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#include "../../include/gui/CustomRendererWidget.hpp"
#include <mglpp/window/Window.hpp>
namespace gsr {
CustomRendererWidget::CustomRendererWidget(mgl::vec2f size) : size(size) {}
bool CustomRendererWidget::on_event(mgl::Event &event, mgl::Window &window, mgl::vec2f offset) {
if(!visible || !event_handler)
return true;
return event_handler(event, window, position + offset, size);
}
void CustomRendererWidget::draw(mgl::Window &window, mgl::vec2f offset) {
if(!visible)
return;
const mgl::vec2f draw_pos = position + offset;
mgl_scissor prev_scissor;
mgl_window_get_scissor(window.internal_window(), &prev_scissor);
mgl_scissor new_scissor = {
mgl_vec2i{(int)draw_pos.x, (int)draw_pos.y},
mgl_vec2i{(int)size.x, (int)size.y}
};
mgl_window_set_scissor(window.internal_window(), &new_scissor);
if(draw_handler)
draw_handler(window, draw_pos, size);
mgl_window_set_scissor(window.internal_window(), &prev_scissor);
}
mgl::vec2f CustomRendererWidget::get_size() {
if(!visible)
return {0.0f, 0.0f};
return size;
}
}
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