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#ifndef GSR_EGL_H
#define GSR_EGL_H
/* OpenGL EGL library with a hidden window context (to allow using the opengl functions) */
#include <X11/X.h>
#include <X11/Xutil.h>
#include <stdbool.h>
#include <stdint.h>
typedef void* EGLDisplay;
typedef void* EGLSurface;
typedef void* EGLContext;
typedef void* EGLConfig;
typedef void* EGLNativeDisplayType;
typedef uintptr_t EGLNativeWindowType;
#define EGL_BUFFER_SIZE 0x3020
#define EGL_RENDERABLE_TYPE 0x3040
#define EGL_OPENGL_ES2_BIT 0x0004
#define EGL_NONE 0x3038
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
typedef struct {
void *egl_library;
void *gl_library;
Display *dpy;
EGLDisplay egl_display;
EGLSurface egl_surface;
EGLContext egl_context;
Window window;
EGLDisplay (*eglGetDisplay)(EGLNativeDisplayType display_id);
unsigned int (*eglInitialize)(EGLDisplay dpy, int32_t *major, int32_t *minor);
unsigned int (*eglTerminate)(EGLDisplay dpy);
unsigned int (*eglChooseConfig)(EGLDisplay dpy, const int32_t *attrib_list, EGLConfig *configs, int32_t config_size, int32_t *num_config);
EGLSurface (*eglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const int32_t *attrib_list);
EGLContext (*eglCreateContext)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const int32_t *attrib_list);
unsigned int (*eglMakeCurrent)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
unsigned int (*eglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
unsigned int (*eglDestroySurface)(EGLDisplay dpy, EGLSurface surface);
const unsigned char* (*glGetString)(unsigned int name);
} gsr_egl;
bool gsr_egl_load(gsr_egl *self, Display *dpy);
void gsr_egl_unload(gsr_egl *self);
#endif /* GSR_EGL_H */
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