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#include "../include/GsrInfo.hpp"
#include "../include/Theme.hpp"
#include "../include/window_texture.h"
#include "../include/Overlay.hpp"
#include "../include/GlobalHotkeysX11.hpp"
#include "../include/gui/Utils.hpp"
#include <unistd.h>
#include <signal.h>
#include <thread>
#include <X11/keysym.h>
#include <mglpp/mglpp.hpp>
#include <mglpp/system/Clock.hpp>
// TODO: Make keyboard controllable for steam deck (and other controllers).
// TODO: Keep track of gpu screen recorder run by other programs to not allow recording at the same time, or something.
// TODO: Remove gpu-screen-recorder-overlay-daemon and handle that alt+z global hotkey here instead, to show/hide the window
// without restaring the program. Or make the daemon handle gpu screen recorder program state and pass that to the overlay.
// TODO: Add systray by using org.kde.StatusNotifierWatcher/etc dbus directly.
// TODO: Dont allow replay and record/stream at the same time. If we want to allow that then do that in gpu screen recorder instead
// to make it more efficient by doing record/replay/stream with the same encoded packets.
// TODO: Make sure the overlay always stays on top. Test with starting the overlay and then opening youtube in fullscreen.
extern "C" {
#include <mgl/mgl.h>
}
const mgl::Color bg_color(0, 0, 0, 100);
static sig_atomic_t running = 1;
static void sigint_handler(int signal) {
(void)signal;
running = 0;
}
static void disable_prime_run() {
unsetenv("__NV_PRIME_RENDER_OFFLOAD");
unsetenv("__NV_PRIME_RENDER_OFFLOAD_PROVIDER");
unsetenv("__GLX_VENDOR_LIBRARY_NAME");
unsetenv("__VK_LAYER_NV_optimus");
}
int main(int argc, char **argv) {
(void)argc;
(void)argv;
setlocale(LC_ALL, "C"); // Sigh... stupid C
// Cant get window texture when prime-run is used
disable_prime_run();
// Stop nvidia driver from buffering frames
setenv("__GL_MaxFramesAllowed", "1", true);
// If this is set to 1 then cuGraphicsGLRegisterImage will fail for egl context with error: invalid OpenGL or DirectX context,
// so we overwrite it
setenv("__GL_THREADED_OPTIMIZATIONS", "0", true);
// Some people set this to force all applications to vsync on nvidia, but this makes eglSwapBuffers never return.
unsetenv("__GL_SYNC_TO_VBLANK");
// Same as above, but for amd/intel
unsetenv("vblank_mode");
signal(SIGINT, sigint_handler);
gsr::GsrInfo gsr_info;
// TODO: Show the error in ui
gsr::GsrInfoExitStatus gsr_info_exit_status = gsr::get_gpu_screen_recorder_info(&gsr_info);
if(gsr_info_exit_status != gsr::GsrInfoExitStatus::OK) {
fprintf(stderr, "error: failed to get gpu-screen-recorder info, error: %d\n", (int)gsr_info_exit_status);
exit(1);
}
if(gsr_info.system_info.display_server == gsr::DisplayServer::WAYLAND) {
fprintf(stderr, "error: Wayland is currently not supported\n");
exit(1);
}
std::string resources_path;
if(access("sibs-build", F_OK) == 0) {
resources_path = "./";
} else {
#ifdef GSR_UI_RESOURCES_PATH
resources_path = GSR_UI_RESOURCES_PATH "/";
#else
resources_path = "/usr/share/gsr-ui/";
#endif
}
mgl::Init init;
mgl_context *context = mgl_get_context();
egl_functions egl_funcs;
egl_funcs.eglGetError = (decltype(egl_funcs.eglGetError))context->gl.eglGetProcAddress("eglGetError");
egl_funcs.eglCreateImage = (decltype(egl_funcs.eglCreateImage))context->gl.eglGetProcAddress("eglCreateImage");
egl_funcs.eglDestroyImage = (decltype(egl_funcs.eglDestroyImage))context->gl.eglGetProcAddress("eglDestroyImage");
