture() or nil
// if no such function has been installed.
func (a *Application) GetMouseCapture() func(event *tcell.EventMouse) *tcell.EventMouse {
	return a.mouseCapture
}

func (a *Application) GetScreen() tcell.Screen {
	return a.screen
}

// SetScreen allows you to provide your own tcell.Screen object. For most
// applications, this is not needed and you should be familiar with
// tcell.Screen when using this function. Run() will call Init() and Fini() on
// the provided screen object.
//
// This function is typically called before calling Run(). Calling it while an
// application is running will switch the application to the new screen. Fini()
// will be called on the old screen and Init() on the new screen (errors
// returned by Init() will lead to a panic).
//
// Note that calling Suspend() will invoke Fini() on your screen object and it
// will not be restored when suspended mode ends. Instead, a new default screen
// object will be created.
func (a *Application) SetScreen(screen tcell.Screen) *Application {
	a.Lock()
	defer a.Unlock()
	if a.running {
		a.screen.Fini()
	}
	a.screen = screen
	if a.running {
		if err := a.screen.Init(); err != nil {
			panic(err)
		}
	}
	return a
}

// Run starts the application and thus the event loop. This function returns
// when Stop() was called.
func (a *Application) Run() error {
	var err error
	a.Lock()

	// Make a screen if there is none yet.
	if a.screen == nil {
		a.screen, err = tcell.NewScreen()
		if err != nil {
			a.Unlock()
			return err
		}
	}
	if err = a.screen.Init(); err != nil {
		a.Unlock()
		return err
	}
	a.screen.EnableMouse()
	a.running = true

	// We catch panics to clean up because they mess up the terminal.
	defer func() {
		if p := recover(); p != nil {
			if a.screen != nil {
				a.screen.Fini()
			}
			a.running = false
			panic(p)
		}
	}()

	// Draw the screen for the first time.
	a.Unlock()
	a.draw()

	// Separate loop to wait for screen events.
	var wg sync.WaitGroup
	wg.Add(1)
	a.suspendToken <- struct{}{} // We need this to get started.
	go func() {
		defer wg.Done()
		for range a.suspendToken {
			for {
				a.RLock()
				screen := a.screen
				a.RUnlock()
				if screen == nil {
					// We have no screen. We might need to stop.
					break
				}

				// Wait for next event and queue it.
				event := screen.PollEvent()
				if event != nil {
					// Regular event. Queue.
					a.QueueEvent(event)
					continue
				}

				// A screen was finalized (event is nil).
				a.RLock()
				running := a.running
				a.RUnlock()
				if running {
					// The application was stopped. End the event loop.
					a.QueueEvent(nil)
					return
				}

				// We're in suspended mode (running is false). Pause and wait for new
				// token.
				break
			}
		}
	}()

	// Start event loop.
EventLoop:
	for {
		select {
		case event := <-a.events:
			if event == nil {
				break EventLoop
			}

			switch event := event.(type) {
			case *tcell.EventKey:
				a.RLock()
				p := a.focus
				inputCapture := a.inputCapture
				a.RUnlock()

				// Intercept keys.
				if inputCapture != nil {
					event = inputCapture(event)
					if event == nil {
						continue // Don't forward event.
					}
				}

				// Ctrl-C closes the application.
				if event.Key() == tcell.KeyCtrlC {
					a.Stop()
				}

				// Pass other key events to the currently focused primitive.
				if p != nil {
					if handler := p.InputHandler(); handler != nil {
						handler(event, func(p Primitive) {
							a.SetFocus(p)
						})
						a.draw()
					}
				}

			case *tcell.EventMouse:
				a.RLock()
				p := a.focus
				a.RUnlock()

				// Intercept keys.
				if a.mouseCapture != nil {
					event = a.mouseCapture(event)
					if event == nil {
						break // Don't forward event.
					}
				}

				// Pass other key events to the currently focused primitive.
				if p != nil {
					if handler := p.MouseHandler(); handler != nil {
						handler(event, func(p Primitive) {
							a.SetFocus(p)
						})
						//a.Draw()
					}
				}
			case *tcell.EventPaste:
				a.RLock()
				p := a.focus
				a.RUnlock()

				if a.pasteCapture != nil {
					event = a.pasteCapture(event)
					if event == nil {
						break
					}
				}

				if p != nil {
					if handler := p.PasteHandler(); handler != nil {
						handler(event)
						a.Draw()
					}
				}
			case *tcell.EventResize:
				a.RLock()
				screen := a.screen
				a.RUnlock()
				screen.Clear()
				a.draw()
			}

		// If we have updates, now is the time to execute them.
		case updater := <-a.updates:
			updater()
		}
	}

	a.running = false
	close(a.suspendToken)
	wg.Wait()

	return nil
}

// Stop stops the application, causing Run() to return.
func (a *Application) Stop() {
	a.Lock()
	defer a.Unlock()
	screen := a.screen
	if screen == nil {
		return
	}
	a.screen = nil
	screen.Fini()
	// a.running is still true, the main loop will clean up.
}

// Suspend temporarily suspends the application by exiting terminal UI mode and
// invoking the provided function "f". When "f" returns, terminal UI mode is
// entered again and the application resumes.
//
// A return value of true indicates that the application was suspended and "f"
// was called. If false is returned, the application was already suspended,
// terminal UI mode was not exited, and "f" was not called.
func (a *Application) Suspend(f func()) bool {
	a.Lock()

	screen := a.screen
	if screen == nil {
		// Screen has not yet been initialized.
		a.Unlock()
		return false
	}

	// Enter suspended mode. Make a new screen here already so our event loop can
	// continue.
	a.screen = nil
	a.running = false
	screen.Fini()
	a.Unlock()

