diff options
author | dec05eba <dec05eba®protonmail.com> | 2023-04-15 18:59:43 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2023-04-15 19:06:48 +0200 |
commit | e410116fe4df7b6de478b14ca074609d03b9e550 (patch) | |
tree | f3030f528ed1d2b45ee199af41132fbc7aa91388 | |
parent | e1ec2dad5b5aec6f2aae8284f8071acf33d1c58e (diff) |
Re-enable amd/intel monitor recording
-rw-r--r-- | README.md | 4 | ||||
-rw-r--r-- | src/main.cpp | 4 |
2 files changed, 5 insertions, 3 deletions
@@ -12,7 +12,7 @@ More info at [gpu-screen-recorder](https://git.dec05eba.com/gpu-screen-recorder/ This software works only on X11 (Wayland with Xwayland is NOT supported). ### TEMPORARY ISSUES 1) Recording monitor on AMD/Intel has been temporary disables as issues surrounding it are fixed. For now, record a window instead. - +2) recording the monitor on steam deck might fail sometimes. This happens even when using ffmpeg directly. This might be a steam deck driver bug. Recording a single window doesn't have this issue. # Performance On a system with a i5 4690k CPU and a GTX 1080 GPU:\ When recording Legend of Zelda Breath of the Wild at 4k, fps drops from 30 to 7 when using OBS Studio + nvenc, however when using this screen recorder the fps remains at 30.\ @@ -21,6 +21,8 @@ It is recommended to save the video to a SSD because of the large file size, whi Note that if you have a very powerful CPU and a not so powerful GPU and play a game that is bottlenecked by your GPU and barely uses your CPU then a CPU based screen recording (such as OBS with libx264 instead of nvenc) might perform slightly better than GPU Screen Recorder. At least on NVIDIA. ## Note about optimal performance on NVIDIA NVIDIA driver has a "feature" (read: bug) where it will downclock memory transfer rate when a program uses cuda (or nvenc, which uses cuda), such as GPU Screen Recorder. See https://git.dec05eba.com/gpu-screen-recorder/about/ for more information and how to overcome this. +## Note about optimal performance on AMD/Intel +Performance is the same when recording a single window or the monitor, however in some cases, such as when gpu usage is 100%, the video capture rate might be slower than the games fps when recording a single window instead of a monitor. Recording the monitor instead is recommended in such cases. ## Installation This program depends on [gpu-screen-recorder](https://git.dec05eba.com/gpu-screen-recorder/) which needs to be installed first.\ diff --git a/src/main.cpp b/src/main.cpp index 170cb81..f743a8e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1794,7 +1794,7 @@ static GtkWidget* create_common_settings_page(GtkStack *stack, GtkApplication *a record_area_selection_menu = GTK_COMBO_BOX_TEXT(gtk_combo_box_text_new()); gtk_combo_box_text_append(record_area_selection_menu, "window", "Window"); gtk_combo_box_text_append(record_area_selection_menu, "focused", "Follow focused window"); - const bool allow_screen_capture = nvfbc_installed; + const bool allow_screen_capture = nvfbc_installed || gpu_inf.vendor != GPU_VENDOR_NVIDIA; if(allow_screen_capture) { if(gpu_inf.vendor == GPU_VENDOR_NVIDIA) gtk_combo_box_text_append(record_area_selection_menu, "screen", "All monitors"); @@ -2341,7 +2341,7 @@ static void load_config(const gpu_info &gpu_inf) { } if(config.main_config.record_area_option.empty()) { - const bool allow_screen_capture = nvfbc_installed; + const bool allow_screen_capture = nvfbc_installed || gpu_inf.vendor != GPU_VENDOR_NVIDIA; if(allow_screen_capture) config.main_config.record_area_option = "screen"; else |