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#include "../../include/gui/Button.hpp"
#include "../../include/gui/Utils.hpp"
#include "../../include/Theme.hpp"
#include <mglpp/graphics/Rectangle.hpp>
#include <mglpp/window/Window.hpp>
#include <mglpp/window/Event.hpp>
#include <mglpp/system/FloatRect.hpp>
namespace gsr {
static const float padding_top_scale = 0.004629f;
static const float padding_bottom_scale = 0.004629f;
static const float padding_left_scale = 0.007f;
static const float padding_right_scale = 0.007f;
// These are relative to the button size
static const float padding_top_icon_scale = 0.25f;
static const float padding_bottom_icon_scale = 0.25f;
static const float padding_left_icon_scale = 0.25f;
static const float padding_right_icon_scale = 0.25f;
Button::Button(mgl::Font *font, const char *text, mgl::vec2f size, mgl::Color bg_color) :
size(size), bg_color(bg_color), bg_hover_color(bg_color), text(text, *font)
{
}
bool Button::on_event(mgl::Event &event, mgl::Window&, mgl::vec2f offset) {
if(!visible)
return true;
const mgl::vec2f item_size = get_size().floor();
if(event.type == mgl::Event::MouseButtonPressed && event.mouse_button.button == mgl::Mouse::Left) {
const bool clicked_inside = mgl::FloatRect(position + offset, item_size).contains({ (float)event.mouse_button.x, (float)event.mouse_button.y });
if(clicked_inside) {
if(on_click)
on_click();
return false;
}
}
return true;
}
void Button::draw(mgl::Window &window, mgl::vec2f offset) {
if(!visible)
return;
const mgl::vec2f draw_pos = position + offset;
const mgl::vec2f item_size = get_size().floor();
const bool mouse_inside = mgl::FloatRect(draw_pos, item_size).contains(window.get_mouse_position().to_vec2f()) && !has_parent_with_selected_child_widget();
mgl::Rectangle background(item_size);
background.set_position(draw_pos.floor());
background.set_color(mouse_inside ? bg_hover_color : bg_color);
window.draw(background);
text.set_position((draw_pos + item_size * 0.5f - text.get_bounds().size * 0.5f).floor());
window.draw(text);
if(sprite.get_texture() && sprite.get_texture()->is_valid()) {
scale_sprite_to_button_size();
sprite.set_position((background.get_position() + background.get_size() * 0.5f - sprite.get_size() * 0.5f).floor());
window.draw(sprite);
}
if(mouse_inside) {
const mgl::Color outline_color = (bg_color == get_color_theme().tint_color) ? mgl::Color(255, 255, 255) : get_color_theme().tint_color;
draw_rectangle_outline(window, draw_pos, item_size, outline_color, std::max(1.0f, border_scale * get_theme().window_height));
}
}
mgl::vec2f Button::get_size() {
if(!visible)
return {0.0f, 0.0f};
const int padding_top = padding_top_scale * get_theme().window_height;
const int padding_bottom = padding_bottom_scale * get_theme().window_height;
const int padding_left = padding_left_scale * get_theme().window_height;
const int padding_right = padding_right_scale * get_theme().window_height;
const mgl::vec2f text_bounds = text.get_bounds().size;
mgl::vec2f s = size;
if(s.x < 0.0001f)
s.x = padding_left + text_bounds.x + padding_right;
if(s.y < 0.0001f)
s.y = padding_top + text_bounds.y + padding_bottom;
return s;
}
void Button::set_border_scale(float scale) {
border_scale = scale;
}
void Button::set_bg_hover_color(mgl::Color color) {
bg_hover_color = color;
}
void Button::set_icon(mgl::Texture *texture) {
sprite.set_texture(texture);
}
const std::string& Button::get_text() const {
return text.get_string();
}
void Button::set_text(std::string str) {
text.set_string(std::move(str));
}
void Button::scale_sprite_to_button_size() {
if(!sprite.get_texture() || !sprite.get_texture()->is_valid())
return;
const mgl::vec2f button_size = get_size();
const int padding_icon_top = padding_top_icon_scale * button_size.y;
const int padding_icon_bottom = padding_bottom_icon_scale * button_size.y;
const int padding_icon_left = padding_left_icon_scale * button_size.y;
const int padding_icon_right = padding_right_icon_scale * button_size.y;
const mgl::vec2f desired_size = button_size - mgl::vec2f(padding_icon_left + padding_icon_right, padding_icon_top + padding_icon_bottom);
sprite.set_size(scale_keep_aspect_ratio(sprite.get_texture()->get_size().to_vec2f(), desired_size).floor());
}
}
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