aboutsummaryrefslogtreecommitdiff
path: root/vendor/maunium.net/go/tview/form.go
blob: b1e8f5ed75321890013cf8660034be505d29a31f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
package tview

import (
	"strings"

	"maunium.net/go/tcell"
)

// DefaultFormFieldWidth is the default field screen width of form elements
// whose field width is flexible (0). This is used in the Form class for
// horizontal layouts.
var DefaultFormFieldWidth = 10

// FormItem is the interface all form items must implement to be able to be
// included in a form.
type FormItem interface {
	Primitive

	// GetLabel returns the item's label text.
	GetLabel() string

	// SetFormAttributes sets a number of item attributes at once.
	SetFormAttributes(label string, labelColor, bgColor, fieldTextColor, fieldBgColor tcell.Color) FormItem

	// GetFieldWidth returns the width of the form item's field (the area which
	// is manipulated by the user) in number of screen cells. A value of 0
	// indicates the the field width is flexible and may use as much space as
	// required.
	GetFieldWidth() int

	// SetEnteredFunc sets the handler function for when the user finished
	// entering data into the item. The handler may receive events for the
	// Enter key (we're done), the Escape key (cancel input), the Tab key (move to
	// next field), and the Backtab key (move to previous field).
	SetFinishedFunc(handler func(key tcell.Key)) FormItem
}

// Form allows you to combine multiple one-line form elements into a vertical
// or horizontal layout. Form elements include types such as InputField or
// Checkbox. These elements can be optionally followed by one or more buttons
// for which you can define form-wide actions (e.g. Save, Clear, Cancel).
//
// See https://github.com/rivo/tview/wiki/Form for an example.
type Form struct {
	*Box

	// The items of the form (one row per item).
	items []FormItem

	// The buttons of the form.
	buttons []*Button

	// If set to true, instead of position items and buttons from top to bottom,
	// they are positioned from left to right.
	horizontal bool

	// The alignment of the buttons.
	buttonsAlign int

	// The number of empty rows between items.
	itemPadding int

	// The index of the item or button which has focus. (Items are counted first,
	// buttons are counted last.)
	focusedElement int

	// The label color.
	labelColor tcell.Color

	// The background color of the input area.
	fieldBackgroundColor tcell.Color

	// The text color of the input area.
	fieldTextColor tcell.Color

	// The background color of the buttons.
	buttonBackgroundColor tcell.Color

	// The color of the button text.
	buttonTextColor tcell.Color

	// An optional function which is called when the user hits Escape.
	cancel func()
}

// NewForm returns a new form.
func NewForm() *Form {
	box := NewBox().SetBorderPadding(1, 1, 1, 1)

	f := &Form{
		Box:                   box,
		itemPadding:           1,
		labelColor:            Styles.SecondaryTextColor,
		fieldBackgroundColor:  Styles.ContrastBackgroundColor,
		fieldTextColor:        Styles.PrimaryTextColor,
		buttonBackgroundColor: Styles.ContrastBackgroundColor,
		buttonTextColor:       Styles.PrimaryTextColor,
	}

	f.focus = f

	return f
}

// SetItemPadding sets the number of empty rows between form items for vertical
// layouts and the number of empty cells between form items for horizontal
// layouts.
func (f *Form) SetItemPadding(padding int) *Form {
	f.itemPadding = padding
	return f
}

// SetHorizontal sets the direction the form elements are laid out. If set to
// true, instead of positioning them from top to bottom (the default), they are
// positioned from left to right, moving into the next row if there is not
// enough space.
func (f *Form) SetHorizontal(horizontal bool) *Form {
	f.horizontal = horizontal
	return f
}

// SetLabelColor sets the color of the labels.
func (f *Form) SetLabelColor(color tcell.Color) *Form {
	f.labelColor = color
	return f
}

// SetFieldBackgroundColor sets the background color of the input areas.
func (f *Form) SetFieldBackgroundColor(color tcell.Color) *Form {
	f.fieldBackgroundColor = color
	return f
}

// SetFieldTextColor sets the text color of the input areas.
func (f *Form) SetFieldTextColor(color tcell.Color) *Form {
	f.fieldTextColor = color
	return f
}

// SetButtonsAlign sets how the buttons align horizontally, one of AlignLeft
// (the default), AlignCenter, and AlignRight. This is only
func (f *Form) SetButtonsAlign(align int) *Form {
	f.buttonsAlign = align
	return f
}

// SetButtonBackgroundColor sets the background color of the buttons.
func (f *Form) SetButtonBackgroundColor(color tcell.Color) *Form {
	f.buttonBackgroundColor = color
	return f
}

// SetButtonTextColor sets the color of the button texts.
func (f *Form) SetButtonTextColor(color tcell.Color) *Form {
	f.buttonTextColor = color
	return f
}

