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path: root/src/gui/Button.cpp
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#include "../../include/gui/Button.hpp"
#include "../../include/gui/Utils.hpp"
#include "../../include/Theme.hpp"
#include <mglpp/graphics/Rectangle.hpp>
#include <mglpp/window/Window.hpp>
#include <mglpp/window/Event.hpp>
#include <mglpp/system/FloatRect.hpp>

namespace gsr {
    static const float padding_top = 10.0f;
    static const float padding_bottom = 10.0f;
    static const float padding_left = 10.0f;
    static const float padding_right = 10.0f;

    Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) : size(size), bg_color(bg_color), text(text, *font) {

    }

    bool Button::on_event(mgl::Event &event, mgl::Window&, mgl::vec2f offset) {
        const mgl::vec2f item_size = get_size().floor();
        if(event.type == mgl::Event::MouseButtonPressed && event.mouse_button.button == mgl::Mouse::Left) {
            const bool clicked_inside = mgl::FloatRect(position + offset, item_size).contains({ (float)event.mouse_button.x, (float)event.mouse_button.y });
            if(clicked_inside && on_click)
                on_click();
        }
        return true;
    }

    void Button::draw(mgl::Window &window, mgl::vec2f offset) {
        const mgl::vec2f draw_pos = position + offset;
        const mgl::vec2f item_size = get_size().floor();
        mgl::Rectangle background(item_size);
        background.set_position(draw_pos.floor());
        background.set_color(bg_color);
        window.draw(background);

        text.set_position((draw_pos + item_size * 0.5f - text.get_bounds().size * 0.5f).floor());
        window.draw(text);

        const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f());
        if(mouse_inside) {
            const int border_size = 5;
            const mgl::Color border_color = gsr::get_theme().tint_color;
            draw_rectangle_outline(window, position, item_size, border_color, border_size);
        }
    }

    mgl::vec2f Button::get_size() {
        const mgl::vec2f text_bounds = text.get_bounds().size;
        mgl::vec2f s = size;
        if(s.x < 0.0001f)
            s.x = padding_left + text_bounds.x + padding_right;
        if(s.y < 0.0001f)
            s.y = padding_top + text_bounds.y + padding_bottom;
        return s;
    }
}