aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authordec05eba <dec05eba@protonmail.com>2024-01-28 00:27:41 +0100
committerdec05eba <dec05eba@protonmail.com>2024-01-28 00:27:41 +0100
commit846bda7510984209cd9284981fa408d4ddb74c22 (patch)
tree1cb73c17d069d73e64aed554fb4b2e81d44d7925
parent540ad510f6bd479d678e0b3e0896dc5d112c4016 (diff)
nvidia wayland: support hardware cursor plane
-rw-r--r--include/color_conversion.h2
-rw-r--r--src/capture/kms_cuda.c45
-rw-r--r--src/capture/kms_vaapi.c6
-rw-r--r--src/capture/xcomposite_vaapi.c2
-rw-r--r--src/color_conversion.c74
-rw-r--r--src/window_texture.c2
6 files changed, 114 insertions, 17 deletions
diff --git a/include/color_conversion.h b/include/color_conversion.h
index 738cba5..d84d548 100644
--- a/include/color_conversion.h
+++ b/include/color_conversion.h
@@ -37,6 +37,6 @@ typedef struct {
int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conversion_params *params);
void gsr_color_conversion_deinit(gsr_color_conversion *self);
-int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation);
+int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation, bool external_texture);
#endif /* GSR_COLOR_CONVERSION_H */
diff --git a/src/capture/kms_cuda.c b/src/capture/kms_cuda.c
index 07122f4..719e5a0 100644
--- a/src/capture/kms_cuda.c
+++ b/src/capture/kms_cuda.c
@@ -17,7 +17,7 @@
and copy the input textures to the pixel buffer objects. Use sw_format NV12 as well. Then this is
similar to kms_vaapi. This allows us to remove one extra texture and texture copy.
*/
-/* TODO: Support cursor plane capture when nvidia supports cursor plane */
+// TODO: Wayland capture
#define MAX_CONNECTOR_IDS 32
@@ -48,7 +48,9 @@ typedef struct {
CUarray mapped_array;
unsigned int input_texture;
+ unsigned int cursor_texture;
unsigned int target_texture;
+
gsr_color_conversion color_conversion;
} gsr_capture_kms_cuda;
@@ -275,6 +277,14 @@ static void gsr_capture_kms_cuda_tick(gsr_capture *cap, AVCodecContext *video_co
cap_kms->params.egl->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
cap_kms->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+ cap_kms->params.egl->glGenTextures(1, &cap_kms->cursor_texture);
+ cap_kms->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, cap_kms->cursor_texture);
+ cap_kms->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ cap_kms->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ cap_kms->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ cap_kms->params.egl->glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ cap_kms->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
+
cap_kms->target_texture = gl_create_texture(cap_kms, video_codec_context->width, video_codec_context->height);
if(cap_kms->target_texture == 0) {
fprintf(stderr, "gsr error: gsr_capture_kms_cuda_tick: failed to create opengl texture\n");
@@ -486,7 +496,33 @@ static int gsr_capture_kms_cuda_capture(gsr_capture *cap, AVFrame *frame) {
gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->input_texture,
(vec2i){0, 0}, cap_kms->capture_size,
capture_pos, cap_kms->capture_size,
- 0.0f);
+ 0.0f, false);
+
+ if(cursor_drm_fd) {
+ const intptr_t img_attr_cursor[] = {
+ EGL_LINUX_DRM_FOURCC_EXT, cursor_drm_fd->pixel_format,
+ EGL_WIDTH, cursor_drm_fd->width,
+ EGL_HEIGHT, cursor_drm_fd->height,
+ EGL_DMA_BUF_PLANE0_FD_EXT, cursor_drm_fd->fd,
+ EGL_DMA_BUF_PLANE0_OFFSET_EXT, cursor_drm_fd->offset,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT, cursor_drm_fd->pitch,
+ EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, cursor_drm_fd->modifier & 0xFFFFFFFFULL,
+ EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, cursor_drm_fd->modifier >> 32ULL,
+ EGL_NONE
+ };
+
+ EGLImage cursor_image = cap_kms->params.egl->eglCreateImage(cap_kms->params.egl->egl_display, 0, EGL_LINUX_DMA_BUF_EXT, NULL, img_attr_cursor);
+ cap_kms->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, cap_kms->cursor_texture);
+ cap_kms->params.egl->glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, cursor_image);
+ cap_kms->params.egl->eglDestroyImage(cap_kms->params.egl->egl_display, cursor_image);
+ cap_kms->params.egl->glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