// AddInputField adds an input field to the form. It has a label, an optional
// initial value, a field width (a value of 0 extends it as far as possible),
// an optional accept function to validate the item's value (set to nil to
// accept any text), and an (optional) callback function which is invoked when
// the input field's text has changed.
func (f *Form) AddInputField(label, value string, fieldWidth int, accept func(textToCheck string, lastChar rune) bool, changed func(text string)) *Form {
	f.items = append(f.items, NewInputField().
		SetLabel(label).
		SetText(value).
		SetFieldWidth(fieldWidth).
		SetAcceptanceFunc(accept).
		SetChangedFunc(changed))
	return f
}

// AddPasswordField adds a password field to the form. This is similar to an
// input field except that the user's input not shown. Instead, a "mask"
// character is displayed. The password field has a label, an optional initial
// value, a field width (a value of 0 extends it as far as possible), and an
// (optional) callback function which is invoked when the input field's text has
// changed.
func (f *Form) AddPasswordField(label, value string, fieldWidth int, mask rune, changed func(text string)) *Form {
	if mask == 0 {
		mask = '*'
	}
	f.items = append(f.items, NewInputField().
		SetLabel(label).
		SetText(value).
		SetFieldWidth(fieldWidth).
		SetMaskCharacter(mask).
		SetChangedFunc(changed))
	return f
}

// AddDropDown adds a drop-down element to the form. It has a label, options,
// and an (optional) callback function which is invoked when an option was
// selected. The initial option may be a negative value to indicate that no
// option is currently selected.
func (f *Form) AddDropDown(label string, options []string, initialOption int, selected func(option string, optionIndex int)) *Form {
	f.items = append(f.items, NewDropDown().
		SetLabel(label).
		SetCurrentOption(initialOption).
		SetOptions(options, selected))
	return f
}

// AddCheckbox adds a checkbox to the form. It has a label, an initial state,
// and an (optional) callback function which is invoked when the state of the
// checkbox was changed by the user.
func (f *Form) AddCheckbox(label string, checked bool, changed func(checked bool)) *Form {
	f.items = append(f.items, NewCheckbox().
		SetLabel(label).
		SetChecked(checked).
		SetChangedFunc(changed))
	return f
}

// AddButton adds a new button to the form. The "selected" function is called
// when the user selects this button. It may be nil.
func (f *Form) AddButton(label string, selected func()) *Form {
	f.buttons = append(f.buttons, NewButton(label).SetSelectedFunc(selected))
	return f
}

// Clear removes all input elements from the form, including the buttons if
// specified.
func (f *Form) Clear(includeButtons bool) *Form {
	f.items = nil
	if includeButtons {
		f.buttons = nil
	}
	f.focusedElement = 0
	return f
}

// AddFormItem adds a new item to the form. This can be used to add your own
// objects to the form. Note, however, that the Form class will override some
// of its attributes to make it work in the form context.
func (f *Form) AddFormItem(item FormItem) *Form {
	f.items = append(f.items, item)
	return f
}

// GetFormItem returns the form element at the given position, starting with
// index 0. Elements are referenced in the order they were added. Buttons are
// not included.
func (f *Form) GetFormItem(index int) FormItem {
	return f.items[index]
}

// SetCancelFunc sets a handler which is called when the user hits the Escape
// key.
func (f *Form) SetCancelFunc(callback func()) *Form {
	f.cancel = callback
	return f
}

// Draw draws this primitive onto the screen.
func (f *Form) Draw(screen tcell.Screen) {
	f.Box.Draw(screen)

	// Determine the dimensions.
	x, y, width, height := f.GetInnerRect()
	topLimit := y
	bottomLimit := y + height
	rightLimit := x + width
	startX := x

	// Find the longest label.
	var maxLabelWidth int
	for _, item := range f.items {
		label := strings.TrimSpace(item.GetLabel())
		labelWidth := StringWidth(label)
		if labelWidth > maxLabelWidth {
			maxLabelWidth = labelWidth
		}
	}
	maxLabelWidth++ // Add one space.

	// Calculate positions of form items.
	positions := make([]struct{ x, y, width, height int }, len(f.items)+len(f.buttons))
	var focusedPosition struct{ x, y, width, height int }
	for index, item := range f.items {
		// Calculate the space needed.
		label := strings.TrimSpace(item.GetLabel())
		labelWidth := StringWidth(label)
		var itemWidth int
		if f.horizontal {
			fieldWidth := item.GetFieldWidth()
			if fieldWidth == 0 {
				fieldWidth = DefaultFormFieldWidth
			}
			label += " "
			labelWidth++
			itemWidth = labelWidth + fieldWidth
		} else {
			// We want all fields to align vertically.
			label += strings.Repeat(" ", maxLabelWidth-labelWidth)
			itemWidth = width
		}

		// Advance to next line if there is no space.
		if f.horizontal && x+labelWidth+1 >= rightLimit {
			x = startX
			y += 2
		}

		// Adjust the item's attributes.
		if x+itemWidth >= rightLimit {
			itemWidth = rightLimit - x
		}
		item.SetFormAttributes(
			label,
			f.labelColor,
			f.backgroundColor,
			f.fieldTextColor,
			f.fieldBackgroundColor,
		)

