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-rw-r--r--src/Overlay.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Overlay.cpp b/src/Overlay.cpp
index aa14e3b..48aa4d3 100644
--- a/src/Overlay.cpp
+++ b/src/Overlay.cpp
@@ -743,7 +743,10 @@ namespace gsr {
// MGL_WINDOW_TYPE_DIALOG is needed for kde plasma wayland in some cases, otherwise the window will pop up on another activity
// or may not be visible at all
window_create_params.window_type = (is_kwin && gsr_info.system_info.display_server == DisplayServer::WAYLAND) ? MGL_WINDOW_TYPE_DIALOG : MGL_WINDOW_TYPE_NORMAL;
- window_create_params.render_api = MGL_RENDER_API_EGL;
+ // Nvidia + Wayland + Egl doesn't work on some systems properly and it instead falls back to software rendering.
+ // Use Glx on Wayland to workaround this issue. This is fine since Egl is only needed for x11 to reliably get the texture of the fullscreen window on Nvidia
+ // when a compositor isn't running.
+ window_create_params.render_api = gsr_info.system_info.display_server == DisplayServer::WAYLAND ? MGL_RENDER_API_GLX : MGL_RENDER_API_EGL;
if(!window->create("gsr ui", window_create_params))
fprintf(stderr, "error: failed to create window\n");
@@ -782,9 +785,6 @@ namespace gsr {
update_compositor_texture(focused_monitor);
- top_bar_text = mgl::Text("GPU Screen Recorder", get_theme().top_bar_font);
- logo_sprite = mgl::Sprite(&get_theme().logo_texture);
-
bg_screenshot_overlay = mgl::Rectangle(mgl::vec2f(get_theme().window_width, get_theme().window_height));
top_bar_background = mgl::Rectangle(mgl::vec2f(get_theme().window_width, get_theme().window_height*0.06f).floor());
top_bar_text = mgl::Text("GPU Screen Recorder", get_theme().top_bar_font);