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author | dec05eba <dec05eba@protonmail.com> | 2024-04-25 14:22:54 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2024-04-25 14:22:54 +0200 |
commit | 4b28221a77cd1407208793cc84cfe4014607f3db (patch) | |
tree | d0c6fb8486b7712198fc604240bbc691dffd3dfa | |
parent | 984d10caff805ebd2018e699e5f41e634aa7dd16 (diff) |
Mention gsync
-rw-r--r-- | README.md | 3 | ||||
-rw-r--r-- | src/main.cpp | 4 |
2 files changed, 5 insertions, 2 deletions
@@ -39,6 +39,9 @@ NVIDIA driver has a "feature" (read: bug) where it will downclock memory transfe To enable overclocking for optimal performance use the `-oc` option when running GPU Screen Recorder. You also need to have "Coolbits" NVIDIA X setting set to "12" to enable overclocking. You can automatically add this option if you run `sudo nvidia-xconfig --cool-bits=12` and then reboot your computer.\ Note that this only works when Xorg server is running as root, and using this option will only give you a performance boost if the game you are recording is bottlenecked by your GPU.\ Note! use at your own risk! +# VRR/G-SYNC +This should work fine on AMD/Intel X11 or Wayland. On Nvidia X11 G-SYNC only works with the -w screen-direct-force option, but because of bugs in the Nvidia driver this option is not always recommended. +For example it can cause your computer to freeze when recording certain games. # Installation If you are running an Arch Linux based distro, then you can find gpu screen recorder on aur under the name gpu-screen-recorder-git (`yay -S gpu-screen-recorder-git`).\ diff --git a/src/main.cpp b/src/main.cpp index 98740c3..50b5a07 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -821,7 +821,7 @@ static void usage_full() { fprintf(stderr, "OPTIONS:\n"); fprintf(stderr, " -w Window id to record, a display (monitor name), \"screen\", \"screen-direct-force\" or \"focused\".\n"); fprintf(stderr, " If this is \"screen\" or \"screen-direct-force\" then all monitors are recorded.\n"); - fprintf(stderr, " \"screen-direct-force\" is not recommended unless you use a VRR monitor on Nvidia X11 and you are aware that using this option can cause games to freeze/crash or other issues because of Nvidia driver issues.\n"); + fprintf(stderr, " \"screen-direct-force\" is not recommended unless you use a VRR (G-SYNC) monitor on Nvidia X11 and you are aware that using this option can cause games to freeze/crash or other issues because of Nvidia driver issues.\n"); fprintf(stderr, " \"screen-direct-force\" option is only available on Nvidia X11. VRR works without this option on other systems.\n"); fprintf(stderr, "\n"); fprintf(stderr, " -c Container format for output file, for example mp4, or flv. Only required if no output file is specified or if recording in replay buffer mode.\n"); @@ -849,7 +849,7 @@ static void usage_full() { fprintf(stderr, " Forcefully set to 'h264' if the file container type is 'flv'.\n"); fprintf(stderr, " Forcefully set to 'hevc' on AMD/intel if video codec is 'h264' and if the file container type is 'mkv'.\n"); fprintf(stderr, " 'hevc_hdr' and 'av1_hdr' option is not available on X11.\n"); - fprintf(stderr, " Note: hdr metadata is not included in the video when recording with 'hevc_hdr'/'av1_hdr' because of bugs in AMD, Intel and NVIDIA drivers (amazin', they are bugged).\n"); + fprintf(stderr, " Note: hdr metadata is not included in the video when recording with 'hevc_hdr'/'av1_hdr' because of bugs in AMD, Intel and NVIDIA drivers (amazin', they are all bugged).\n"); fprintf(stderr, "\n"); fprintf(stderr, " -ac Audio codec to use. Should be either 'aac', 'opus' or 'flac'. Defaults to 'opus' for .mp4/.mkv files, otherwise defaults to 'aac'.\n"); fprintf(stderr, " 'opus' and 'flac' is only supported by .mp4/.mkv files. 'opus' is recommended for best performance and smallest audio size.\n"); |