1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
|
#pragma once
#include "gui/PageStack.hpp"
#include "gui/CustomRendererWidget.hpp"
#include "GsrInfo.hpp"
#include "Config.hpp"
#include "window_texture.h"
#include <mglpp/window/Window.hpp>
#include <mglpp/window/Event.hpp>
#include <mglpp/graphics/Texture.hpp>
#include <mglpp/graphics/Sprite.hpp>
#include <mglpp/graphics/Rectangle.hpp>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/system/Clock.hpp>
#include <array>
namespace gsr {
class DropdownButton;
class GlobalHotkeys;
enum class RecordingStatus {
NONE,
REPLAY,
RECORD,
STREAM
};
enum class NotificationType {
NONE,
RECORD,
REPLAY,
STREAM
};
class Overlay {
public:
Overlay(std::string resources_path, GsrInfo gsr_info, egl_functions egl_funcs);
Overlay(const Overlay&) = delete;
Overlay& operator=(const Overlay&) = delete;
~Overlay();
void handle_events(gsr::GlobalHotkeys *global_hotkeys);
void on_event(mgl::Event &event);
// Returns false if not visible
bool draw();
void show();
void hide();
void toggle_show();
void toggle_record();
void toggle_pause();
void toggle_stream();
void toggle_replay();
void save_replay();
void show_notification(const char *str, double timeout_seconds, mgl::Color icon_color, mgl::Color bg_color, NotificationType notification_type);
bool is_open() const;
private:
void xi_setup();
void handle_xi_events();
void process_key_bindings(mgl::Event &event);
void grab_mouse_and_keyboard();
void xi_setup_fake_cursor();
void xi_grab_all_devices();
void xi_warp_pointer(mgl::vec2i position);
void close_gpu_screen_recorder_output();
void update_notification_process_status();
void save_video_in_current_game_directory(const char *video_filepath, NotificationType notification_type);
void update_gsr_replay_save();
void update_gsr_process_status();
void replay_status_update_status();
void update_focused_fullscreen_status();
void update_power_supply_status();
void on_stop_recording(int exit_code);
void update_ui_recording_paused();
void update_ui_recording_unpaused();
void update_ui_recording_started();
void update_ui_recording_stopped();
void update_ui_streaming_started();
void update_ui_streaming_stopped();
void update_ui_replay_started();
void update_ui_replay_stopped();
void on_press_save_replay();
void on_press_start_replay(bool disable_notification);
void on_press_start_record();
void on_press_start_stream();
bool update_compositor_texture(const mgl_monitor *monitor);
void force_window_on_top();
private:
using KeyBindingCallback = std::function<void()>;
struct KeyBinding {
mgl::Event::KeyEvent key_event;
KeyBindingCallback callback;
};
std::unique_ptr<mgl::Window> window;
mgl::Event event;
std::string resources_path;
GsrInfo gsr_info;
egl_functions egl_funcs;
Config config;
bool visible = false;
mgl::Texture window_texture_texture;
mgl::Sprite window_texture_sprite;
mgl::Texture screenshot_texture;
mgl::Sprite screenshot_sprite;
mgl::Rectangle bg_screenshot_overlay;
mgl::Texture cursor_texture;
mgl::Sprite cursor_sprite;
mgl::vec2i cursor_hotspot;
bool cursor_drawn = false;
WindowTexture window_texture;
PageStack page_stack;
mgl::Rectangle top_bar_background;
mgl::Text top_bar_text;
mgl::Sprite logo_sprite;
CustomRendererWidget close_button_widget;
bool close_button_pressed_inside = false;
uint64_t default_cursor = 0;
pid_t gpu_screen_recorder_process = -1;
pid_t notification_process = -1;
int gpu_screen_recorder_process_output_fd = -1;
FILE *gpu_screen_recorder_process_output_file = nullptr;
DropdownButton *replay_dropdown_button_ptr = nullptr;
DropdownButton *record_dropdown_button_ptr = nullptr;
DropdownButton *stream_dropdown_button_ptr = nullptr;
mgl::Clock force_window_on_top_clock;
RecordingStatus recording_status = RecordingStatus::NONE;
bool paused = false;
mgl::Clock replay_status_update_clock;
std::string power_supply_online_filepath;
bool power_supply_connected = false;
bool focused_window_is_fullscreen = false;
std::string record_filepath;
Display *xi_display = nullptr;
int xi_opcode = 0;
XEvent *xi_input_xev = nullptr;
XEvent *xi_output_xev = nullptr;
std::array<KeyBinding, 1> key_bindings;
bool drawn_first_frame = false;
};
}
|