+
+ vec2i cursor_size = {cursor_drm_fd->width, cursor_drm_fd->height};
+ gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->cursor_texture,
+ (vec2i){cursor_drm_fd->x, cursor_drm_fd->y}, cursor_size,
+ (vec2i){0, 0}, cursor_size,
+ 0.0f, true);
+ }
cap_kms->params.egl->eglSwapBuffers(cap_kms->params.egl->egl_display, cap_kms->params.egl->egl_surface);
@@ -539,6 +575,11 @@ static void gsr_capture_kms_cuda_stop(gsr_capture *cap, AVCodecContext *video_co
cap_kms->input_texture = 0;
}
+ if(cap_kms->cursor_texture) {
+ cap_kms->params.egl->glDeleteTextures(1, &cap_kms->cursor_texture);
+ cap_kms->cursor_texture = 0;
+ }
+
if(cap_kms->target_texture) {
cap_kms->params.egl->glDeleteTextures(1, &cap_kms->target_texture);
cap_kms->target_texture = 0;
diff --git a/src/capture/kms_vaapi.c b/src/capture/kms_vaapi.c
index e542d5b..0569c2d 100644
--- a/src/capture/kms_vaapi.c
+++ b/src/capture/kms_vaapi.c
@@ -505,7 +505,7 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) {
gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->input_texture,
(vec2i){0, 0}, cap_kms->capture_size,
(vec2i){0, 0}, cap_kms->capture_size,
- 0.0f);
+ 0.0f, false);
} else {
if(!capture_is_combined_plane)
capture_pos = (vec2i){drm_fd->x, drm_fd->y};
@@ -515,7 +515,7 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) {
gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->input_texture,
(vec2i){0, 0}, cap_kms->capture_size,
capture_pos, cap_kms->capture_size,
- texture_rotation);
+ texture_rotation, false);
if(cursor_drm_fd) {
const intptr_t img_attr_cursor[] = {
@@ -540,7 +540,7 @@ static int gsr_capture_kms_vaapi_capture(gsr_capture *cap, AVFrame *frame) {
gsr_color_conversion_draw(&cap_kms->color_conversion, cap_kms->cursor_texture,
(vec2i){cursor_drm_fd->x, cursor_drm_fd->y}, cursor_size,
(vec2i){0, 0}, cursor_size,
- 0.0f);
+ 0.0f, false);
}
}
diff --git a/src/capture/xcomposite_vaapi.c b/src/capture/xcomposite_vaapi.c
index 6cfea9f..f138d13 100644
--- a/src/capture/xcomposite_vaapi.c
+++ b/src/capture/xcomposite_vaapi.c
@@ -442,7 +442,7 @@ static int gsr_capture_xcomposite_vaapi_capture(gsr_capture *cap, AVFrame *frame
gsr_color_conversion_draw(&cap_xcomp->color_conversion, window_texture_get_opengl_texture_id(&cap_xcomp->window_texture),
(vec2i){0, 0}, cap_xcomp->texture_size,
(vec2i){0, 0}, cap_xcomp->texture_size,
- texture_rotation);
+ texture_rotation, false);
cap_xcomp->params.egl->eglSwapBuffers(cap_xcomp->params.egl->egl_display, cap_xcomp->params.egl->egl_surface);
//cap_xcomp->params.egl->glFlush();
diff --git a/src/color_conversion.c b/src/color_conversion.c
index 821ae52..d6cd6ad 100644
--- a/src/color_conversion.c
+++ b/src/color_conversion.c
@@ -4,6 +4,8 @@
#include <math.h>
#include <assert.h>
+/* TODO: highp instead of mediump? */
+
#define MAX_SHADERS 2
#define MAX_FRAMEBUFFERS 2
@@ -59,6 +61,43 @@ static int load_shader_bgr(gsr_shader *shader, gsr_egl *egl, int *rotation_unifo
return 0;
}
+static int load_shader_bgr_external_texture(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) {
+ char vertex_shader[2048];
+ snprintf(vertex_shader, sizeof(vertex_shader),
+ "#version 300 es \n"
+ "in vec2 pos; \n"
+ "in vec2 texcoords; \n"
+ "out vec2 texcoords_out; \n"
+ "uniform float rotation; \n"
+ ROTATE_Z
+ "void main() \n"
+ "{ \n"
+ " texcoords_out = texcoords; \n"
+ " gl_Position = vec4(pos.x, pos.y, 0.0, 1.0) * rotate_z(rotation); \n"
+ "} \n");
+
+ char fragment_shader[] =
+ "#version 300 es \n"
+ "#extension GL_OES_EGL_image_external : enable \n"
+ "#extension GL_OES_EGL_image_external_essl3 : require \n"
+ "precision mediump float; \n"
+ "in vec2 texcoords_out; \n"
+ "uniform samplerExternalOES tex1; \n"
+ "out vec4 FragColor; \n"
+ "void main() \n"
+ "{ \n"
+ " FragColor = texture(tex1, texcoords_out).bgra; \n"
+ "} \n";
+
+ if(gsr_shader_init(shader, egl, vertex_shader, fragment_shader) != 0)
+ return -1;
+
+ gsr_shader_bind_attribute_location(shader, "pos", 0);
+ gsr_shader_bind_attribute_location(shader, "texcoords", 1);
+ *rotation_uniform = egl->glGetUniformLocation(shader->program_id, "rotation");
+ return 0;
+}
+
static int load_shader_y(gsr_shader *shader, gsr_egl *egl, int *rotation_uniform) {