egl_funcs.glEGLImageTargetTexture2DOES = (decltype(egl_funcs.glEGLImageTargetTexture2DOES))context->gl.eglGetProcAddress("glEGLImageTargetTexture2DOES");
if(!egl_funcs.eglGetError || !egl_funcs.eglCreateImage || !egl_funcs.eglDestroyImage || !egl_funcs.glEGLImageTargetTexture2DOES) {
fprintf(stderr, "Error: required opengl functions not available on your system\n");
exit(1);
}
fprintf(stderr, "info: gsr ui is now ready, waiting for inputs. Press alt+z to show/hide the overlay\n");
auto overlay = std::make_unique<gsr::Overlay>(resources_path, gsr_info, egl_funcs, bg_color);
//overlay.show();
gsr::GlobalHotkeysX11 global_hotkeys;
const bool show_hotkey_registered = global_hotkeys.bind_key_press({ XK_z, Mod1Mask }, "show/hide", [&](const std::string &id) {
fprintf(stderr, "pressed %s\n", id.c_str());
overlay->toggle_show();
});
const bool record_hotkey_registered = global_hotkeys.bind_key_press({ XK_F9, Mod1Mask }, "record", [&](const std::string &id) {
fprintf(stderr, "pressed %s\n", id.c_str());
overlay->toggle_record();
});
const bool pause_hotkey_registered = global_hotkeys.bind_key_press({ XK_F7, Mod1Mask }, "pause", [&](const std::string &id) {
fprintf(stderr, "pressed %s\n", id.c_str());
overlay->toggle_pause();
});
const bool stream_hotkey_registered = global_hotkeys.bind_key_press({ XK_F8, Mod1Mask }, "stream", [&](const std::string &id) {
fprintf(stderr, "pressed %s\n", id.c_str());
overlay->toggle_stream();
});
const bool replay_hotkey_registered = global_hotkeys.bind_key_press({ XK_F10, ShiftMask | Mod1Mask }, "replay start", [&](const std::string &id) {
fprintf(stderr, "pressed %s\n", id.c_str());
overlay->toggle_replay();
});
const bool replay_save_hotkey_registered = global_hotkeys.bind_key_press({ XK_F10, Mod1Mask }, "replay save", [&](const std::string &id) {
fprintf(stderr, "pressed %s\n", id.c_str());
overlay->save_replay();
});
if(!show_hotkey_registered)
fprintf(stderr, "error: failed to register hotkey alt+z for showing the overlay because the hotkey is registered by another program\n");
if(!record_hotkey_registered)
fprintf(stderr, "error: failed to register hotkey alt+f9 for recording because the hotkey is registered by another program\n");
if(!pause_hotkey_registered)
fprintf(stderr, "error: failed to register hotkey alt+f7 for pausing because the hotkey is registered by another program\n");
if(!stream_hotkey_registered)
fprintf(stderr, "error: failed to register hotkey alt+f8 for streaming because the hotkey is registered by another program\n");
if(!replay_hotkey_registered)
fprintf(stderr, "error: failed to register hotkey alt+shift+f10 for starting replay because the hotkey is registered by another program\n");
if(!replay_save_hotkey_registered)
fprintf(stderr, "error: failed to register hotkey alt+f10 for saving replay because the hotkey is registered by another program\n");
mgl::Clock frame_delta_clock;
while(running) {
const double frame_delta_seconds = frame_delta_clock.get_elapsed_time_seconds();
frame_delta_clock.restart();
gsr::set_frame_delta_seconds(frame_delta_seconds);
global_hotkeys.poll_events();
overlay->handle_events();
if(!overlay->draw())
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
fprintf(stderr, "info: shutting down!\n");
overlay.reset();
gsr::deinit_theme();
gsr::deinit_color_theme();
return 0;
}
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