		// Save position.
		positions[index].x = x
		positions[index].y = y
		positions[index].width = itemWidth
		positions[index].height = 1
		if item.GetFocusable().HasFocus() {
			focusedPosition = positions[index]
		}

		// Advance to next item.
		if f.horizontal {
			x += itemWidth + f.itemPadding
		} else {
			y += 1 + f.itemPadding
		}
	}

	// How wide are the buttons?
	buttonWidths := make([]int, len(f.buttons))
	buttonsWidth := 0
	for index, button := range f.buttons {
		w := StringWidth(button.GetLabel()) + 4
		buttonWidths[index] = w
		buttonsWidth += w + 1
	}
	buttonsWidth--

	// Where do we place them?
	if !f.horizontal && x+buttonsWidth < rightLimit {
		if f.buttonsAlign == AlignRight {
			x = rightLimit - buttonsWidth
		} else if f.buttonsAlign == AlignCenter {
			x = (x + rightLimit - buttonsWidth) / 2
		}

		// In vertical layouts, buttons always appear after an empty line.
		if f.itemPadding == 0 {
			y++
		}
	}

	// Calculate positions of buttons.
	for index, button := range f.buttons {
		space := rightLimit - x
		buttonWidth := buttonWidths[index]
		if f.horizontal {
			if space < buttonWidth-4 {
				x = startX
				y += 2
				space = width
			}
		} else {
			if space < 1 {
				break // No space for this button anymore.
			}
		}
		if buttonWidth > space {
			buttonWidth = space
		}
		button.SetLabelColor(f.buttonTextColor).
			SetLabelColorActivated(f.buttonBackgroundColor).
			SetBackgroundColorActivated(f.buttonTextColor).
			SetBackgroundColor(f.buttonBackgroundColor)

		buttonIndex := index + len(f.items)
		positions[buttonIndex].x = x
		positions[buttonIndex].y = y
		positions[buttonIndex].width = buttonWidth
		positions[buttonIndex].height = 1

		if button.HasFocus() {
			focusedPosition = positions[buttonIndex]
		}

		x += buttonWidth + 1
	}

	// Determine vertical offset based on the position of the focused item.
	var offset int
	if focusedPosition.y+focusedPosition.height > bottomLimit {
		offset = focusedPosition.y + focusedPosition.height - bottomLimit
		if focusedPosition.y-offset < topLimit {
			offset = focusedPosition.y - topLimit
		}
	}

	// Draw items.
	for index, item := range f.items {
		// Set position.
		y := positions[index].y - offset
		height := positions[index].height
		item.SetRect(positions[index].x, y, positions[index].width, height)

		// Is this item visible?
		if y+height <= topLimit || y >= bottomLimit {
			continue
		}

		// Draw items with focus last (in case of overlaps).
		if item.GetFocusable().HasFocus() {
			defer item.Draw(screen)
		} else {
			item.Draw(screen)
		}
	}

	// Draw buttons.
	for index, button := range f.buttons {
		// Set position.
		buttonIndex := index + len(f.items)
		y := positions[buttonIndex].y - offset
		height := positions[buttonIndex].height
		button.SetRect(positions[buttonIndex].x, y, positions[buttonIndex].width, height)

		// Is this button visible?
		if y+height <= topLimit || y >= bottomLimit {
			continue
		}

		// Draw button.
		button.Draw(screen)
	}
}

// Focus is called by the application when the primitive receives focus.
func (f *Form) Focus(delegate func(p Primitive)) {
	if len(f.items)+len(f.buttons) == 0 {
		return
	}

	// Hand on the focus to one of our child elements.
	if f.focusedElement < 0 || f.focusedElement >= len(f.items)+len(f.buttons) {
		f.focusedElement = 0
	}
	handler := func(key tcell.Key) {
		switch key {
		case tcell.KeyTab, tcell.KeyEnter:
			f.focusedElement++
			f.Focus(delegate)
		case tcell.KeyBacktab:
			f.focusedElement--
			if f.focusedElement < 0 {
				f.focusedElement = len(f.items) + len(f.buttons) - 1
			}
			f.Focus(delegate)
		case tcell.KeyEscape:
			if f.cancel != nil {
				f.cancel()
			} else {
				f.focusedElement = 0
				f.Focus(delegate)
			}
		}
	}

	if f.focusedElement < len(f.items) {
		// We're selecting an item.
		item := f.items[f.focusedElement]
		item.SetFinishedFunc(handler)
		delegate(item)
	} else {
		// We're selecting a button.
		button := f.buttons[f.focusedElement-len(f.items)]
		button.SetBlurFunc(handler)
		delegate(button)
	}
}

// HasFocus returns whether or not this primitive has focus.
func (f *Form) HasFocus() bool {
	for _, item := range f.items {
		if item.GetFocusable().HasFocus() {
			return true
		}
	}
	for _, button := range f.buttons {
		if button.focus.HasFocus() {
			return true
		}
	}
	return false
}