	// Wait for "f" to return.
	f()

	// Initialize our new screen and draw the contents.
	a.Lock()
	var err error
	a.screen, err = tcell.NewScreen()
	if err != nil {
		a.Unlock()
		panic(err)
	}
	if err = a.screen.Init(); err != nil {
		a.Unlock()
		panic(err)
	}
	a.screen.EnableMouse()
	a.running = true
	a.Unlock()
	a.draw()
	a.suspendToken <- struct{}{}
	// One key event will get lost, see https://github.com/gdamore/tcell/issues/194

	// Continue application loop.
	return true
}

// Draw refreshes the screen (during the next update cycle). It calls the Draw()
// function of the application's root primitive and then syncs the screen
// buffer.
func (a *Application) Draw() *Application {
	a.QueueUpdate(func() {
		a.draw()
	})
	return a
}

// draw actually does what Draw() promises to do.
func (a *Application) draw() *Application {
	a.Lock()
	defer a.Unlock()

	screen := a.screen
	root := a.root
	fullscreen := a.rootFullscreen
	before := a.beforeDraw
	after := a.afterDraw

	// Maybe we're not ready yet or not anymore.
	if screen == nil || root == nil {
		return a
	}

	// Resize if requested.
	if fullscreen && root != nil {
		width, height := screen.Size()
		root.SetRect(0, 0, width, height)
	}

	// Call before handler if there is one.
	if before != nil {
		if before(screen) {
			screen.Show()
			return a
		}
	}

	// Draw all primitives.
	root.Draw(screen)

	// Call after handler if there is one.
	if after != nil {
		after(screen)
	}

	// Sync screen.
	screen.Show()

	return a
}

// SetBeforeDrawFunc installs a callback function which is invoked just before
// the root primitive is drawn during screen updates. If the function returns
// true, drawing will not continue, i.e. the root primitive will not be drawn
// (and an after-draw-handler will not be called).
//
// Note that the screen is not cleared by the application. To clear the screen,
// you may call screen.Clear().
//
// Provide nil to uninstall the callback function.
func (a *Application) SetBeforeDrawFunc(handler func(screen tcell.Screen) bool) *Application {
	a.beforeDraw = handler
	return a
}

// GetBeforeDrawFunc returns the callback function installed with
// SetBeforeDrawFunc() or nil if none has been installed.
func (a *Application) GetBeforeDrawFunc() func(screen tcell.Screen) bool {
	return a.beforeDraw
}

// SetAfterDrawFunc installs a callback function which is invoked after the root
// primitive was drawn during screen updates.
//
// Provide nil to uninstall the callback function.
func (a *Application) SetAfterDrawFunc(handler func(screen tcell.Screen)) *Application {
	a.afterDraw = handler
	return a
}

// GetAfterDrawFunc returns the callback function installed with
// SetAfterDrawFunc() or nil if none has been installed.
func (a *Application) GetAfterDrawFunc() func(screen tcell.Screen) {
	return a.afterDraw
}

// SetRoot sets the root primitive for this application. If "fullscreen" is set
// to true, the root primitive's position will be changed to fill the screen.
//
// This function must be called at least once or nothing will be displayed when
// the application starts.
//
// It also calls SetFocus() on the primitive.
func (a *Application) SetRoot(root Primitive, fullscreen bool) *Application {
	a.Lock()
	a.root = root
	a.rootFullscreen = fullscreen
	if a.screen != nil {
		a.screen.Clear()
	}
	a.Unlock()

	a.SetFocus(root)

	return a
}

// ResizeToFullScreen resizes the given primitive such that it fills the entire
// screen.
func (a *Application) ResizeToFullScreen(p Primitive) *Application {
	a.RLock()
	width, height := a.screen.Size()
	a.RUnlock()
	p.SetRect(0, 0, width, height)
	return a
}

// SetFocus sets the focus on a new primitive. All key events will be redirected
// to that primitive. Callers must ensure that the primitive will handle key
// events.
//
// Blur() will be called on the previously focused primitive. Focus() will be
// called on the new primitive.
func (a *Application) SetFocus(p Primitive) *Application {
	a.Lock()
	if a.focus != nil {
		a.focus.Blur()
	}
	a.focus = p
	if a.screen != nil {
		a.screen.HideCursor()
	}
	a.Unlock()
	if p != nil {
		p.Focus(func(p Primitive) {
			a.SetFocus(p)
		})
	}

	return a
}

// GetFocus returns the primitive which has the current focus. If none has it,
// nil is returned.
func (a *Application) GetFocus() Primitive {
	a.RLock()
	defer a.RUnlock()
	return a.focus
}

// QueueUpdate is used to synchronize access to primitives from non-main
// goroutines. The provided function will be executed as part of the event loop
// and thus will not cause race conditions with other such update functions or
// the Draw() function.
//
// Note that Draw() is not implicitly called after the execution of f as that
// may not be desirable. You can call Draw() from f if the screen should be
// refreshed after each update. Alternatively, use QueueUpdateDraw() to follow
// up with an immediate refresh of the screen.
func (a *Application) QueueUpdate(f func()) *Application {
	a.updates <- f
	return a
}

// QueueUpdateDraw works like QueueUpdate() except it refreshes the screen
// immediately after executing f.
func (a *Application) QueueUpdateDraw(f func()) *Application {
	a.QueueUpdate(func() {
		f()
		a.draw()
	})
	return a
}

// QueueEvent sends an event to the Application event loop.
//
// It is not recommended for event to be nil.
func (a *Application) QueueEvent(event tcell.Event) *Application {
	a.events <- event
	return a
}