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#pragma once
#include "Widget.hpp"
#include <mglpp/graphics/Text.hpp>
#include <mglpp/graphics/Sprite.hpp>
#include <functional>
#include <string>
#include <vector>
namespace gsr {
class ComboBox : public Widget {
public:
ComboBox(mgl::Font *font);
ComboBox(const ComboBox&) = delete;
ComboBox& operator=(const ComboBox&) = delete;
bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
void draw(mgl::Window &window, mgl::vec2f offset) override;
void add_item(const std::string &text, const std::string &id);
void set_selected_item(const std::string &id, bool trigger_event = true, bool trigger_event_even_if_selection_not_changed = true);
const std::string& get_selected_id() const;
mgl::vec2f get_size() override;
std::function<void(const std::string &text, const std::string &id)> on_selection_changed;
private:
void draw_selected(mgl::Window &window, mgl::vec2f draw_pos);
void draw_unselected(mgl::Window &window, mgl::vec2f draw_pos);
void draw_item_outline(mgl::Window &window, mgl::vec2f pos, mgl::vec2f size);
void update_if_dirty();
float get_dropdown_arrow_height() const;
private:
struct Item {
mgl::Text text;
std::string id;
mgl::vec2f position;
};
mgl::vec2f max_size;
mgl::Font *font;
std::vector<Item> items;
mgl::Sprite dropdown_arrow;
bool dirty = true;
bool show_dropdown = false;
size_t selected_item = 0;
};
}
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