diff options
-rw-r--r-- | TODO | 4 | ||||
-rw-r--r-- | include/Overlay.hpp | 9 | ||||
-rw-r--r-- | src/Overlay.cpp | 19 | ||||
-rw-r--r-- | src/gui/SettingsPage.cpp | 2 | ||||
-rw-r--r-- | src/main.cpp | 8 |
5 files changed, 27 insertions, 15 deletions
@@ -54,10 +54,10 @@ Look at /home/dec05eba/git/global-hotkeys for hotkeys. Show navigation breadcrumbs for settings and deeper navigation (such as selecting a directory to save videos). -If recording stops because of an error then the ui wont be running and we wont get a notification that recording failed. - Add option to hide stream key like a password input. Add global setting. In that setting there should be an option to enable/disable gsr-ui from system startup (the systemd service). Add profiles and hotkey to switch between profiles (show notification when switching profile). + +Fix first frame being black. diff --git a/include/Overlay.hpp b/include/Overlay.hpp index a138d07..eafb4ab 100644 --- a/include/Overlay.hpp +++ b/include/Overlay.hpp @@ -7,11 +7,12 @@ #include "window_texture.h" #include <mglpp/window/Window.hpp> +#include <mglpp/window/Event.hpp> #include <mglpp/graphics/Texture.hpp> #include <mglpp/graphics/Sprite.hpp> #include <mglpp/graphics/Rectangle.hpp> #include <mglpp/graphics/Text.hpp> -#include <mglpp/window/Event.hpp> +#include <mglpp/system/Clock.hpp> namespace gsr { class DropdownButton; @@ -32,7 +33,7 @@ namespace gsr { class Overlay { public: - Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs, mgl::Color bg_color); + Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs); Overlay(const Overlay&) = delete; Overlay& operator=(const Overlay&) = delete; ~Overlay(); @@ -75,6 +76,8 @@ namespace gsr { void on_press_start_record(); void on_press_start_stream(); bool update_compositor_texture(const mgl_monitor *monitor); + + void force_window_on_top(); private: using KeyBindingCallback = std::function<void()>; struct KeyBinding { @@ -87,7 +90,6 @@ namespace gsr { std::string resources_path; GsrInfo gsr_info; egl_functions egl_funcs; - mgl::Color bg_color; std::vector<gsr::AudioDevice> audio_devices; mgl::Texture window_texture_texture; mgl::Sprite window_texture_sprite; @@ -109,6 +111,7 @@ namespace gsr { DropdownButton *replay_dropdown_button_ptr = nullptr; DropdownButton *record_dropdown_button_ptr = nullptr; DropdownButton *stream_dropdown_button_ptr = nullptr; + mgl::Clock force_window_on_top_clock; RecordingStatus recording_status = RecordingStatus::NONE; bool paused = false; diff --git a/src/Overlay.cpp b/src/Overlay.cpp index a76a054..58ac325 100644 --- a/src/Overlay.cpp +++ b/src/Overlay.cpp @@ -28,6 +28,9 @@ extern "C" { } namespace gsr { + static const mgl::Color bg_color(0, 0, 0, 100); + static const double force_window_on_top_timeout_seconds = 1.0; + static mgl::Texture texture_from_ximage(XImage *img) { uint8_t *texture_data = (uint8_t*)malloc(img->width * img->height * 3); // TODO: @@ -185,11 +188,10 @@ namespace gsr { return XGetSelectionOwner(dpy, prop_atom) != None; } - Overlay::Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs, mgl::Color bg_color) : + Overlay::Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs) : resources_path(std::move(resources_path)), gsr_info(gsr_info), egl_funcs(egl_funcs), - bg_color(bg_color), bg_screenshot_overlay({0.0f, 0.0f}), top_bar_background({0.0f, 0.0f}), close_button_widget({0.0f, 0.0f}), @@ -297,6 +299,8 @@ namespace gsr { if(!window) return false; + force_window_on_top(); + window->clear(bg_color); if(window_texture_sprite.get_texture() && window_texture.texture_id) { @@ -1291,4 +1295,15 @@ namespace gsr { return true; } + + void Overlay::force_window_on_top() { + if(force_window_on_top_clock.get_elapsed_time_seconds() >= force_window_on_top_timeout_seconds) { + force_window_on_top_clock.restart(); + + mgl_context *context = mgl_get_context(); + Display *display = (Display*)context->connection; + XRaiseWindow(display, window->get_system_handle()); + XFlush(display); + } + } }
\ No newline at end of file diff --git a/src/gui/SettingsPage.cpp b/src/gui/SettingsPage.cpp index 2ee1114..bf68500 100644 --- a/src/gui/SettingsPage.cpp +++ b/src/gui/SettingsPage.cpp @@ -526,7 +526,7 @@ namespace gsr { } std::unique_ptr<CheckBox> SettingsPage::create_start_replay_on_startup() { - auto checkbox = std::make_unique<CheckBox>(&get_theme().body_font, "Start replay automatically"); + auto checkbox = std::make_unique<CheckBox>(&get_theme().body_font, "Turn on replay automatically"); start_replay_automatically_ptr = checkbox.get(); return checkbox; } diff --git a/src/main.cpp b/src/main.cpp index 51610aa..c64fd60 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -15,19 +15,13 @@ // TODO: Make keyboard controllable for steam deck (and other controllers). // TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something. -// TODO: Remove gpu-screen-recorder-overlay-daemon and handle that alt+z global hotkey here instead, to show/hide the window -// without restaring the program. Or make the daemon handle gpu screen recorder program state and pass that to the overlay. // TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly. -// TODO: Dont allow replay and record/stream at the same time. If we want to allow that then do that in gpu screen recorder instead -// to make it more efficient by doing record/replay/stream with the same encoded packets. // TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen. extern "C" { #include <mgl/mgl.h> } -const mgl::Color bg_color(0, 0, 0, 100); - static sig_atomic_t running = 1; static void sigint_handler(int signal) { (void)signal; @@ -99,7 +93,7 @@ int main(void) { fprintf(stderr, "info: gsr ui is now ready, waiting for inputs. Press alt+z to show/hide the overlay\n"); - auto overlay = std::make_unique<gsr::Overlay>(resources_path, gsr_info, egl_funcs, bg_color); + auto overlay = std::make_unique<gsr::Overlay>(resources_path, gsr_info, egl_funcs); //overlay.show(); gsr::GlobalHotkeysX11 global_hotkeys; |