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#pragma once
#include <mglpp/system/vec.hpp>
#include <mglpp/graphics/Color.hpp>
#include <functional>
#include <string_view>
namespace mgl {
class Window;
}
namespace gsr {
// Inner border
void draw_rectangle_outline(mgl::Window &window, mgl::vec2f pos, mgl::vec2f size, mgl::Color color, float border_size);
double get_frame_delta_seconds();
void set_frame_delta_seconds(double frame_delta);
mgl::vec2f scale_keep_aspect_ratio(mgl::vec2f from, mgl::vec2f to);
}
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