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authordec05eba <dec05eba@protonmail.com>2024-11-04 22:48:05 +0100
committerdec05eba <dec05eba@protonmail.com>2024-11-04 22:48:05 +0100
commit623297b18a812c3f64c9ae98df695f064c0ed240 (patch)
treeec346a1f408a6f95090145aa5968c004f2f2c71d /gsr-window-name
parent3d51801a90f5045871e575ed896c0be7619ba1f6 (diff)
Prefer window title for game name rather than class, fix game names with slash not saving to correct dir
Diffstat (limited to 'gsr-window-name')
-rw-r--r--gsr-window-name/main.c39
1 files changed, 18 insertions, 21 deletions
diff --git a/gsr-window-name/main.c b/gsr-window-name/main.c
index a46aff2..8ebf1e0 100644
--- a/gsr-window-name/main.c
+++ b/gsr-window-name/main.c
@@ -48,15 +48,17 @@ static Window get_focused_window(Display *dpy, capture_type cap_type) {
Window focused_window = None;
if(cap_type == CAPTURE_TYPE_FOCUSED) {
- Atom type = None;
- int format = 0;
- unsigned long num_items = 0;
- unsigned long bytes_left = 0;
- unsigned char *data = NULL;
- XGetWindowProperty(dpy, DefaultRootWindow(dpy), net_active_window_atom, 0, 1, False, XA_WINDOW, &type, &format, &num_items, &bytes_left, &data);
+ // Atom type = None;
+ // int format = 0;
+ // unsigned long num_items = 0;
+ // unsigned long bytes_left = 0;
+ // unsigned char *data = NULL;
+ // XGetWindowProperty(dpy, DefaultRootWindow(dpy), net_active_window_atom, 0, 1, False, XA_WINDOW, &type, &format, &num_items, &bytes_left, &data);
- if(type == XA_WINDOW && num_items == 1 && data)
- return *(Window*)data;
+ // fprintf(stderr, "focused window: %p\n", (void*)data);
+
+ // if(type == XA_WINDOW && num_items == 1 && data)
+ // return *(Window*)data;
int revert_to = 0;
XGetInputFocus(dpy, &focused_window, &revert_to);
@@ -99,10 +101,6 @@ static char* get_window_title(Display *dpy, Window window) {
return NULL;
}
-static bool is_steam_game(Display *dpy, Window window) {
- return window_has_atom(dpy, window, XInternAtom(dpy, "STEAM_GAME", False));
-}
-
static const char* strip(const char *str, int *len) {
int str_len = strlen(str);
for(int i = 0; i < str_len; ++i) {
@@ -171,20 +169,19 @@ int main(int argc, char **argv) {
if(focused_window == None)
exit(2);
- if(!is_steam_game(dpy, focused_window)) {
- XClassHint class_hint = {0};
- XGetClassHint(dpy, focused_window, &class_hint);
- if(class_hint.res_class) {
- print_str_strip(class_hint.res_class);
- exit(0);
- }
- }
-
+ // Window title is not always ideal (for example for a browser), but for games its pretty much required
char *window_title = get_window_title(dpy, focused_window);
if(window_title) {
print_str_strip(window_title);
exit(0);
}
+ XClassHint class_hint = {0};
+ XGetClassHint(dpy, focused_window, &class_hint);
+ if(class_hint.res_class) {
+ print_str_strip(class_hint.res_class);
+ exit(0);
+ }
+
return 2;
}