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-rw-r--r--images/record.pngbin2727 -> 2630 bytes
-rw-r--r--images/replay.pngbin3502 -> 3372 bytes
-rw-r--r--images/stream.pngbin4257 -> 4137 bytes
-rw-r--r--src/main.cpp2
4 files changed, 1 insertions, 1 deletions
diff --git a/images/record.png b/images/record.png
index e6065e1..1a3d043 100644
--- a/images/record.png
+++ b/images/record.png
Binary files differ
diff --git a/images/replay.png b/images/replay.png
index 29e799f..b3f010b 100644
--- a/images/replay.png
+++ b/images/replay.png
Binary files differ
diff --git a/images/stream.png b/images/stream.png
index 3410107..1be67e6 100644
--- a/images/stream.png
+++ b/images/stream.png
Binary files differ
diff --git a/src/main.cpp b/src/main.cpp
index 5050c2a..a6f7dae 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -646,7 +646,7 @@ int main(int argc, char **argv) {
logo_sprite.set_color(mgl::Color(icon_color.r, icon_color.g, icon_color.b, 0));
logo_sprite.set_height((int)(window_height * 0.4f));
logo_sprite_padding_x = (int)((window_height - logo_sprite.get_size().y) * 0.4f);
- padding_between_icon_and_text_x = (int)(logo_sprite_padding_x * 0.5f);
+ padding_between_icon_and_text_x = (int)(logo_sprite_padding_x * 0.7f);
}
unsigned char data = 1; // Prefer not being composed to not reduce display fps on AMD when an application is using 100% of GPU