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#pragma once
#include "Widget.hpp"
#include <mglpp/graphics/Color.hpp>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/graphics/Sprite.hpp>
#include <functional>
namespace gsr {
class CheckBox : public Widget {
public:
CheckBox(mgl::Font *font, const char *text);
CheckBox(const CheckBox&) = delete;
CheckBox& operator=(const CheckBox&) = delete;
bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
void draw(mgl::Window &window, mgl::vec2f offset) override;
mgl::vec2f get_size() override;
void set_checked(bool checked, bool animated = false);
bool is_checked() const;
std::function<void(bool checked)> on_changed;
private:
void apply_animation();
mgl::vec2f get_checkbox_size();
private:
mgl::Text text;
mgl::Sprite background_sprite;
mgl::Sprite circle_sprite;
bool checked = false;
float toggle_animation_value = 0.0f;
};
}
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