char vertex_shader[2048];
snprintf(vertex_shader, sizeof(vertex_shader),
@@ -202,6 +241,11 @@ int gsr_color_conversion_init(gsr_color_conversion *self, const gsr_color_conver
fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load bgr shader\n");
goto err;
}
+
+ if(load_shader_bgr_external_texture(&self->shaders[1], self->params.egl, &self->rotation_uniforms[1]) != 0) {
+ fprintf(stderr, "gsr error: gsr_color_conversion_init: failed to load bgr shader (external texture)\n");
+ goto err;
+ }
break;
}
case GSR_DESTINATION_COLOR_NV12: {
@@ -263,18 +307,25 @@ void gsr_color_conversion_deinit(gsr_color_conversion *self) {
}
/* |source_pos| is in pixel coordinates and |source_size| */
-int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation) {
+int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_id, vec2i source_pos, vec2i source_size, vec2i texture_pos, vec2i texture_size, float rotation, bool external_texture) {
/* TODO: Do not call this every frame? */
vec2i dest_texture_size = {0, 0};
self->params.egl->glBindTexture(GL_TEXTURE_2D, self->params.destination_textures[0]);
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &dest_texture_size.x);
self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &dest_texture_size.y);
+ self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+
+ const int texture_target = external_texture ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
- /* TODO: Do not call this every frame? */
vec2i source_texture_size = {0, 0};
- self->params.egl->glBindTexture(GL_TEXTURE_2D, texture_id);
- self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &source_texture_size.x);
- self->params.egl->glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &source_texture_size.y);
+ if(external_texture) {
+ source_texture_size = source_size;
+ } else {
+ /* TODO: Do not call this every frame? */
+ self->params.egl->glBindTexture(texture_target, texture_id);
+ self->params.egl->glGetTexLevelParameteriv(texture_target, 0, GL_TEXTURE_WIDTH, &source_texture_size.x);
+ self->params.egl->glGetTexLevelParameteriv(texture_target, 0, GL_TEXTURE_HEIGHT, &source_texture_size.y);
+ }
if(abs_f(M_PI * 0.5f - rotation) <= 0.001f || abs_f(M_PI * 1.5f - rotation) <= 0.001f) {
float tmp = source_texture_size.x;
@@ -314,7 +365,7 @@ int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_i
self->params.egl->glBindVertexArray(self->vertex_array_object_id);
self->params.egl->glViewport(0, 0, dest_texture_size.x, dest_texture_size.y);
- self->params.egl->glBindTexture(GL_TEXTURE_2D, texture_id);
+ self->params.egl->glBindTexture(texture_target, texture_id);
/* TODO: this, also cleanup */
//self->params.egl->glBindBuffer(GL_ARRAY_BUFFER, self->vertex_buffer_object_id);
@@ -324,8 +375,13 @@ int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_i
self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, self->framebuffers[0]);
//cap_xcomp->params.egl->glClear(GL_COLOR_BUFFER_BIT); // TODO: Do this in a separate clear_ function. We want to do that when using multiple drm to create the final image (multiple monitors for example)
- gsr_shader_use(&self->shaders[0]);
- self->params.egl->glUniform1f(self->rotation_uniforms[0], rotation);
+ if(external_texture) {
+ gsr_shader_use(&self->shaders[1]);
+ self->params.egl->glUniform1f(self->rotation_uniforms[1], rotation);
+ } else {
+ gsr_shader_use(&self->shaders[0]);
+ self->params.egl->glUniform1f(self->rotation_uniforms[0], rotation);
+ }
self->params.egl->glDrawArrays(GL_TRIANGLES, 0, 6);
}
@@ -340,7 +396,7 @@ int gsr_color_conversion_draw(gsr_color_conversion *self, unsigned int texture_i
self->params.egl->glBindVertexArray(0);
gsr_shader_use_none(&self->shaders[0]);
- self->params.egl->glBindTexture(GL_TEXTURE_2D, 0);
+ self->params.egl->glBindTexture(texture_target, 0);
self->params.egl->glBindFramebuffer(GL_FRAMEBUFFER, 0);
return 0;
}
diff --git a/src/window_texture.c b/src/window_texture.c
index 7448323..0f4aa2c 100644
--- a/src/window_texture.c
+++ b/src/window_texture.c
@@ -120,4 +120,4 @@ int window_texture_on_resize(WindowTexture *self) {
unsigned int window_texture_get_opengl_texture_id(WindowTexture *self) {
return self->texture_id;
-} \ No newline at end of file
+}