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#pragma once
#include "Widget.hpp"
#include <string>
#include <functional>
#include <vector>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/graphics/Sprite.hpp>
namespace gsr {
class DropdownButton : public Widget {
public:
DropdownButton(mgl::Font *title_font, mgl::Font *description_font, const char *title, const char *description_activated, const char *description_deactivated, mgl::Texture *icon_texture, mgl::vec2f size);
DropdownButton(const DropdownButton&) = delete;
DropdownButton& operator=(const DropdownButton&) = delete;
bool on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) override;
void draw(mgl::Window &window, mgl::vec2f offset) override;
void add_item(const std::string &text, const std::string &id);
void set_item_label(const std::string &id, const std::string &new_label);
void set_activated(bool activated);
mgl::vec2f get_size() override;
std::function<void(const std::string &id)> on_click;
private:
void update_if_dirty();
private:
struct Item {
mgl::Text text;
std::string id;
};
std::vector<Item> items;
mgl::Font *title_font;
mgl::Font *description_font;
mgl::vec2f size;
bool mouse_inside = false;
bool show_dropdown = false;
bool dirty = true;
mgl::vec2f max_size;
int mouse_inside_item = -1;
mgl::Text title;
mgl::Text description;
mgl::Sprite icon_sprite;
std::string description_activated;
std::string description_deactivated;
bool activated = false;
};
}
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